feat: 3d nds model
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85
app/components/NDS.vue
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85
app/components/NDS.vue
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<script setup lang="ts">
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import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
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import { useLoop } from "@tresjs/core";
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import * as THREE from "three";
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const props = defineProps<{
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topScreenCanvas: HTMLCanvasElement | null;
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bottomScreenCanvas: HTMLCanvasElement | null;
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}>();
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const { state: model } = useLoader(
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GLTFLoader,
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"/models/nintendo-ds/scene.gltf",
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);
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const scene = computed(() => model.value?.scene);
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let topScreenTexture: THREE.CanvasTexture | null = null;
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let bottomScreenTexture: THREE.CanvasTexture | null = null;
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watch(
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() => [props.topScreenCanvas, props.bottomScreenCanvas],
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() => {
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if (!props.topScreenCanvas || !props.bottomScreenCanvas) return;
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topScreenTexture = new THREE.CanvasTexture(props.topScreenCanvas);
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topScreenTexture.minFilter = THREE.NearestFilter;
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topScreenTexture.magFilter = THREE.NearestFilter;
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topScreenTexture.flipY = false;
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bottomScreenTexture = new THREE.CanvasTexture(props.bottomScreenCanvas);
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bottomScreenTexture.minFilter = THREE.NearestFilter;
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bottomScreenTexture.magFilter = THREE.NearestFilter;
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bottomScreenTexture.flipY = false;
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},
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{ immediate: true },
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);
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watch(scene, () => {
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if (!scene.value) return;
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scene.value.traverse((child) => {
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if (child instanceof THREE.Mesh) {
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const material = child.material as THREE.Material;
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if (material.name?.includes("screen_up") && topScreenTexture) {
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topScreenTexture.repeat.set(1, 1024 / 404);
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topScreenTexture.offset.set(0, -4 / 1024);
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child.material = new THREE.MeshStandardMaterial({
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map: topScreenTexture,
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emissive: new THREE.Color(0x222222),
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emissiveIntensity: 0.5,
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});
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} else if (
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material.name?.includes("screen_down") &&
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bottomScreenTexture
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) {
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bottomScreenTexture.repeat.set(1, 1024 / 532);
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bottomScreenTexture.offset.set(0, -1024 / 532 + 1);
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child.material = new THREE.MeshStandardMaterial({
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map: bottomScreenTexture,
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emissive: new THREE.Color(0x222222),
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emissiveIntensity: 0.5,
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});
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}
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}
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});
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});
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const { onRender } = useLoop();
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onRender(() => {
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if (topScreenTexture) topScreenTexture.needsUpdate = true;
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if (bottomScreenTexture) bottomScreenTexture.needsUpdate = true;
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});
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onUnmounted(() => {
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topScreenTexture?.dispose();
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bottomScreenTexture?.dispose();
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});
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</script>
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<template>
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<primitive v-if="scene" :object="scene" />
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</template>
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