Files
pihkaal-me/app/components/NDS.vue

145 lines
4.0 KiB
Vue

<script setup lang="ts">
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
import { useLoop, useTresContext } from "@tresjs/core";
import * as THREE from "three";
const props = defineProps<{
topScreenCanvas: HTMLCanvasElement | null;
bottomScreenCanvas: HTMLCanvasElement | null;
}>();
const emit = defineEmits<{
topScreenClick: [x: number, y: number];
bottomScreenClick: [x: number, y: number];
}>();
const { state: model } = useLoader(
GLTFLoader,
"/models/nintendo-ds/scene.gltf",
);
const scene = computed(() => model.value?.scene);
let topScreenTexture: THREE.CanvasTexture | null = null;
let bottomScreenTexture: THREE.CanvasTexture | null = null;
let topScreenMesh: THREE.Mesh | null = null;
let bottomScreenMesh: THREE.Mesh | null = null;
const { camera, renderer } = useTresContext();
watch(
() => [props.topScreenCanvas, props.bottomScreenCanvas],
() => {
if (!props.topScreenCanvas || !props.bottomScreenCanvas) return;
topScreenTexture = new THREE.CanvasTexture(props.topScreenCanvas);
topScreenTexture.minFilter = THREE.NearestFilter;
topScreenTexture.magFilter = THREE.NearestFilter;
topScreenTexture.flipY = false;
bottomScreenTexture = new THREE.CanvasTexture(props.bottomScreenCanvas);
bottomScreenTexture.minFilter = THREE.NearestFilter;
bottomScreenTexture.magFilter = THREE.NearestFilter;
bottomScreenTexture.flipY = false;
},
{ immediate: true },
);
watch(scene, () => {
if (!scene.value) return;
scene.value.traverse((child) => {
if (child instanceof THREE.Mesh) {
const material = child.material as THREE.Material;
if (material.name?.includes("screen_up") && topScreenTexture) {
topScreenTexture.repeat.set(1, 1024 / 404);
topScreenTexture.offset.set(0, -4 / 1024);
child.material = new THREE.MeshStandardMaterial({
map: topScreenTexture,
emissive: new THREE.Color(0x222222),
emissiveIntensity: 0.5,
});
topScreenMesh = child;
} else if (
material.name?.includes("screen_down") &&
bottomScreenTexture
) {
bottomScreenTexture.repeat.set(1, 1024 / 532);
bottomScreenTexture.offset.set(0, -1024 / 532 + 1);
child.material = new THREE.MeshStandardMaterial({
map: bottomScreenTexture,
emissive: new THREE.Color(0x222222),
emissiveIntensity: 0.5,
});
bottomScreenMesh = child;
}
}
});
});
const { onRender } = useLoop();
onRender(() => {
if (topScreenTexture) topScreenTexture.needsUpdate = true;
if (bottomScreenTexture) bottomScreenTexture.needsUpdate = true;
});
const handleClick = (event: MouseEvent) => {
const domElement = renderer.instance.domElement;
const rect = domElement.getBoundingClientRect();
const raycaster = new THREE.Raycaster();
raycaster.setFromCamera(
new THREE.Vector2(
((event.clientX - rect.left) / rect.width) * 2 - 1,
-((event.clientY - rect.top) / rect.height) * 2 + 1,
),
camera.activeCamera.value,
);
if (topScreenMesh) {
const intersects = raycaster.intersectObject(topScreenMesh);
if (intersects[0]) {
const uv = intersects[0].uv;
if (uv) {
const x = Math.floor(uv.x * 256);
const y = Math.floor(uv.y * (1024 / 404) * 192);
emit("topScreenClick", x, y);
return;
}
}
}
if (bottomScreenMesh) {
const intersects = raycaster.intersectObject(bottomScreenMesh);
if (intersects[0]) {
const uv = intersects[0].uv;
if (uv) {
const x = Math.floor(uv.x * 256);
const y = Math.floor(192 - (1 - uv.y) * (1024 / 532) * 192);
emit("bottomScreenClick", x, y);
}
}
}
};
onMounted(() => {
if (renderer) {
renderer.instance.domElement.addEventListener("click", handleClick);
}
});
onUnmounted(() => {
if (renderer) {
renderer.instance.domElement.removeEventListener("click", handleClick);
}
topScreenTexture?.dispose();
bottomScreenTexture?.dispose();
});
</script>
<template>
<primitive v-if="scene" :object="scene" />
</template>