85 lines
2.2 KiB
Vue
85 lines
2.2 KiB
Vue
<script setup lang="ts">
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const { onRender, onClick } = useScreen();
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const store = useAchievementsScreen();
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const achievementsStore = useAchievementsStore();
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const { assets } = useAssets();
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const QUIT_SIZE = assets.images.achievements.quit.rect.width;
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const QUIT_X = Math.floor(LOGICAL_WIDTH / 2 - QUIT_SIZE / 2);
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const QUIT_Y = 135;
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useKeyDown((key) => {
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if (store.isIntro || store.isOutro) return;
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switch (key) {
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case "NDS_B":
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case "NDS_A":
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case "NDS_START": {
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store.animateOutro();
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}
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}
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});
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onClick((x, y) => {
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if (store.isIntro || store.isOutro) return;
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if (rectContains([QUIT_X, QUIT_Y, QUIT_SIZE, QUIT_SIZE], [x, y])) {
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store.animateOutro();
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}
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});
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onRender((ctx) => {
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ctx.fillStyle = "#000000";
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ctx.fillRect(0, 0, LOGICAL_WIDTH, LOGICAL_HEIGHT);
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// achievement list (reversed iteration because they appear in cascade)
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ctx.globalAlpha = store.isIntro
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? store.intro.stage1Opacity
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: store.isOutro
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? store.outro.stage1Opacity
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: 1;
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ctx.font = "7px NDS7";
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ctx.textBaseline = "top";
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for (
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let i = ACHIEVEMENTS.length - 1;
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i >= ACHIEVEMENTS_TOP_SCREEN_COUNT;
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i--
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) {
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const achievement = ACHIEVEMENTS[i]!;
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const isUnlocked = achievementsStore.isUnlocked(achievement);
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const offset = store.getItemOffset(i);
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if (offset === -ACHIEVEMENTS_LINE_HEIGHT) continue;
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const baseY =
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ACHIEVEMENTS_BOTTOM_START_Y +
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(i - ACHIEVEMENTS_TOP_SCREEN_COUNT) * ACHIEVEMENTS_LINE_HEIGHT;
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const y = baseY + offset;
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// needed for the sliding animation
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ctx.fillStyle = "#000000";
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ctx.fillRect(0, y, LOGICAL_WIDTH, ACHIEVEMENTS_LINE_HEIGHT);
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// TODO: draw ??? for secret ones
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ctx.fillStyle = isUnlocked ? "#ffffff" : "#666666";
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drawCheckbox(ctx, ACHIEVEMENTS_X, y, isUnlocked);
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ctx.fillText(
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$t(`achievements.${achievement}`).replace("\n", " "),
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ACHIEVEMENTS_X + CHECKBOX_SIZE + CHECKBOX_TEXT_GAP,
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y,
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);
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}
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ctx.globalAlpha = store.isIntro
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? store.intro.stage1Opacity
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: store.isOutro
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? store.outro.stage2Opacity
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: 1;
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assets.images.achievements.quit.draw(ctx, QUIT_X, QUIT_Y);
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});
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defineOptions({
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render: () => null,
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});
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</script>
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