feat(3d-nds): lag detection
This commit is contained in:
28
app/components/LagModal.vue
Normal file
28
app/components/LagModal.vue
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@@ -0,0 +1,28 @@
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<script setup lang="ts">
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const emit = defineEmits<{ close: [] }>();
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const app = useAppStore();
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const keep3d = () => {
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app.lagDetected = false;
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emit("close");
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};
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const switch2d = () => {
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app.setRenderingMode("2d");
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emit("close");
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};
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</script>
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<template>
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<UModal :open="true" :dismissible="false" :title="$t('lagModal.title')" :ui="{ footer: 'justify-end' }">
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<template #body>
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{{ $t('lagModal.body') }}
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</template>
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<template #footer>
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<UButton variant="ghost" color="neutral" :label="$t('lagModal.keep3d')" @click="keep3d" />
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<UButton color="neutral" :label="$t('lagModal.switch2d')" @click="switch2d" />
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</template>
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</UModal>
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</template>
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@@ -195,7 +195,12 @@ watch(
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{ immediate: true },
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);
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const { onRender } = useLoop();
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const { onRender, onBeforeRender } = useLoop();
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const LAG_FPS_THRESHOLD = 440;
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const LAG_DURATION_SECS = 1;
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let lagSeconds = 0;
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let lagCheckDone = false;
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const HINT_SPRITE_SCALE = 2;
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const HINT_SPRITE_DPR = 4;
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@@ -337,10 +342,30 @@ useKeyUp(({ ndsButton }) => {
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}
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});
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onRender(({ delta }) => {
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// lag detection
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onBeforeRender(({ delta }) => {
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if (!lagCheckDone) {
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const fps = 1 / delta;
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if (fps < LAG_FPS_THRESHOLD) {
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lagSeconds += delta;
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if (lagSeconds >= LAG_DURATION_SECS) {
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lagCheckDone = true;
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app.lagDetected = true;
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}
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} else {
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lagSeconds = 0;
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}
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}
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});
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// upate screens
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onRender(() => {
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if (topScreenTexture) topScreenTexture.needsUpdate = true;
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if (bottomScreenTexture) bottomScreenTexture.needsUpdate = true;
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});
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// update physical buttons
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onBeforeRender(({ delta }) => {
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// cross
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const crossButton = meshes.get(CROSS_BUTTON);
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if (crossButton) {
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@@ -7,7 +7,11 @@ export type KeyDownCallback = (params: {
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}) => void;
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export const useKeyDown = (callback: KeyDownCallback) => {
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const app = useAppStore();
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const handleKeyDown = (event: KeyboardEvent) => {
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if (app.lagDetected) return;
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const ndsButton = mapCodeToNDS(event.code);
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callback({
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key: ndsButton ? `NDS_${ndsButton}` : event.key,
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@@ -1,11 +1,22 @@
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<script setup lang="ts">
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import { useWindowSize } from "@vueuse/core";
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import gsap from "gsap";
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import { LazyLagModal } from "#components";
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const { isReady } = useAssets();
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const app = useAppStore();
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const overlay = useOverlay();
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const lagModal = overlay.create(LazyLagModal);
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watch(
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() => app.lagDetected,
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(detected) => {
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if (detected) lagModal.open();
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},
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);
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const topScreen = useTemplateRef("topScreen");
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const bottomScreen = useTemplateRef("bottomScreen");
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@@ -54,6 +54,7 @@ export const useAppStore = defineStore("app", {
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camera: null as THREE.Camera | null,
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hintsVisible: false,
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hintsAllowed: false,
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lagDetected: false,
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};
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},
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@@ -65,6 +66,7 @@ export const useAppStore = defineStore("app", {
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setRenderingMode(mode: Settings["renderingMode"]) {
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this.ready = mode === "2d";
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this.settings.renderingMode = mode;
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if (mode === "3d") this.lagDetected = false;
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this.save();
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},
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@@ -1,4 +1,10 @@
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{
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"lagModal": {
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"title": "Performance issues detected",
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"body": "Your device seems to be struggling with 3D rendering. Switch to 2D mode for a smoother experience.",
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"keep3d": "Keep 3D",
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"switch2d": "Switch to 2D"
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},
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"common": {
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"cancel": "Cancel",
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"confirm": "Confirm",
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