425 lines
9.7 KiB
Vue
425 lines
9.7 KiB
Vue
<script setup lang="ts">
|
|
import { useLocalStorage } from "@vueuse/core";
|
|
import gsap from "gsap";
|
|
|
|
const app = useAppStore();
|
|
const store = useSettingsStore();
|
|
const achievements = useAchievementsStore();
|
|
const confirmationModal = useConfirmationModal();
|
|
|
|
const { onRender, onClick } = useScreen();
|
|
|
|
const BAR_HEIGHT = 24;
|
|
const MAX_RADIUS = 27;
|
|
const MIN_RADIUS = 3;
|
|
const BASE_SHRINK_SPEED = 0.09;
|
|
const MAX_SHRINK_SPEED = 0.14;
|
|
const BASE_SPAWN_INTERVAL = 90;
|
|
const MIN_SPAWN_INTERVAL = 45;
|
|
const DIFFICULTY_SCORE_CAP = 100;
|
|
const RING_STROKE_WIDTH = 5;
|
|
const RING_EXPAND_SPEED = 0.3;
|
|
const RING_FADE_SPEED = 0.05;
|
|
const MAX_LIVES = 3;
|
|
const CROSSHAIR_MOVE_SPEED = 5;
|
|
|
|
const getDifficulty = () => {
|
|
const progress = Math.min(score / DIFFICULTY_SCORE_CAP, 1);
|
|
return {
|
|
shrinkSpeed:
|
|
BASE_SHRINK_SPEED + (MAX_SHRINK_SPEED - BASE_SHRINK_SPEED) * progress,
|
|
spawnInterval: Math.floor(
|
|
BASE_SPAWN_INTERVAL -
|
|
(BASE_SPAWN_INTERVAL - MIN_SPAWN_INTERVAL) * progress,
|
|
),
|
|
};
|
|
};
|
|
|
|
type Circle = {
|
|
x: number;
|
|
y: number;
|
|
radius: number;
|
|
};
|
|
|
|
type Ring = {
|
|
x: number;
|
|
y: number;
|
|
radius: number;
|
|
alpha: number;
|
|
};
|
|
|
|
const state = ref<"waiting" | "playing" | "paused" | "ended">("waiting");
|
|
let lives = MAX_LIVES;
|
|
|
|
let circles: Circle[] = [];
|
|
let rings: Ring[] = [];
|
|
let spawnTimer = 0;
|
|
|
|
// crosshair
|
|
let x = 0;
|
|
let y = LOGICAL_HEIGHT * 2 - 20;
|
|
let targetX = 31;
|
|
let targetY = 31;
|
|
let horizontalFirst = false;
|
|
|
|
const highScore = useLocalStorage("taptap_high_score", 0);
|
|
let score = 0;
|
|
let isNewBest = false;
|
|
|
|
const isAnimating = ref(true);
|
|
|
|
const AREA_FADE_DURATION = 0.2;
|
|
const SCORE_OFFSET = -20;
|
|
const SCORE_DURATION = 0.167;
|
|
|
|
const animation = reactive({
|
|
areaOpacity: 0,
|
|
circlesOpacity: 1,
|
|
scoreOffsetY: SCORE_OFFSET,
|
|
});
|
|
|
|
const animateIntro = async () => {
|
|
isAnimating.value = true;
|
|
await gsap
|
|
.timeline()
|
|
.to(
|
|
animation,
|
|
{ areaOpacity: 1, duration: AREA_FADE_DURATION, ease: "none" },
|
|
0,
|
|
)
|
|
.to(
|
|
animation,
|
|
{ scoreOffsetY: 0, duration: SCORE_DURATION, ease: "none" },
|
|
AREA_FADE_DURATION,
|
|
);
|
|
isAnimating.value = false;
|
|
};
|
|
|
|
const animateOutro = async () => {
|
|
isAnimating.value = true;
|
|
targetX = 0;
|
|
targetY = LOGICAL_HEIGHT * 2 - 20;
|
|
|
|
await gsap
|
|
.timeline()
|
|
.to(
|
|
animation,
|
|
{ areaOpacity: 0, duration: AREA_FADE_DURATION, ease: "none" },
|
|
0,
|
|
)
|
|
.to(
|
|
animation,
|
|
{ circlesOpacity: 0, duration: AREA_FADE_DURATION, ease: "none" },
|
|
0,
|
|
)
|
|
.to(
|
|
animation,
|
|
{ scoreOffsetY: SCORE_OFFSET, duration: SCORE_DURATION, ease: "none" },
|
|
0,
|
|
);
|
|
};
|
|
|
|
onMounted(() => {
|
|
animateIntro();
|
|
});
|
|
|
|
const handleActivateB = () => {
|
|
if (isAnimating.value) return;
|
|
if (state.value === "playing") {
|
|
state.value = "paused";
|
|
confirmationModal.open({
|
|
text: $t("settings.touchScreen.tapTap.quitConfirmation"),
|
|
bLabel: $t("common.no"),
|
|
aLabel: $t("common.yes"),
|
|
onClosed: async (choice) => {
|
|
if (choice === "A") {
|
|
await animateOutro();
|
|
store.closeSubMenu();
|
|
} else {
|
|
state.value = "playing";
|
|
}
|
|
},
|
|
keepButtonsDown: (choice) => choice === "A",
|
|
});
|
|
} else {
|
|
animateOutro().then(() => store.closeSubMenu());
|
|
}
|
|
};
|
|
|
|
const handleActivateA = async () => {
|
|
if (isAnimating.value) return;
|
|
if (state.value === "playing") {
|
|
state.value = "paused";
|
|
confirmationModal.open({
|
|
text: $t("settings.touchScreen.tapTap.restartConfirmation"),
|
|
bLabel: $t("common.no"),
|
|
aLabel: $t("common.yes"),
|
|
onClosed: (choice) => {
|
|
if (choice === "A") {
|
|
resetGame();
|
|
} else {
|
|
state.value = "playing";
|
|
}
|
|
},
|
|
});
|
|
} else if (state.value === "waiting") {
|
|
await gsap.to(animation, {
|
|
areaOpacity: 0,
|
|
duration: AREA_FADE_DURATION,
|
|
ease: "none",
|
|
});
|
|
resetGame();
|
|
} else {
|
|
resetGame();
|
|
}
|
|
};
|
|
|
|
const moveTowards = (current: number, target: number) => {
|
|
if (current === target) return current;
|
|
const direction = Math.sign(target - current);
|
|
return (
|
|
current +
|
|
direction * Math.min(CROSSHAIR_MOVE_SPEED, Math.abs(target - current))
|
|
);
|
|
};
|
|
|
|
const spawnCircle = () => {
|
|
const PADDING_X = MAX_RADIUS;
|
|
const PADDING_TOP = MAX_RADIUS + BAR_HEIGHT;
|
|
const PADDING_BOT = MAX_RADIUS + BAR_HEIGHT;
|
|
const MAX_ATTEMPTS = 25;
|
|
|
|
for (let attempt = 0; attempt < MAX_ATTEMPTS; attempt++) {
|
|
const newX = Math.floor(
|
|
PADDING_X + Math.random() * (LOGICAL_WIDTH - PADDING_X * 2),
|
|
);
|
|
const newY = Math.floor(
|
|
PADDING_TOP +
|
|
Math.random() * (LOGICAL_HEIGHT - PADDING_TOP - PADDING_BOT),
|
|
);
|
|
|
|
const overlaps = circles.some((circle) => {
|
|
const dx = newX - circle.x;
|
|
const dy = newY - circle.y;
|
|
const distance = Math.sqrt(dx * dx + dy * dy);
|
|
return distance < MAX_RADIUS + circle.radius;
|
|
});
|
|
|
|
if (!overlaps) {
|
|
circles.push({ x: newX, y: newY, radius: MAX_RADIUS });
|
|
return;
|
|
}
|
|
}
|
|
};
|
|
|
|
const resetGame = () => {
|
|
state.value = "playing";
|
|
circles = [];
|
|
rings = [];
|
|
spawnTimer = 0;
|
|
score = 0;
|
|
lives = MAX_LIVES;
|
|
isNewBest = false;
|
|
};
|
|
|
|
const showDeathScreen = () => {
|
|
const title = isNewBest
|
|
? $t("settings.touchScreen.tapTap.newRecord")
|
|
: $t("settings.touchScreen.tapTap.gameOver");
|
|
const text = `${title}\n${$t("settings.touchScreen.tapTap.finalScore", { score })}`;
|
|
|
|
confirmationModal.open({
|
|
text,
|
|
bLabel: $t("common.quit"),
|
|
aLabel: $t("common.restart"),
|
|
onClosed: async (choice) => {
|
|
if (choice === "A") {
|
|
resetGame();
|
|
} else {
|
|
await animateOutro();
|
|
store.closeSubMenu();
|
|
}
|
|
},
|
|
keepButtonsDown: (choice) => choice === "B",
|
|
});
|
|
};
|
|
|
|
onClick((mx, my) => {
|
|
if (state.value !== "playing") return;
|
|
if (my <= BAR_HEIGHT || my >= LOGICAL_HEIGHT - BAR_HEIGHT - 1) return;
|
|
|
|
targetX = mx;
|
|
targetY = my;
|
|
horizontalFirst = Math.abs(targetX - x) > Math.abs(targetY - y);
|
|
|
|
for (let i = circles.length - 1; i >= 0; i--) {
|
|
const circle = circles[i]!;
|
|
const dx = mx - circle.x;
|
|
const dy = my - circle.y;
|
|
const distance = Math.sqrt(dx * dx + dy * dy);
|
|
|
|
if (distance <= circle.radius) {
|
|
rings.push({
|
|
x: circle.x,
|
|
y: circle.y,
|
|
radius: circle.radius,
|
|
alpha: 1,
|
|
});
|
|
circles.splice(i, 1);
|
|
score++;
|
|
if (score > highScore.value) {
|
|
highScore.value = score;
|
|
isNewBest = true;
|
|
}
|
|
if (score === 20) achievements.unlock("taptap_score_20");
|
|
break;
|
|
}
|
|
}
|
|
});
|
|
|
|
onRender((ctx) => {
|
|
// update crosshair position in all modes except paused
|
|
if (state.value !== "paused") {
|
|
if (horizontalFirst) {
|
|
if (x !== targetX) x = moveTowards(x, targetX);
|
|
else y = moveTowards(y, targetY);
|
|
} else {
|
|
if (y !== targetY) y = moveTowards(y, targetY);
|
|
else x = moveTowards(x, targetX);
|
|
}
|
|
}
|
|
|
|
// game logic
|
|
if (state.value === "playing") {
|
|
const { shrinkSpeed, spawnInterval } = getDifficulty();
|
|
|
|
// spawn circles
|
|
spawnTimer++;
|
|
if (spawnTimer >= spawnInterval) {
|
|
spawnCircle();
|
|
spawnTimer = 0;
|
|
}
|
|
|
|
// update circles and rings
|
|
circles = circles.filter((circle) => {
|
|
circle.radius -= shrinkSpeed;
|
|
if (circle.radius < MIN_RADIUS) {
|
|
lives--;
|
|
if (lives <= 0) {
|
|
state.value = "ended";
|
|
showDeathScreen();
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
});
|
|
|
|
rings = rings.filter((ring) => {
|
|
ring.radius += RING_EXPAND_SPEED;
|
|
ring.alpha -= RING_FADE_SPEED;
|
|
return ring.alpha > 0;
|
|
});
|
|
}
|
|
|
|
// draw start instructions
|
|
if (state.value === "waiting") {
|
|
ctx.save();
|
|
ctx.globalAlpha = animation.areaOpacity;
|
|
ctx.fillStyle = "#fbfbfb";
|
|
ctx.textBaseline = "top";
|
|
ctx.fillRect(32, 112, 191, 31);
|
|
|
|
ctx.fillStyle = "#797979";
|
|
ctx.font = "10px NDS10";
|
|
fillTextHCentered(
|
|
ctx,
|
|
$t("settings.touchScreen.tapTap.startPrompt"),
|
|
32,
|
|
123,
|
|
191,
|
|
);
|
|
ctx.restore();
|
|
}
|
|
|
|
if (state.value !== "waiting") {
|
|
// draw circles and rings
|
|
for (const circle of circles) {
|
|
ctx.globalAlpha = animation.circlesOpacity;
|
|
ctx.fillStyle = app.color.hex;
|
|
fillCirclePixelated(ctx, circle.x, circle.y, circle.radius);
|
|
|
|
ctx.fillStyle = "#fbfafa";
|
|
fillCirclePixelated(ctx, circle.x, circle.y, circle.radius * 0.6);
|
|
}
|
|
|
|
for (const ring of rings) {
|
|
ctx.globalAlpha = ring.alpha * animation.circlesOpacity;
|
|
ctx.fillStyle = app.color.hex;
|
|
strokeCirclePixelated(
|
|
ctx,
|
|
ring.x,
|
|
ring.y,
|
|
ring.radius,
|
|
RING_STROKE_WIDTH,
|
|
);
|
|
}
|
|
ctx.globalAlpha = 1;
|
|
}
|
|
|
|
// draw crosshair
|
|
const cx = Math.floor(x);
|
|
const cy = Math.floor(y);
|
|
|
|
ctx.fillStyle = "#494949";
|
|
ctx.fillRect(cx, 0, 1, LOGICAL_HEIGHT);
|
|
ctx.fillRect(0, cy, LOGICAL_WIDTH, 1);
|
|
|
|
ctx.fillStyle = "#fb0000";
|
|
ctx.fillRect(cx - 4, cy - 4, 9, 9);
|
|
|
|
ctx.fillStyle = "#fbfafa";
|
|
ctx.fillRect(cx - 2, cy - 2, 5, 5);
|
|
|
|
ctx.fillStyle = "#fb0000";
|
|
ctx.fillRect(cx, cy - 1, 1, 3);
|
|
ctx.fillRect(cx - 1, cy, 3, 1);
|
|
}, 0);
|
|
|
|
onRender((ctx) => {
|
|
ctx.translate(0, animation.scoreOffsetY);
|
|
drawButton(
|
|
ctx,
|
|
$t("settings.touchScreen.tapTap.score", { score }),
|
|
10,
|
|
2,
|
|
88,
|
|
);
|
|
drawButton(
|
|
ctx,
|
|
$t("settings.touchScreen.tapTap.best", { best: highScore.value }),
|
|
108,
|
|
2,
|
|
88,
|
|
);
|
|
drawButton(
|
|
ctx,
|
|
lives > 0 ? ICONS.HEART.repeat(lives) : ICONS.SAD,
|
|
206,
|
|
2,
|
|
40,
|
|
);
|
|
}, 110);
|
|
|
|
defineOptions({ render: () => null });
|
|
</script>
|
|
|
|
<template>
|
|
<CommonButtons
|
|
:y-offset="confirmationModal.buttonsYOffset + store.submenuButtonsOffsetY"
|
|
:b-label="$t('common.quit')"
|
|
:a-label="state === 'waiting' ? $t('common.start') : $t('common.restart')"
|
|
@activate-b="handleActivateB"
|
|
@activate-a="handleActivateA"
|
|
/>
|
|
</template>
|