feat(nds): fixed camera position
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@@ -142,6 +142,11 @@ onRender(({ delta }) => {
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const handleClick = (event: MouseEvent) => {
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if (!scene.value) return;
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console.log(
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camera.activeCamera.value?.getWorldPosition(new THREE.Vector3()),
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camera.activeCamera.value?.rotation,
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);
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const domElement = renderer.instance.domElement;
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const rect = domElement.getBoundingClientRect();
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