From 88beb5f421460855dbd65a5e37c6b9b2aba826da Mon Sep 17 00:00:00 2001 From: Pihkaal Date: Sat, 13 Dec 2025 17:54:38 +0100 Subject: [PATCH] feat: render screens --- src/main.ts | 1 + src/nds.ts | 110 +++++++++++++++++++++++++++++++++++++++++++++------- 2 files changed, 98 insertions(+), 13 deletions(-) diff --git a/src/main.ts b/src/main.ts index 898ccc9..ae6a634 100644 --- a/src/main.ts +++ b/src/main.ts @@ -44,6 +44,7 @@ scene.add(directional); // main loop renderer.setAnimationLoop(() => { controls.update(); + nds.update(); renderer.render(scene, camera); }); diff --git a/src/nds.ts b/src/nds.ts index 37aa251..7c97a6a 100644 --- a/src/nds.ts +++ b/src/nds.ts @@ -1,9 +1,35 @@ import * as THREE from "three"; import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js"; +const SCREEN_SOURCE_TEX_SIZE = 1024; +const TOP_SCREEN_SOURCE_TEX_HEIGHT = SCREEN_SOURCE_TEX_SIZE / 404; +const BOT_SCREEN_SOURCE_TEX_HEIGHT = SCREEN_SOURCE_TEX_SIZE / 532; + +const createScreenCanvas = () => { + const canvas = document.createElement("canvas"); + canvas.width = 256; + canvas.height = 192; + + const ctx = canvas.getContext("2d"); + if (!ctx) + throw new Error( + "No 2d rendering context, are you visiting this website on a potato?", + ); + + ctx.imageSmoothingEnabled = false; + + return canvas; +}; + +type Screen = { + mesh: THREE.Mesh; + canvas: HTMLCanvasElement; + texture: THREE.CanvasTexture; +}; + export class NDS extends THREE.Object3D { - topScreenMesh: THREE.Mesh | undefined; - bottomScreenMesh: THREE.Mesh | undefined; + private botScreen: Screen | null = null; + private topScreen: Screen | null = null; public constructor(camera: THREE.Camera, domElement: HTMLCanvasElement) { super(); @@ -13,22 +39,70 @@ export class NDS extends THREE.Object3D { loader.load("/nintendo-ds/scene.gltf", ({ scene: model }) => { model.scale.set(50, 50, 50); + let topScreenMesh: THREE.Mesh | null = null; + let botScreenMesh: THREE.Mesh | null = null; + // find top and bottom screens - model.traverse((child) => { + const queue: THREE.Object3D[] = [model]; + for (let i = 0; i < queue.length; i++) { + const child = queue[i]; + if (child instanceof THREE.Mesh) { const material = child.material as THREE.Material; if (material.name?.includes("screen_up")) { - this.topScreenMesh = child; + topScreenMesh = child; } else if (material.name?.includes("screen_down")) { - this.bottomScreenMesh = child; + botScreenMesh = child; } } - }); - if (!this.topScreenMesh) throw new Error(`Missing top screen`); - if (!this.bottomScreenMesh) throw new Error(`Missing bottom screen`); + for (let j = 0; j < child.children.length; j++) { + queue.push(child.children[j]); + } + } - const { topScreenMesh, bottomScreenMesh } = this; + if (!topScreenMesh) throw new Error(`Missing top screen mesh`); + if (!botScreenMesh) throw new Error(`Missing bottom screen mesh`); + + // top screen + { + const canvas = createScreenCanvas(); + + const texture = new THREE.CanvasTexture(canvas); + texture.minFilter = THREE.NearestFilter; + texture.magFilter = THREE.NearestFilter; + texture.flipY = false; + texture.repeat.set(1, TOP_SCREEN_SOURCE_TEX_HEIGHT); + texture.offset.set(0, -4 / 1024); + + topScreenMesh.material = new THREE.MeshStandardMaterial({ + map: texture, + emissive: new THREE.Color(0x222222), + emissiveIntensity: 0.5, + }); + + this.topScreen = { mesh: topScreenMesh, canvas, texture }; + } + + // bottom screen + { + const canvas = createScreenCanvas(); + + const texture = new THREE.CanvasTexture(canvas); + texture.minFilter = THREE.NearestFilter; + texture.magFilter = THREE.NearestFilter; + texture.flipY = false; + texture.repeat.set(1, BOT_SCREEN_SOURCE_TEX_HEIGHT); + texture.offset.set(0, -BOT_SCREEN_SOURCE_TEX_HEIGHT + 1); + + botScreenMesh.material = new THREE.MeshStandardMaterial({ + map: texture, + emissive: new THREE.Color(0x222222), + emissiveIntensity: 0.5, + }); + + this.botScreen = { mesh: topScreenMesh, canvas, texture }; + } domElement.addEventListener("mousemove", (event) => { const rect = domElement.getBoundingClientRect(); @@ -44,7 +118,7 @@ export class NDS extends THREE.Object3D { const intersects = raycaster.intersectObjects([ topScreenMesh, - bottomScreenMesh, + botScreenMesh, ]); if (intersects.length > 0) { @@ -54,11 +128,12 @@ export class NDS extends THREE.Object3D { if (uv) { const x = Math.floor(uv.x * 256); - const y = + const y = Math.floor( mesh === topScreenMesh - ? Math.floor(uv.y * (1024 / 404) * 192) + ? uv.y * TOP_SCREEN_SOURCE_TEX_HEIGHT * 192 : // invert coords only for bottom screen - Math.floor(192 - (1 - uv.y) * (1024 / 532) * 192); + 192 - (1 - uv.y) * BOT_SCREEN_SOURCE_TEX_HEIGHT * 192, + ); x; y; @@ -69,4 +144,13 @@ export class NDS extends THREE.Object3D { super.add(model); }); } + + public update(): void { + if (this.topScreen) { + this.topScreen.texture.needsUpdate = true; + } + if (this.botScreen) { + this.botScreen.texture.needsUpdate = true; + } + } }