Files
pihkaal-me/app/components/NDS.vue

317 lines
8.7 KiB
Vue

<script setup lang="ts">
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
import { useLoop, useTresContext } from "@tresjs/core";
import * as THREE from "three";
const props = defineProps<{
topScreenCanvas: HTMLCanvasElement | null;
bottomScreenCanvas: HTMLCanvasElement | null;
}>();
const { state: model } = useLoader(
GLTFLoader,
"/models/nintendo-ds/scene.gltf",
);
const scene = computed(() => model.value?.scene);
let topScreenTexture: THREE.CanvasTexture | null = null;
let bottomScreenTexture: THREE.CanvasTexture | null = null;
/// meshes ///
// screens
const TOP_SCREEN = "Object_9";
const BOTTOM_SCREEN = "Object_28";
// buttons
const CROSS_BUTTON = "Object_21";
const X_BUTTON = "Object_6";
const A_BUTTON = "Object_32";
const Y_BUTTON = "Object_4";
const B_BUTTON = "Object_30";
const SELECT_BUTTON = "Object_17";
const START_BUTTON = "Object_11";
const meshes = new Map<string, THREE.Mesh>();
const requireMesh = (key: string): THREE.Mesh => {
const mesh = meshes.get(key);
if (!mesh) throw new Error(`Missing mesh '${key}'`);
return mesh;
};
const { camera, renderer } = useTresContext();
watch(
() => [props.topScreenCanvas, props.bottomScreenCanvas],
() => {
if (!props.topScreenCanvas || !props.bottomScreenCanvas) return;
topScreenTexture = new THREE.CanvasTexture(props.topScreenCanvas);
topScreenTexture.minFilter = THREE.NearestFilter;
topScreenTexture.magFilter = THREE.NearestFilter;
topScreenTexture.flipY = false;
topScreenTexture.repeat.set(1, 1024 / 404);
topScreenTexture.offset.set(0, -4 / 1024);
bottomScreenTexture = new THREE.CanvasTexture(props.bottomScreenCanvas);
bottomScreenTexture.minFilter = THREE.NearestFilter;
bottomScreenTexture.magFilter = THREE.NearestFilter;
bottomScreenTexture.flipY = false;
bottomScreenTexture.repeat.set(1, 1024 / 532);
bottomScreenTexture.offset.set(0, -1024 / 532 + 1);
},
{ immediate: true },
);
watch(scene, () => {
if (!scene.value) return;
meshes.clear();
scene.value.scale.set(100, 100, 100);
scene.value.traverse((child) => {
if (child instanceof THREE.Mesh) {
meshes.set(child.name, child);
}
});
if (!topScreenTexture || !bottomScreenTexture)
throw new Error(
"topScreenTexture and bottomScreenTexture should be initialized",
);
requireMesh(TOP_SCREEN).material = new THREE.MeshStandardMaterial({
map: topScreenTexture,
emissive: new THREE.Color(0x222222),
emissiveIntensity: 0.5,
});
requireMesh(BOTTOM_SCREEN).material = new THREE.MeshStandardMaterial({
map: bottomScreenTexture,
emissive: new THREE.Color(0x222222),
emissiveIntensity: 0.5,
});
});
const { onRender } = useLoop();
const physicalButtonsDown = new Set<string>();
let mousePressedButton: string | null = null;
const keyButtonMappings: [key: string, physicalButton: string][] = [
// D-pad
["ArrowUp", "UP"],
["ArrowDown", "DOWN"],
["ArrowLeft", "LEFT"],
["ArrowRight", "RIGHT"],
["d", "A"],
["s", "B"],
["w", "X"],
["a", "Y"],
[" ", "SELECT"],
["Enter", "START"],
];
const keyToButton = new Map(keyButtonMappings);
const buttonToKey = new Map(keyButtonMappings.map(([k, b]) => [b, k]));
useKeyDown((key) => {
const button = keyToButton.get(key);
if (button) physicalButtonsDown.add(button);
});
useKeyUp((key) => {
const button = keyToButton.get(key);
if (button) physicalButtonsDown.delete(button);
});
onRender(({ delta }) => {
if (topScreenTexture) topScreenTexture.needsUpdate = true;
if (bottomScreenTexture) bottomScreenTexture.needsUpdate = true;
// cross
const crossButton = meshes.get(CROSS_BUTTON);
if (crossButton) {
const PRESS_ANGLE = Math.PI / 28;
const PRESS_SPEED = 150;
const targetRotation = new THREE.Vector3(0);
if (physicalButtonsDown.has("UP")) targetRotation.setX(-PRESS_ANGLE);
if (physicalButtonsDown.has("RIGHT")) targetRotation.setZ(-PRESS_ANGLE);
if (physicalButtonsDown.has("DOWN")) targetRotation.setX(PRESS_ANGLE);
if (physicalButtonsDown.has("LEFT")) targetRotation.setZ(PRESS_ANGLE);
const lerpFactor = Math.min(delta * PRESS_SPEED, 1);
const currentRotation = new THREE.Vector3().setFromEuler(
crossButton.rotation,
);
currentRotation.lerp(targetRotation, lerpFactor);
crossButton.rotation.setFromVector3(currentRotation);
}
// action buttons
const PRESS_SPEED = 100;
const ACTION_BUTTONS = [
{ mesh: meshes.get(X_BUTTON), name: "X", offset: -0.0015 },
{ mesh: meshes.get(A_BUTTON), name: "A", offset: -0.0015 },
{ mesh: meshes.get(Y_BUTTON), name: "Y", offset: -0.0015 },
{ mesh: meshes.get(B_BUTTON), name: "B", offset: -0.0015 },
{ mesh: meshes.get(SELECT_BUTTON), name: "SELECT", offset: -0.0007 },
{ mesh: meshes.get(START_BUTTON), name: "START", offset: -0.0007 },
] as const;
for (const { mesh, name, offset } of ACTION_BUTTONS) {
if (!mesh) continue;
const targetY = physicalButtonsDown.has(name) ? offset : 0;
const lerpFactor = Math.min(delta * PRESS_SPEED, 1);
mesh.position.y += (targetY - mesh.position.y) * lerpFactor;
}
});
const pressButton = (button: string) => {
if (mousePressedButton) {
physicalButtonsDown.delete(mousePressedButton);
const prevKey = buttonToKey.get(mousePressedButton);
if (prevKey) {
window.dispatchEvent(new KeyboardEvent("keyup", { key: prevKey }));
}
}
physicalButtonsDown.add(button);
mousePressedButton = button;
const key = buttonToKey.get(button);
if (key) {
window.dispatchEvent(new KeyboardEvent("keydown", { key }));
}
};
const handleClick = (event: MouseEvent) => {
if (!scene.value) return;
const domElement = renderer.instance.domElement;
const rect = domElement.getBoundingClientRect();
const raycaster = new THREE.Raycaster();
raycaster.setFromCamera(
new THREE.Vector2(
((event.clientX - rect.left) / rect.width) * 2 - 1,
-((event.clientY - rect.top) / rect.height) * 2 + 1,
),
camera.activeCamera.value,
);
const intersects = raycaster.intersectObjects(scene.value.children, true);
const intersection = intersects[0];
if (!intersection?.uv) return;
switch (intersection.object.name) {
case TOP_SCREEN:
case BOTTOM_SCREEN: {
const canvas =
intersection.object.name === TOP_SCREEN
? props.topScreenCanvas
: props.bottomScreenCanvas;
if (!canvas) break;
const x = Math.floor(intersection.uv.x * 256);
let y: number;
if (intersection.object.name === TOP_SCREEN) {
y = Math.floor(intersection.uv.y * (1024 / 404) * 192);
} else {
y = Math.floor(192 - (1 - intersection.uv.y) * (1024 / 532) * 192);
}
const rect = canvas.getBoundingClientRect();
canvas.dispatchEvent(
new MouseEvent("click", {
bubbles: true,
cancelable: true,
clientX: (x / 256) * rect.width + rect.left,
clientY: (y / 192) * rect.height + rect.top,
}),
);
break;
}
case CROSS_BUTTON: {
const localPos = intersection.point
.clone()
.sub(intersection.object.getWorldPosition(new THREE.Vector3()));
const MIN_DIST = 0.45;
let button: string | null = null;
if (localPos.z <= -MIN_DIST) button = "UP";
else if (localPos.x >= MIN_DIST) button = "RIGHT";
else if (localPos.z >= MIN_DIST) button = "DOWN";
else if (localPos.x <= -MIN_DIST) button = "LEFT";
if (button) pressButton(button);
break;
}
case X_BUTTON:
case A_BUTTON:
case Y_BUTTON:
case B_BUTTON:
case SELECT_BUTTON:
case START_BUTTON: {
const BUTTON_MAP = {
[X_BUTTON]: "X",
[A_BUTTON]: "A",
[Y_BUTTON]: "Y",
[B_BUTTON]: "B",
[SELECT_BUTTON]: "SELECT",
[START_BUTTON]: "START",
} as const;
const button = BUTTON_MAP[intersection.object.name];
if (button) pressButton(button);
break;
}
}
};
const handleMouseUp = () => {
if (mousePressedButton) {
physicalButtonsDown.delete(mousePressedButton);
const key = buttonToKey.get(mousePressedButton);
if (key) {
window.dispatchEvent(new KeyboardEvent("keyup", { key }));
}
mousePressedButton = null;
}
};
onMounted(() => {
if (renderer) {
renderer.instance.domElement.addEventListener("mousedown", handleClick);
renderer.instance.domElement.addEventListener("mouseup", handleMouseUp);
}
});
onUnmounted(() => {
if (renderer) {
renderer.instance.domElement.removeEventListener("mousedown", handleClick);
renderer.instance.domElement.removeEventListener("mouseup", handleMouseUp);
}
topScreenTexture?.dispose();
bottomScreenTexture?.dispose();
});
</script>
<template>
<primitive v-if="scene" :object="scene" />
</template>