feat: render screens
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@@ -44,6 +44,7 @@ scene.add(directional);
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// main loop
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renderer.setAnimationLoop(() => {
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controls.update();
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nds.update();
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renderer.render(scene, camera);
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});
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110
src/nds.ts
110
src/nds.ts
@@ -1,9 +1,35 @@
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import * as THREE from "three";
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import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
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const SCREEN_SOURCE_TEX_SIZE = 1024;
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const TOP_SCREEN_SOURCE_TEX_HEIGHT = SCREEN_SOURCE_TEX_SIZE / 404;
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const BOT_SCREEN_SOURCE_TEX_HEIGHT = SCREEN_SOURCE_TEX_SIZE / 532;
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const createScreenCanvas = () => {
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const canvas = document.createElement("canvas");
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canvas.width = 256;
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canvas.height = 192;
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const ctx = canvas.getContext("2d");
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if (!ctx)
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throw new Error(
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"No 2d rendering context, are you visiting this website on a potato?",
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);
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ctx.imageSmoothingEnabled = false;
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return canvas;
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};
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type Screen = {
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mesh: THREE.Mesh;
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canvas: HTMLCanvasElement;
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texture: THREE.CanvasTexture;
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};
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export class NDS extends THREE.Object3D {
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topScreenMesh: THREE.Mesh | undefined;
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bottomScreenMesh: THREE.Mesh | undefined;
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private botScreen: Screen | null = null;
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private topScreen: Screen | null = null;
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public constructor(camera: THREE.Camera, domElement: HTMLCanvasElement) {
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super();
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@@ -13,22 +39,70 @@ export class NDS extends THREE.Object3D {
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loader.load("/nintendo-ds/scene.gltf", ({ scene: model }) => {
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model.scale.set(50, 50, 50);
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let topScreenMesh: THREE.Mesh | null = null;
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let botScreenMesh: THREE.Mesh | null = null;
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// find top and bottom screens
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model.traverse((child) => {
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const queue: THREE.Object3D[] = [model];
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for (let i = 0; i < queue.length; i++) {
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const child = queue[i];
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if (child instanceof THREE.Mesh) {
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const material = child.material as THREE.Material;
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if (material.name?.includes("screen_up")) {
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this.topScreenMesh = child;
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topScreenMesh = child;
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} else if (material.name?.includes("screen_down")) {
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this.bottomScreenMesh = child;
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botScreenMesh = child;
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}
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}
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});
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if (!this.topScreenMesh) throw new Error(`Missing top screen`);
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if (!this.bottomScreenMesh) throw new Error(`Missing bottom screen`);
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for (let j = 0; j < child.children.length; j++) {
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queue.push(child.children[j]);
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}
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}
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const { topScreenMesh, bottomScreenMesh } = this;
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if (!topScreenMesh) throw new Error(`Missing top screen mesh`);
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if (!botScreenMesh) throw new Error(`Missing bottom screen mesh`);
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// top screen
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{
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const canvas = createScreenCanvas();
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const texture = new THREE.CanvasTexture(canvas);
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texture.minFilter = THREE.NearestFilter;
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texture.magFilter = THREE.NearestFilter;
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texture.flipY = false;
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texture.repeat.set(1, TOP_SCREEN_SOURCE_TEX_HEIGHT);
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texture.offset.set(0, -4 / 1024);
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topScreenMesh.material = new THREE.MeshStandardMaterial({
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map: texture,
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emissive: new THREE.Color(0x222222),
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emissiveIntensity: 0.5,
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});
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this.topScreen = { mesh: topScreenMesh, canvas, texture };
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}
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// bottom screen
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{
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const canvas = createScreenCanvas();
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const texture = new THREE.CanvasTexture(canvas);
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texture.minFilter = THREE.NearestFilter;
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texture.magFilter = THREE.NearestFilter;
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texture.flipY = false;
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texture.repeat.set(1, BOT_SCREEN_SOURCE_TEX_HEIGHT);
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texture.offset.set(0, -BOT_SCREEN_SOURCE_TEX_HEIGHT + 1);
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botScreenMesh.material = new THREE.MeshStandardMaterial({
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map: texture,
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emissive: new THREE.Color(0x222222),
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emissiveIntensity: 0.5,
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});
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this.botScreen = { mesh: topScreenMesh, canvas, texture };
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}
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domElement.addEventListener("mousemove", (event) => {
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const rect = domElement.getBoundingClientRect();
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@@ -44,7 +118,7 @@ export class NDS extends THREE.Object3D {
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const intersects = raycaster.intersectObjects([
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topScreenMesh,
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bottomScreenMesh,
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botScreenMesh,
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]);
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if (intersects.length > 0) {
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@@ -54,11 +128,12 @@ export class NDS extends THREE.Object3D {
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if (uv) {
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const x = Math.floor(uv.x * 256);
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const y =
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const y = Math.floor(
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mesh === topScreenMesh
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? Math.floor(uv.y * (1024 / 404) * 192)
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? uv.y * TOP_SCREEN_SOURCE_TEX_HEIGHT * 192
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: // invert coords only for bottom screen
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Math.floor(192 - (1 - uv.y) * (1024 / 532) * 192);
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192 - (1 - uv.y) * BOT_SCREEN_SOURCE_TEX_HEIGHT * 192,
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);
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x;
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y;
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@@ -69,4 +144,13 @@ export class NDS extends THREE.Object3D {
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super.add(model);
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});
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}
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public update(): void {
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if (this.topScreen) {
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this.topScreen.texture.needsUpdate = true;
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}
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if (this.botScreen) {
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this.botScreen.texture.needsUpdate = true;
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}
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}
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}
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