feat: 3d nds model
85
app/components/NDS.vue
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<script setup lang="ts">
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import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
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import { useLoop } from "@tresjs/core";
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import * as THREE from "three";
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const props = defineProps<{
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topScreenCanvas: HTMLCanvasElement | null;
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bottomScreenCanvas: HTMLCanvasElement | null;
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}>();
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const { state: model } = useLoader(
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GLTFLoader,
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"/models/nintendo-ds/scene.gltf",
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);
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const scene = computed(() => model.value?.scene);
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let topScreenTexture: THREE.CanvasTexture | null = null;
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let bottomScreenTexture: THREE.CanvasTexture | null = null;
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watch(
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() => [props.topScreenCanvas, props.bottomScreenCanvas],
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() => {
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if (!props.topScreenCanvas || !props.bottomScreenCanvas) return;
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topScreenTexture = new THREE.CanvasTexture(props.topScreenCanvas);
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topScreenTexture.minFilter = THREE.NearestFilter;
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topScreenTexture.magFilter = THREE.NearestFilter;
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topScreenTexture.flipY = false;
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bottomScreenTexture = new THREE.CanvasTexture(props.bottomScreenCanvas);
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bottomScreenTexture.minFilter = THREE.NearestFilter;
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bottomScreenTexture.magFilter = THREE.NearestFilter;
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bottomScreenTexture.flipY = false;
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},
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{ immediate: true },
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);
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watch(scene, () => {
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if (!scene.value) return;
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scene.value.traverse((child) => {
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if (child instanceof THREE.Mesh) {
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const material = child.material as THREE.Material;
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if (material.name?.includes("screen_up") && topScreenTexture) {
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topScreenTexture.repeat.set(1, 1024 / 404);
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topScreenTexture.offset.set(0, -4 / 1024);
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child.material = new THREE.MeshStandardMaterial({
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map: topScreenTexture,
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emissive: new THREE.Color(0x222222),
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emissiveIntensity: 0.5,
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});
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} else if (
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material.name?.includes("screen_down") &&
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bottomScreenTexture
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) {
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bottomScreenTexture.repeat.set(1, 1024 / 532);
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bottomScreenTexture.offset.set(0, -1024 / 532 + 1);
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child.material = new THREE.MeshStandardMaterial({
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map: bottomScreenTexture,
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emissive: new THREE.Color(0x222222),
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emissiveIntensity: 0.5,
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});
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}
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}
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});
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});
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const { onRender } = useLoop();
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onRender(() => {
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if (topScreenTexture) topScreenTexture.needsUpdate = true;
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if (bottomScreenTexture) bottomScreenTexture.needsUpdate = true;
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});
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onUnmounted(() => {
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topScreenTexture?.dispose();
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bottomScreenTexture?.dispose();
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});
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</script>
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<template>
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<primitive v-if="scene" :object="scene" />
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</template>
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@@ -110,6 +110,10 @@ onUnmounted(() => {
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canvas.value.removeEventListener("wheel", handleCanvasWheel);
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}
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});
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defineExpose({
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canvas,
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});
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</script>
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<template>
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@@ -1,35 +0,0 @@
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<script setup lang="ts">
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const showStats = useState("showStats", () => false);
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</script>
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<template>
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<div
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:style="{
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display: 'flex',
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flexDirection: 'column',
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gap: '4px',
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}"
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>
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<div :style="{ display: 'flex', alignItems: 'center', gap: '4px' }">
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<input id="statsCheckbox" v-model="showStats" type="checkbox" />
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<label for="statsCheckbox">Stats</label>
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</div>
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<div>
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<Screen>
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<slot name="top">
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<slot />
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</slot>
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<Stats v-if="showStats" />
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</Screen>
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</div>
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<div>
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<Screen>
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<slot name="bottom">
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<slot />
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</slot>
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<Stats v-if="showStats" />
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</Screen>
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</div>
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</div>
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</template>
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@@ -1,26 +1,40 @@
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<script setup lang="ts">
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definePageMeta({
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layout: false,
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});
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import { OrbitControls } from "@tresjs/cientos";
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const route = useRoute();
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const screen = computed(() => route.query.screen as string | undefined);
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const topScreen = useTemplateRef("topScreen");
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const bottomScreen = useTemplateRef("bottomScreen");
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</script>
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<template>
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<NuxtLayout name="default">
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<template #top>
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<div>
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<TresCanvas window-size clear-color="#181818">
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<TresPerspectiveCamera :args="[45, 1, 0.001, 1000]" />
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<OrbitControls />
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<TresAmbientLight />
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<TresDirectionalLight />
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<NDS
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v-if="topScreen && bottomScreen"
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:top-screen-canvas="topScreen.canvas"
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:bottom-screen-canvas="bottomScreen.canvas"
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/>
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</TresCanvas>
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<Screen ref="topScreen">
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<HomeTopScreen v-if="!screen" />
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<ContactTopScreen v-else-if="screen === 'contact'" />
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<ProjectsTopScreen v-else-if="screen === 'projects'" />
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<SettingsTopScreen v-else-if="screen === 'settings'" />
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</template>
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<template #bottom>
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</Screen>
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<Screen ref="bottomScreen">
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<HomeBottomScreen v-if="!screen" />
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<ContactBottomScreen v-else-if="screen === 'contact'" />
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<ProjectsBottomScreen v-else-if="screen === 'projects'" />
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<SettingsBottomScreen v-else-if="screen === 'settings'" />
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</template>
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</NuxtLayout>
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</Screen>
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</div>
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</template>
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@@ -8,6 +8,7 @@ export default defineNuxtConfig({
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"@pinia/nuxt",
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"./modules/content-assets",
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"@nuxtjs/i18n",
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"@tresjs/nuxt",
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],
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css: ["~/assets/app.css"],
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ssr: false,
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@@ -12,8 +12,12 @@
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"lint": "eslint --fix --cache ."
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},
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"dependencies": {
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"@tresjs/cientos": "^5.1.2",
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"@tresjs/core": "^5.2.0",
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"@tresjs/nuxt": "^5.1.2",
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"gsap": "3.13.0",
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"pinia": "3.0.4",
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"three": "^0.182.0",
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"vue": "3.5.25",
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"vue-router": "4.6.3"
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},
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@@ -25,6 +29,7 @@
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"@nuxtjs/mdc": "0.18.4",
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"@pinia/nuxt": "0.11.3",
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"@types/node": "24.10.1",
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"@types/three": "^0.182.0",
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"better-sqlite3": "12.4.1",
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"eslint": "9.39.1",
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"nuxt": "4.2.1",
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12537
pnpm-lock.yaml
generated
@@ -3,3 +3,4 @@ onlyBuiltDependencies:
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- better-sqlite3
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- esbuild
|
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- unrs-resolver
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- vue-demi
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11
public/models/nintendo-ds/license.txt
Normal file
@@ -0,0 +1,11 @@
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Model Information:
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* title: Nintendo DS
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* source: https://sketchfab.com/3d-models/nintendo-ds-934fdde060874d5c99b40cdf1dbb37f2
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* author: solal.sblt (https://sketchfab.com/Solal.Sebillotte)
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Model License:
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* license type: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
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* requirements: Author must be credited. Commercial use is allowed.
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If you use this 3D model in your project be sure to copy paste this credit wherever you share it:
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This work is based on "Nintendo DS" (https://sketchfab.com/3d-models/nintendo-ds-934fdde060874d5c99b40cdf1dbb37f2) by solal.sblt (https://sketchfab.com/Solal.Sebillotte) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
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BIN
public/models/nintendo-ds/scene.bin
Normal file
1706
public/models/nintendo-ds/scene.gltf
Normal file
BIN
public/models/nintendo-ds/textures/base.002_baseColor.png
Normal file
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After Width: | Height: | Size: 32 KiB |
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After Width: | Height: | Size: 1.2 MiB |
BIN
public/models/nintendo-ds/textures/base.002_normal.png
Normal file
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After Width: | Height: | Size: 2.2 MiB |
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After Width: | Height: | Size: 8.6 KiB |
BIN
public/models/nintendo-ds/textures/screen_down.002_baseColor.png
Normal file
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After Width: | Height: | Size: 30 KiB |
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After Width: | Height: | Size: 79 KiB |
BIN
public/models/nintendo-ds/textures/screen_down.002_normal.png
Normal file
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After Width: | Height: | Size: 534 KiB |
BIN
public/models/nintendo-ds/textures/screen_up.002_baseColor.png
Normal file
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After Width: | Height: | Size: 28 KiB |
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After Width: | Height: | Size: 222 B |
BIN
public/models/nintendo-ds/textures/screen_up.002_normal.png
Normal file
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After Width: | Height: | Size: 226 KiB |
BIN
public/models/nintendo-ds/textures/top.002_baseColor.png
Normal file
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After Width: | Height: | Size: 26 KiB |
BIN
public/models/nintendo-ds/textures/top.002_metallicRoughness.png
Normal file
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After Width: | Height: | Size: 1000 KiB |
BIN
public/models/nintendo-ds/textures/top.002_normal.png
Normal file
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After Width: | Height: | Size: 1.9 MiB |