feat(nds): A, B, X, Y, Select and Start physical buttons

This commit is contained in:
2025-12-15 11:34:55 +01:00
parent 162478d2e2
commit d15c03fe92
2 changed files with 71 additions and 22 deletions

View File

@@ -25,6 +25,12 @@ const BOTTOM_SCREEN = "Object_28";
// buttons
const CROSS_BUTTON = "Object_21";
const X_BUTTON = "Object_6";
const A_BUTTON = "Object_32";
const Y_BUTTON = "Object_4";
const B_BUTTON = "Object_30";
const SELECT_BUTTON = "Object_17";
const START_BUTTON = "Object_11";
const meshes = new Map<string, THREE.Mesh>();
@@ -96,10 +102,17 @@ const physicalButtonsDown = new Set<string>();
let mousePressedButton: string | null = null;
const keyButtonMappings: [key: string, physicalButton: string][] = [
// D-pad
["ArrowUp", "UP"],
["ArrowDown", "DOWN"],
["ArrowLeft", "LEFT"],
["ArrowRight", "RIGHT"],
["d", "A"],
["s", "B"],
["w", "X"],
["a", "Y"],
[" ", "SELECT"],
["Enter", "START"],
];
const keyToButton = new Map(keyButtonMappings);
@@ -119,6 +132,7 @@ onRender(({ delta }) => {
if (topScreenTexture) topScreenTexture.needsUpdate = true;
if (bottomScreenTexture) bottomScreenTexture.needsUpdate = true;
// cross
const crossButton = meshes.get(CROSS_BUTTON);
if (crossButton) {
const PRESS_ANGLE = Math.PI / 28;
@@ -137,16 +151,49 @@ onRender(({ delta }) => {
currentRotation.lerp(targetRotation, lerpFactor);
crossButton.rotation.setFromVector3(currentRotation);
}
// action buttons
const PRESS_SPEED = 100;
const ACTION_BUTTONS = [
{ mesh: meshes.get(X_BUTTON), name: "X", offset: -0.0015 },
{ mesh: meshes.get(A_BUTTON), name: "A", offset: -0.0015 },
{ mesh: meshes.get(Y_BUTTON), name: "Y", offset: -0.0015 },
{ mesh: meshes.get(B_BUTTON), name: "B", offset: -0.0015 },
{ mesh: meshes.get(SELECT_BUTTON), name: "SELECT", offset: -0.0007 },
{ mesh: meshes.get(START_BUTTON), name: "START", offset: -0.0007 },
] as const;
for (const { mesh, name, offset } of ACTION_BUTTONS) {
if (!mesh) continue;
const targetY = physicalButtonsDown.has(name) ? offset : 0;
const lerpFactor = Math.min(delta * PRESS_SPEED, 1);
mesh.position.y += (targetY - mesh.position.y) * lerpFactor;
}
});
const pressButton = (button: string) => {
if (mousePressedButton) {
physicalButtonsDown.delete(mousePressedButton);
const prevKey = buttonToKey.get(mousePressedButton);
if (prevKey) {
window.dispatchEvent(new KeyboardEvent("keyup", { key: prevKey }));
}
}
physicalButtonsDown.add(button);
mousePressedButton = button;
const key = buttonToKey.get(button);
if (key) {
window.dispatchEvent(new KeyboardEvent("keydown", { key }));
}
};
const handleClick = (event: MouseEvent) => {
if (!scene.value) return;
console.log(
camera.activeCamera.value?.getWorldPosition(new THREE.Vector3()),
camera.activeCamera.value?.rotation,
);
const domElement = renderer.instance.domElement;
const rect = domElement.getBoundingClientRect();
@@ -208,24 +255,27 @@ const handleClick = (event: MouseEvent) => {
else if (localPos.z >= MIN_DIST) button = "DOWN";
else if (localPos.x <= -MIN_DIST) button = "LEFT";
if (button) {
if (mousePressedButton) {
physicalButtonsDown.delete(mousePressedButton);
const prevKey = buttonToKey.get(mousePressedButton);
if (prevKey) {
window.dispatchEvent(new KeyboardEvent("keyup", { key: prevKey }));
}
}
if (button) pressButton(button);
break;
}
physicalButtonsDown.add(button);
mousePressedButton = button;
const key = buttonToKey.get(button);
if (key) {
window.dispatchEvent(new KeyboardEvent("keydown", { key }));
}
}
case X_BUTTON:
case A_BUTTON:
case Y_BUTTON:
case B_BUTTON:
case SELECT_BUTTON:
case START_BUTTON: {
const BUTTON_MAP = {
[X_BUTTON]: "X",
[A_BUTTON]: "A",
[Y_BUTTON]: "Y",
[B_BUTTON]: "B",
[SELECT_BUTTON]: "SELECT",
[START_BUTTON]: "START",
} as const;
const button = BUTTON_MAP[intersection.object.name];
if (button) pressButton(button);
break;
}
}