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1
.gitignore
vendored
@@ -1 +1,2 @@
|
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**/raylib_*
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demo_gen
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||||
@@ -1,4 +1,4 @@
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Copyright (c) 2025 Pihkaal <hello@pihkaal.me>
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Copyright (c) 2025-2026 Pihkaal <hello@pihkaal.me>
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Permission is hereby granted, free of charge, to any person
|
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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12
Makefile
Normal file
@@ -0,0 +1,12 @@
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# used to generate the demos for all languages
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demo_gen: tools/demo_gen.c
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gcc -Wall -Wextra -pedantic -I./third_party/raylib-5.5_linux_amd64/include $^ -o $@ -L./third_party/raylib-5.5_linux_amd64/lib -l:libraylib.a -lm
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|
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.PHONY: run
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run: demo_gen
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./demo_gen
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.PHONY: clean
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clean:
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rm -f ./**/raylib* ./demo_gen
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22
README.md
@@ -1,4 +1,24 @@
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# raylib speedruns
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<div align="center">
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<h1>Raylib Speedruns</h1>
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<img src="./docs/demo.gif" alt="demo" />
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</div>
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Bouncing logos in different programming languages.
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Get raylib at https://github.com/raysan5/raylib. Idea stolen from https://tsoding.github.io.
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All projects are built using `make`, so all commands you need are inside `Makefile`s.
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## Implementations
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||||
|
||||
| | |
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|:---------------------------------------------------------:|:-----------------------------|
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| <img width="32" src="./languages/ada/ada_logo.png"> | [Ada](./languages/ada) |
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||||
| <img width="32" src="./languages/c/c_logo.png"> | [C](./languages/c) |
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||||
| <img width="32" src="./languages/csharp/csharp_logo.png"> | [C#](./languages/csharp) |
|
||||
| <img width="32" src="./languages/d/d_logo.png"> | [D](./languages/d) |
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||||
| <img width="32" src="./languages/go/go_logo.png"> | [Go](./languages/go) |
|
||||
| <img width="32" src="./languages/odin/odin_logo.png"> | [Odin](./languages/odin) |
|
||||
| <img width="32" src="./languages/python/python_logo.png"> | [Python](./languages/python) |
|
||||
| <img width="32" src="./languages/rust/rust_logo.png"> | [Rust](./languages/rust) |
|
||||
| <img width="32" src="./languages/zig/zig_logo.png"> | [Zig](./languages/zig) |
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@@ -1,2 +0,0 @@
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raylib_c: main.c
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gcc main.c -Wall -Wextra -Werror -pedantic -o raylib_c -I../_raylib-5.5_linux_amd64/include -L../_raylib-5.5_linux_amd64/lib -l:libraylib.a -lm
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@@ -1,8 +0,0 @@
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# Raylib in C
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## Quick start
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|
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```sh
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$ make
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$ ./raylib_c
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```
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@@ -1,14 +0,0 @@
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# Raylib in C#
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I'm using Mono because i don't like Microsoft.
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## Quick start
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|
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```shell
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$ make
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$ mono raylib_csharp.exe
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```
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|
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## Credits
|
||||
|
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- Logo: [Wikipedia](https://wikipedia.org/wiki/File:Logo_C_sharp.svg)
|
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@@ -1,3 +0,0 @@
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raylib_d: main.d
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dmd main.d -of=./raylib_d ../_raylib-5.5_linux_amd64/lib/libraylib.a
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rm ./raylib_d.o
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@@ -1,8 +0,0 @@
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# Raylib in D
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## Quick start
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```sh
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$ make
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$ ./raylib_d
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```
|
||||
BIN
docs/demo.gif
Normal file
|
After Width: | Height: | Size: 353 KiB |
6
languages/ada/Makefile
Normal file
@@ -0,0 +1,6 @@
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raylib_ada: main.adb
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gnatmake main.adb -o raylib_ada \
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-I../raylib-5.5_linux_amd64/include \
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-largs ../raylib-5.5_linux_amd64/lib/libraylib.a \
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-lm
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rm -f main.ali main.o
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17
languages/ada/README.md
Normal file
@@ -0,0 +1,17 @@
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<div align="center">
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<h1>Raylib in Ada</h1>
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<img src="./demo.gif" alt="Ada Raylib demo" />
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</div>
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|
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## Quick start
|
||||
|
||||
```sh
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$ make
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$ ./raylib_ada
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```
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||||
|
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Complete command in [Makefile](./Makefile)
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|
||||
## Credits
|
||||
|
||||
- Logo: [Wikimedia](https://commons.wikimedia.org/wiki/File:Ada_horizon_green_logo_with_slogan.svg)
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BIN
languages/ada/ada_logo.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
BIN
languages/ada/demo.gif
Normal file
|
After Width: | Height: | Size: 182 KiB |
147
languages/ada/main.adb
Normal file
@@ -0,0 +1,147 @@
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with Interfaces.C; use Interfaces.C;
|
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with Interfaces.C.Strings; use Interfaces.C.Strings;
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with Ada.Calendar;
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with System;
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procedure Main is
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WINDOW_WIDTH : constant := 800;
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WINDOW_HEIGHT : constant := 600;
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LOGO_HEIGHT : constant := 64;
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LOGO_SPEED : constant float := 300.0;
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type Unsigned_Char is mod 2 ** 8;
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for Unsigned_Char'Size use 8;
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type Color is record
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R, G, B, A : Unsigned_Char;
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end record;
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pragma Convention (C_Pass_By_Copy, Color);
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type Vector2 is record
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X, Y : float;
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end record;
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pragma Convention (C_Pass_By_Copy, Vector2);
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type Image is record
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Data : System.Address;
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Width : int;
|
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Height : int;
|
||||
Mipmaps : int;
|
||||
Format : int;
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end record;
|
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pragma Convention (C_Pass_By_Copy, Image);
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|
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type Texture2D is record
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Id : unsigned;
|
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Width : int;
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Height : int;
|
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Mipmaps : int;
|
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Format : int;
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end record;
|
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pragma Convention (C_Pass_By_Copy, Texture2D);
|
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|
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BLACK : constant Color := (R => 0, G => 0, B => 0, A => 255);
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WHITE : constant Color := (R => 255, G => 255, B => 255, A => 255);
|
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|
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procedure Init_Window (Width : int; Height : int; Title : chars_ptr);
|
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pragma Import (C, Init_Window, "InitWindow");
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procedure Set_Target_FPS (Fps : int);
|
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pragma Import (C, Set_Target_FPS, "SetTargetFPS");
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||||
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procedure Set_Random_Seed (Seed : unsigned);
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pragma Import (C, Set_Random_Seed, "SetRandomSeed");
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|
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function Load_Image (File_Name : chars_ptr) return Image;
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pragma Import (C, Load_Image, "LoadImage");
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||||
|
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procedure Image_Resize (Img : access Image; New_Width : int; New_Height : int);
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pragma Import (C, Image_Resize, "ImageResize");
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||||
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function Load_Texture_From_Image (Img : Image) return Texture2D;
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pragma Import (C, Load_Texture_From_Image, "LoadTextureFromImage");
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|
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procedure Unload_Image (Img : Image);
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pragma Import (C, Unload_Image, "UnloadImage");
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function Get_Random_Value (Min : int; Max : int) return int;
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pragma Import (C, Get_Random_Value, "GetRandomValue");
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|
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function Window_Should_Close return int;
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pragma Import (C, Window_Should_Close, "WindowShouldClose");
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|
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function Get_Frame_Time return float;
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pragma Import (C, Get_Frame_Time, "GetFrameTime");
|
||||
|
||||
procedure Begin_Drawing;
|
||||
pragma Import (C, Begin_Drawing, "BeginDrawing");
|
||||
|
||||
procedure End_Drawing;
|
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pragma Import (C, End_Drawing, "EndDrawing");
|
||||
|
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procedure Clear_Background (C : Color);
|
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pragma Import (C, Clear_Background, "ClearBackground");
|
||||
|
||||
procedure Draw_Texture_V (Tex : Texture2D; Pos : Vector2; Tint : Color);
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pragma Import (C, Draw_Texture_V, "DrawTextureV");
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||||
procedure Unload_Texture (Tex : Texture2D);
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pragma Import (C, Unload_Texture, "UnloadTexture");
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||||
|
||||
procedure Close_Window;
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pragma Import (C, Close_Window, "CloseWindow");
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||||
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use type System.Address;
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|
||||
Logo_Image : aliased Image;
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Logo_Texture : Texture2D;
|
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X, Y : float;
|
||||
Dx, Dy : float;
|
||||
Delta_Time : float;
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||||
Seed : unsigned;
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||||
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begin
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Init_Window (WINDOW_WIDTH, WINDOW_HEIGHT, New_String ("Raylib in Ada"));
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Set_Target_FPS (60);
|
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|
||||
Seed := unsigned (Ada.Calendar.Seconds (Ada.Calendar.Clock));
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Set_Random_Seed (Seed);
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||||
|
||||
Logo_Image := Load_Image (New_String ("./ada_logo.png"));
|
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Image_Resize (Logo_Image'Access,
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Logo_Image.Width * LOGO_HEIGHT / Logo_Image.Height,
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LOGO_HEIGHT);
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Logo_Texture := Load_Texture_From_Image (Logo_Image);
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Unload_Image (Logo_Image);
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X := float (Get_Random_Value (0, WINDOW_WIDTH - Logo_Texture.Width));
|
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Y := float (Get_Random_Value (0, WINDOW_HEIGHT - Logo_Texture.Height));
|
||||
|
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Dx := (if Get_Random_Value (0, 1) = 1 then -LOGO_SPEED else LOGO_SPEED);
|
||||
Dy := (if Get_Random_Value (0, 1) = 1 then -LOGO_SPEED else LOGO_SPEED);
|
||||
|
||||
while Window_Should_Close = 0 loop
|
||||
Delta_Time := Get_Frame_Time;
|
||||
|
||||
X := X + Dx * Delta_Time;
|
||||
Y := Y + Dy * Delta_Time;
|
||||
|
||||
if X < 0.0 or else X + float (Logo_Texture.Width) >= float (WINDOW_WIDTH) - 1.0 then
|
||||
Dx := -Dx;
|
||||
X := X + Dx * Delta_Time;
|
||||
end if;
|
||||
if Y < 0.0 or else Y + float (Logo_Texture.Height) >= float (WINDOW_HEIGHT) - 1.0 then
|
||||
Dy := -Dy;
|
||||
Y := Y + Dy * Delta_Time;
|
||||
end if;
|
||||
|
||||
Begin_Drawing;
|
||||
Clear_Background (BLACK);
|
||||
Draw_Texture_V (Logo_Texture, (X => X, Y => Y), WHITE);
|
||||
End_Drawing;
|
||||
end loop;
|
||||
|
||||
Unload_Texture (Logo_Texture);
|
||||
Close_Window;
|
||||
end Main;
|
||||
2
languages/c/Makefile
Normal file
@@ -0,0 +1,2 @@
|
||||
raylib_c: main.c
|
||||
gcc main.c -Wall -Wextra -Werror -pedantic -o raylib_c -I../raylib-5.5_linux_amd64/include -L../raylib-5.5_linux_amd64/lib -l:libraylib.a -lm
|
||||
17
languages/c/README.md
Normal file
@@ -0,0 +1,17 @@
|
||||
<div align="center">
|
||||
<h1>Raylib in C</h1>
|
||||
<img src="./demo.gif" alt="C Raylib demo" />
|
||||
</div>
|
||||
|
||||
## Quick start
|
||||
|
||||
```sh
|
||||
$ make
|
||||
$ ./raylib_c
|
||||
```
|
||||
|
||||
Complete command in [Makefile](./Makefile)
|
||||
|
||||
## Credits
|
||||
|
||||
- Logo: [Wikimedia](https://upload.wikimedia.org/wikipedia/commons/1/18/C_Programming_Language.svg)
|
||||
|
Before Width: | Height: | Size: 108 KiB After Width: | Height: | Size: 108 KiB |
BIN
languages/c/demo.gif
Normal file
|
After Width: | Height: | Size: 122 KiB |
@@ -4,7 +4,7 @@
|
||||
|
||||
#define WINDOW_WIDTH 800
|
||||
#define WINDOW_HEIGHT 600
|
||||
#define LOGO_SCALE 0.04f
|
||||
#define LOGO_HEIGHT 64
|
||||
#define LOGO_SPEED 300
|
||||
|
||||
int main()
|
||||
@@ -13,13 +13,13 @@ int main()
|
||||
SetTargetFPS(60);
|
||||
SetRandomSeed(time(NULL));
|
||||
|
||||
Texture2D logo_texture = LoadTexture("./c_logo.png");
|
||||
Image logo_image = LoadImage("./c_logo.png");
|
||||
ImageResize(&logo_image, logo_image.width * LOGO_HEIGHT / logo_image.height, LOGO_HEIGHT);
|
||||
Texture2D logo_texture = LoadTextureFromImage(logo_image);
|
||||
UnloadImage(logo_image);
|
||||
|
||||
float logo_width = logo_texture.width * LOGO_SCALE;
|
||||
float logo_height = logo_texture.height * LOGO_SCALE;
|
||||
|
||||
float x = GetRandomValue(0, WINDOW_WIDTH - logo_width);
|
||||
float y = GetRandomValue(0, WINDOW_HEIGHT - logo_height);
|
||||
float x = GetRandomValue(0, WINDOW_WIDTH - logo_texture.width);
|
||||
float y = GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height);
|
||||
|
||||
float dx = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1);
|
||||
float dy = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1);
|
||||
@@ -31,12 +31,12 @@ int main()
|
||||
x += dx * delta_time;
|
||||
y += dy * delta_time;
|
||||
|
||||
if (x < 0 || (x + logo_width) >= WINDOW_WIDTH - 1)
|
||||
if (x < 0 || (x + logo_texture.width) >= WINDOW_WIDTH - 1)
|
||||
{
|
||||
dx *= -1;
|
||||
x += dx * delta_time;
|
||||
}
|
||||
if (y < 0 || (y + logo_height) >= WINDOW_HEIGHT - 1)
|
||||
if (y < 0 || (y + logo_texture.height) >= WINDOW_HEIGHT - 1)
|
||||
{
|
||||
dy *= -1;
|
||||
y += dy * delta_time;
|
||||
@@ -45,7 +45,7 @@ int main()
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(BLACK);
|
||||
DrawTextureEx(logo_texture, (Vector2){x, y}, 0, LOGO_SCALE, WHITE);
|
||||
DrawTextureV(logo_texture, (Vector2){x, y}, WHITE);
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
19
languages/csharp/README.md
Normal file
@@ -0,0 +1,19 @@
|
||||
<div align="center">
|
||||
<h1>Raylib in C#</h1>
|
||||
<img src="./demo.gif" alt="C# Raylib demo" />
|
||||
</div>
|
||||
|
||||
I'm using Mono because i don't like Microsoft.
|
||||
|
||||
## Quick start
|
||||
|
||||
```sh
|
||||
$ make
|
||||
$ mono raylib_csharp.exe
|
||||
```
|
||||
|
||||
Complete command in [Makefile](./Makefile)
|
||||
|
||||
## Credits
|
||||
|
||||
- Logo: [Wikimedia](https://commons.wikimedia.org/wiki/File:Logo_C_sharp.svg)
|
||||
|
Before Width: | Height: | Size: 117 KiB After Width: | Height: | Size: 117 KiB |
BIN
languages/csharp/demo.gif
Normal file
|
After Width: | Height: | Size: 139 KiB |
@@ -1,7 +1,18 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
static class Program
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
struct Image
|
||||
{
|
||||
public IntPtr data;
|
||||
public int width;
|
||||
public int height;
|
||||
public int mipmaps;
|
||||
public int format;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
struct Texture2D
|
||||
{
|
||||
@@ -28,17 +39,19 @@ static class Program
|
||||
public byte a;
|
||||
}
|
||||
|
||||
private const string RAYLIB = "../_raylib-5.5_linux_amd64/lib/libraylib.so";
|
||||
private const string RAYLIB = "../raylib-5.5_linux_amd64/lib/libraylib.so";
|
||||
|
||||
[DllImport(RAYLIB)] private static extern void InitWindow(int width, int height, string title);
|
||||
|
||||
[DllImport(RAYLIB)] private static extern void CloseWindow();
|
||||
|
||||
[DllImport(RAYLIB)] private static extern void SetTargetFPS(int fps);
|
||||
[DllImport(RAYLIB)] private static extern void SetRandomSeed(uint seed);
|
||||
[DllImport(RAYLIB)] private static extern int GetRandomValue(int min, int max);
|
||||
|
||||
[DllImport(RAYLIB)] private static extern Texture2D LoadTexture(string file_name);
|
||||
[DllImport(RAYLIB)] private static extern Image LoadImage(string file_name);
|
||||
[DllImport(RAYLIB)] private static extern void ImageResize(ref Image image, int new_width, int new_height);
|
||||
[DllImport(RAYLIB)] private static extern Texture2D LoadTextureFromImage(Image image);
|
||||
[DllImport(RAYLIB)] private static extern void UnloadImage(Image image);
|
||||
[DllImport(RAYLIB)] private static extern void UnloadTexture(Texture2D texture);
|
||||
|
||||
[DllImport(RAYLIB)] private static extern bool WindowShouldClose();
|
||||
@@ -46,12 +59,12 @@ static class Program
|
||||
|
||||
[DllImport(RAYLIB)] private static extern void BeginDrawing();
|
||||
[DllImport(RAYLIB)] private static extern void ClearBackground(Color color);
|
||||
[DllImport(RAYLIB)] private static extern void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);
|
||||
[DllImport(RAYLIB)] private static extern void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
|
||||
[DllImport(RAYLIB)] private static extern void EndDrawing();
|
||||
|
||||
private const int WINDOW_WIDTH = 800;
|
||||
private const int WINDOW_HEIGHT = 600;
|
||||
private const float LOGO_SCALE = 0.05f;
|
||||
private const int LOGO_HEIGHT = 64;
|
||||
private const float LOGO_SPEED = 300;
|
||||
|
||||
private static Color BLACK = new Color() { r = 0, g = 0, b = 0, a = 255 };
|
||||
@@ -62,13 +75,13 @@ static class Program
|
||||
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in C#");
|
||||
SetTargetFPS(60);
|
||||
|
||||
Texture2D logo_texture = LoadTexture("./csharp_logo.png");
|
||||
Image logo_image = LoadImage("./csharp_logo.png");
|
||||
ImageResize(ref logo_image, logo_image.width * LOGO_HEIGHT / logo_image.height, LOGO_HEIGHT);
|
||||
Texture2D logo_texture = LoadTextureFromImage(logo_image);
|
||||
UnloadImage(logo_image);
|
||||
|
||||
int logo_width = (int)(logo_texture.width * LOGO_SCALE);
|
||||
int logo_height = (int)(logo_texture.height * LOGO_SCALE);
|
||||
|
||||
float x = GetRandomValue(0, WINDOW_WIDTH - logo_width);
|
||||
float y = GetRandomValue(0, WINDOW_HEIGHT - logo_height);
|
||||
float x = GetRandomValue(0, WINDOW_WIDTH - logo_texture.width);
|
||||
float y = GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height);
|
||||
|
||||
float dx = LOGO_SPEED * (GetRandomValue(0, 1) == 1 ? -1 : 1);
|
||||
float dy = LOGO_SPEED * (GetRandomValue(0, 1) == 1 ? -1 : 1);
|
||||
@@ -80,12 +93,12 @@ static class Program
|
||||
x += dx * delta_time;
|
||||
y += dy * delta_time;
|
||||
|
||||
if (x < 0 || (x + logo_width) >= WINDOW_WIDTH - 1)
|
||||
if (x < 0 || (x + logo_texture.width) >= WINDOW_WIDTH - 1)
|
||||
{
|
||||
dx *= -1;
|
||||
x += dx * delta_time;
|
||||
}
|
||||
if (y < 0 || (y + logo_height) >= WINDOW_HEIGHT - 1)
|
||||
if (y < 0 || (y + logo_texture.height) >= WINDOW_HEIGHT - 1)
|
||||
{
|
||||
dy *= -1;
|
||||
y += dy * delta_time;
|
||||
@@ -94,7 +107,7 @@ static class Program
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(BLACK);
|
||||
DrawTextureEx(logo_texture, new Vector2() { x = x, y = y }, 0, LOGO_SCALE, WHITE);
|
||||
DrawTextureV(logo_texture, new Vector2() { x = x, y = y }, WHITE);
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
3
languages/d/Makefile
Normal file
@@ -0,0 +1,3 @@
|
||||
raylib_d: main.d
|
||||
dmd main.d -of=./raylib_d ../raylib-5.5_linux_amd64/lib/libraylib.a
|
||||
rm ./raylib_d.o
|
||||
17
languages/d/README.md
Normal file
@@ -0,0 +1,17 @@
|
||||
<div align="center">
|
||||
<h1>Raylib in D</h1>
|
||||
<img src="./demo.gif" alt="D Raylib demo" />
|
||||
</div>
|
||||
|
||||
## Quick start
|
||||
|
||||
```sh
|
||||
$ make
|
||||
$ ./raylib_d
|
||||
```
|
||||
|
||||
Complete command in [Makefile](./Makefile)
|
||||
|
||||
## Credits
|
||||
|
||||
- Logo: [Wikimedia](https://commons.wikimedia.org/wiki/File:D_Programming_Language_logo.svg)
|
||||
|
Before Width: | Height: | Size: 76 KiB After Width: | Height: | Size: 76 KiB |
BIN
languages/d/demo.gif
Normal file
|
After Width: | Height: | Size: 296 KiB |
@@ -1,6 +1,14 @@
|
||||
import std.stdio;
|
||||
import std.datetime;
|
||||
|
||||
struct Image {
|
||||
void* data;
|
||||
int width;
|
||||
int height;
|
||||
int mipmaps;
|
||||
int format;
|
||||
}
|
||||
|
||||
struct Texture2D {
|
||||
uint id;
|
||||
int width;
|
||||
@@ -29,7 +37,10 @@ extern(C):
|
||||
void SetRandomSeed(uint seed);
|
||||
int GetRandomValue(int min, int max);
|
||||
|
||||
Texture2D LoadTexture(const char* file_name);
|
||||
Image LoadImage(const char* file_name);
|
||||
void ImageResize(Image* image, int new_width, int new_height);
|
||||
Texture2D LoadTextureFromImage(Image image);
|
||||
void UnloadImage(Image image);
|
||||
void UnloadTexture(Texture2D texture);
|
||||
|
||||
bool WindowShouldClose();
|
||||
@@ -37,29 +48,29 @@ extern(C):
|
||||
|
||||
void BeginDrawing();
|
||||
void ClearBackground(Color color);
|
||||
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);
|
||||
void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
|
||||
void EndDrawing();
|
||||
|
||||
const int WINDOW_WIDTH = 800;
|
||||
const int WINDOW_HEIGHT = 600;
|
||||
const float LOGO_SCALE = 0.1f;
|
||||
const int LOGO_HEIGHT = 64;
|
||||
const float LOGO_SPEED = 300;
|
||||
|
||||
const Color BLACK = Color(0, 0, 0, 255);
|
||||
const Color WHITE = Color(255, 255, 255, 255);
|
||||
|
||||
void main() {
|
||||
InitWindow(800, 600, "Raylib in D");
|
||||
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in D");
|
||||
SetTargetFPS(60);
|
||||
SetRandomSeed(cast(uint)Clock.currStdTime());
|
||||
|
||||
Texture2D logo_texture = LoadTexture("./d_logo.png");
|
||||
Image logo_image = LoadImage("./d_logo.png");
|
||||
ImageResize(&logo_image, logo_image.width * LOGO_HEIGHT / logo_image.height, LOGO_HEIGHT);
|
||||
Texture2D logo_texture = LoadTextureFromImage(logo_image);
|
||||
UnloadImage(logo_image);
|
||||
|
||||
int logo_width = cast(int)(logo_texture.width * LOGO_SCALE);
|
||||
int logo_height = cast(int)(logo_texture.height * LOGO_SCALE);
|
||||
|
||||
float x = GetRandomValue(0, WINDOW_WIDTH - logo_width);
|
||||
float y = GetRandomValue(0, WINDOW_HEIGHT - logo_height);
|
||||
float x = GetRandomValue(0, WINDOW_WIDTH - logo_texture.width);
|
||||
float y = GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height);
|
||||
|
||||
float dx = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1);
|
||||
float dy = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1);
|
||||
@@ -70,12 +81,12 @@ void main() {
|
||||
x += dx * delta_time;
|
||||
y += dy * delta_time;
|
||||
|
||||
if (x < 0 || (x + logo_width) >= WINDOW_WIDTH - 1)
|
||||
if (x < 0 || (x + logo_texture.width) >= WINDOW_WIDTH - 1)
|
||||
{
|
||||
dx *= -1;
|
||||
x += dx * delta_time;
|
||||
}
|
||||
if (y < 0 || (y + logo_height) >= WINDOW_HEIGHT - 1)
|
||||
if (y < 0 || (y + logo_texture.height) >= WINDOW_HEIGHT - 1)
|
||||
{
|
||||
dy *= -1;
|
||||
y += dy * delta_time;
|
||||
@@ -84,7 +95,7 @@ void main() {
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(BLACK);
|
||||
DrawTextureEx(logo_texture, Vector2(x, y), 0, LOGO_SCALE, WHITE);
|
||||
DrawTextureV(logo_texture, Vector2(x, y), WHITE);
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
2
languages/go/Makefile
Normal file
@@ -0,0 +1,2 @@
|
||||
raylib_go: main.go
|
||||
go build -o raylib_go main.go
|
||||
17
languages/go/README.md
Normal file
@@ -0,0 +1,17 @@
|
||||
<div align="center">
|
||||
<h1>Raylib in Go</h1>
|
||||
<img src="./demo.gif" alt="Go Raylib demo" />
|
||||
</div>
|
||||
|
||||
## Quick start
|
||||
|
||||
```sh
|
||||
$ make
|
||||
$ ./raylib_go
|
||||
```
|
||||
|
||||
Complete command in [Makefile](./Makefile)
|
||||
|
||||
## Credits
|
||||
|
||||
- Logo: [Wikimedia](https://commons.wikimedia.org/wiki/File:Go_Logo_Blue.svg)
|
||||
BIN
languages/go/demo.gif
Normal file
|
After Width: | Height: | Size: 195 KiB |
BIN
languages/go/go_logo.png
Normal file
|
After Width: | Height: | Size: 1.0 MiB |
66
languages/go/main.go
Normal file
@@ -0,0 +1,66 @@
|
||||
package main
|
||||
|
||||
/*
|
||||
#cgo CFLAGS: -I../raylib-5.5_linux_amd64/include
|
||||
#cgo LDFLAGS: -L../raylib-5.5_linux_amd64/lib -l:libraylib.a -lm
|
||||
#include <raylib.h>
|
||||
*/
|
||||
import "C"
|
||||
import "time"
|
||||
|
||||
const (
|
||||
windowWidth = 800
|
||||
windowHeight = 600
|
||||
logoHeight = 64
|
||||
logoSpeed = 300.0
|
||||
)
|
||||
|
||||
func main() {
|
||||
C.InitWindow(windowWidth, windowHeight, C.CString("Raylib in Go"))
|
||||
C.SetTargetFPS(60)
|
||||
C.SetRandomSeed(C.uint(time.Now().Unix()))
|
||||
|
||||
logoImage := C.LoadImage(C.CString("./go_logo.png"))
|
||||
C.ImageResize(&logoImage, logoImage.width*logoHeight/logoImage.height, logoHeight)
|
||||
logoTexture := C.LoadTextureFromImage(logoImage)
|
||||
C.UnloadImage(logoImage)
|
||||
|
||||
x := float32(C.GetRandomValue(0, windowWidth-C.int(logoTexture.width)))
|
||||
y := float32(C.GetRandomValue(0, windowHeight-C.int(logoTexture.height)))
|
||||
|
||||
dx := float32(logoSpeed)
|
||||
if C.GetRandomValue(0, 1) == 1 {
|
||||
dx = -dx
|
||||
}
|
||||
dy := float32(logoSpeed)
|
||||
if C.GetRandomValue(0, 1) == 1 {
|
||||
dy = -dy
|
||||
}
|
||||
|
||||
black := C.Color{0, 0, 0, 255}
|
||||
white := C.Color{255, 255, 255, 255}
|
||||
|
||||
for !bool(C.WindowShouldClose()) {
|
||||
deltaTime := float32(C.GetFrameTime())
|
||||
|
||||
x += dx * deltaTime
|
||||
y += dy * deltaTime
|
||||
|
||||
if x < 0 || x+float32(logoTexture.width) >= windowWidth-1 {
|
||||
dx *= -1
|
||||
x += dx * deltaTime
|
||||
}
|
||||
if y < 0 || y+float32(logoTexture.height) >= windowHeight-1 {
|
||||
dy *= -1
|
||||
y += dy * deltaTime
|
||||
}
|
||||
|
||||
C.BeginDrawing()
|
||||
C.ClearBackground(black)
|
||||
C.DrawTextureV(logoTexture, C.Vector2{x: C.float(x), y: C.float(y)}, white)
|
||||
C.EndDrawing()
|
||||
}
|
||||
|
||||
C.UnloadTexture(logoTexture)
|
||||
C.CloseWindow()
|
||||
}
|
||||
2
languages/odin/Makefile
Normal file
@@ -0,0 +1,2 @@
|
||||
raylib_odin: main.odin
|
||||
odin build main.odin -file -out:raylib_odin
|
||||
17
languages/odin/README.md
Normal file
@@ -0,0 +1,17 @@
|
||||
<div align="center">
|
||||
<h1>Raylib in Odin</h1>
|
||||
<img src="./demo.gif" alt="Odin Raylib demo" />
|
||||
</div>
|
||||
|
||||
## Quick start
|
||||
|
||||
```sh
|
||||
$ make
|
||||
$ ./raylib_odin
|
||||
```
|
||||
|
||||
Complete command in [Makefile](./Makefile)
|
||||
|
||||
## Credits
|
||||
|
||||
- Logo: [Wikimedia](https://commons.wikimedia.org/wiki/File:The_odin_programming_language_logo.svg)
|
||||
BIN
languages/odin/demo.gif
Normal file
|
After Width: | Height: | Size: 373 KiB |
107
languages/odin/main.odin
Normal file
@@ -0,0 +1,107 @@
|
||||
package main
|
||||
|
||||
import "core:time"
|
||||
|
||||
foreign import raylib {
|
||||
"../raylib-5.5_linux_amd64/lib/libraylib.a",
|
||||
"system:m",
|
||||
}
|
||||
|
||||
Image :: struct {
|
||||
data: rawptr,
|
||||
width: i32,
|
||||
height: i32,
|
||||
mipmaps: i32,
|
||||
format: i32,
|
||||
}
|
||||
|
||||
Texture2D :: struct {
|
||||
id: u32,
|
||||
width: i32,
|
||||
height: i32,
|
||||
mipmaps: i32,
|
||||
format: i32,
|
||||
}
|
||||
|
||||
Vector2 :: struct {
|
||||
x: f32,
|
||||
y: f32,
|
||||
}
|
||||
|
||||
Color :: struct {
|
||||
r: u8,
|
||||
g: u8,
|
||||
b: u8,
|
||||
a: u8,
|
||||
}
|
||||
|
||||
@(default_calling_convention = "c")
|
||||
foreign raylib {
|
||||
InitWindow :: proc(width: i32, height: i32, title: cstring) ---
|
||||
CloseWindow :: proc() ---
|
||||
SetTargetFPS :: proc(fps: i32) ---
|
||||
SetRandomSeed :: proc(seed: u32) ---
|
||||
GetRandomValue :: proc(min: i32, max: i32) -> i32 ---
|
||||
LoadImage :: proc(file_name: cstring) -> Image ---
|
||||
ImageResize :: proc(image: ^Image, new_width: i32, new_height: i32) ---
|
||||
LoadTextureFromImage :: proc(image: Image) -> Texture2D ---
|
||||
UnloadImage :: proc(image: Image) ---
|
||||
UnloadTexture :: proc(texture: Texture2D) ---
|
||||
WindowShouldClose :: proc() -> bool ---
|
||||
GetFrameTime :: proc() -> f32 ---
|
||||
BeginDrawing :: proc() ---
|
||||
ClearBackground :: proc(color: Color) ---
|
||||
DrawTextureV :: proc(texture: Texture2D, position: Vector2, tint: Color) ---
|
||||
EndDrawing :: proc() ---
|
||||
}
|
||||
|
||||
WINDOW_WIDTH :: 800
|
||||
WINDOW_HEIGHT :: 600
|
||||
LOGO_HEIGHT :: 64
|
||||
LOGO_SPEED :: 300
|
||||
|
||||
BLACK :: Color{0, 0, 0, 255}
|
||||
WHITE :: Color{255, 255, 255, 255}
|
||||
|
||||
main :: proc() {
|
||||
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in Odin")
|
||||
SetTargetFPS(60)
|
||||
SetRandomSeed(cast(u32)time.now()._nsec)
|
||||
|
||||
logo_image := LoadImage("./odin_logo.png")
|
||||
ImageResize(&logo_image, logo_image.width * LOGO_HEIGHT / logo_image.height, LOGO_HEIGHT)
|
||||
logo_texture := LoadTextureFromImage(logo_image)
|
||||
UnloadImage(logo_image)
|
||||
|
||||
x := f32(GetRandomValue(0, WINDOW_WIDTH - logo_texture.width))
|
||||
y := f32(GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height))
|
||||
|
||||
dx: f32 = LOGO_SPEED
|
||||
if GetRandomValue(0, 1) == 1 do dx = -dx
|
||||
dy: f32 = LOGO_SPEED
|
||||
if GetRandomValue(0, 1) == 1 do dy = -dy
|
||||
|
||||
for !WindowShouldClose() {
|
||||
delta_time := GetFrameTime()
|
||||
|
||||
x += dx * delta_time
|
||||
y += dy * delta_time
|
||||
|
||||
if x < 0 || x + f32(logo_texture.width) >= WINDOW_WIDTH - 1 {
|
||||
dx *= -1
|
||||
x += dx * delta_time
|
||||
}
|
||||
if y < 0 || y + f32(logo_texture.height) >= WINDOW_HEIGHT - 1 {
|
||||
dy *= -1
|
||||
y += dy * delta_time
|
||||
}
|
||||
|
||||
BeginDrawing()
|
||||
ClearBackground(BLACK)
|
||||
DrawTextureV(logo_texture, Vector2{x, y}, WHITE)
|
||||
EndDrawing()
|
||||
}
|
||||
|
||||
UnloadTexture(logo_texture)
|
||||
CloseWindow()
|
||||
}
|
||||
BIN
languages/odin/odin_logo.png
Normal file
|
After Width: | Height: | Size: 75 KiB |
14
languages/python/README.md
Normal file
@@ -0,0 +1,14 @@
|
||||
<div align="center">
|
||||
<h1>Raylib in Python</h1>
|
||||
<img src="./demo.gif" alt="Python Raylib demo" />
|
||||
</div>
|
||||
|
||||
## Quick start
|
||||
|
||||
```sh
|
||||
$ python ./main.py
|
||||
```
|
||||
|
||||
## Credits
|
||||
|
||||
- Logo: [Wikimedia](https://commons.wikimedia.org/wiki/File:Python-logo-notext.svg)
|
||||
BIN
languages/python/demo.gif
Normal file
|
After Width: | Height: | Size: 155 KiB |
86
languages/python/main.py
Normal file
@@ -0,0 +1,86 @@
|
||||
from ctypes import *
|
||||
from time import time
|
||||
|
||||
rl = CDLL("../raylib-5.5_linux_amd64/lib/libraylib.so")
|
||||
|
||||
class Image(Structure):
|
||||
_fields_ = [
|
||||
("data", c_void_p),
|
||||
("width", c_int),
|
||||
("height", c_int),
|
||||
("mipmaps", c_int),
|
||||
("format", c_int),
|
||||
]
|
||||
|
||||
class Texture2D(Structure):
|
||||
_fields_ = [
|
||||
("id", c_uint),
|
||||
("width", c_int),
|
||||
("height", c_int),
|
||||
("mipmaps", c_int),
|
||||
("format", c_int),
|
||||
]
|
||||
|
||||
class Vector2(Structure):
|
||||
_fields_ = [
|
||||
("x", c_float),
|
||||
("y", c_float),
|
||||
]
|
||||
|
||||
class Color(Structure):
|
||||
_fields_ = [
|
||||
("r", c_ubyte),
|
||||
("g", c_ubyte),
|
||||
("b", c_ubyte),
|
||||
("a", c_ubyte),
|
||||
]
|
||||
|
||||
rl.LoadImage.restype = Image
|
||||
rl.LoadTextureFromImage.restype = Texture2D
|
||||
rl.GetFrameTime.restype = c_float
|
||||
|
||||
WINDOW_WIDTH = 800
|
||||
WINDOW_HEIGHT = 600
|
||||
LOGO_HEIGHT = 64
|
||||
LOGO_SPEED = 300
|
||||
BLACK = Color(r=0,g=0,b=0,a=255)
|
||||
WHITE = Color(r=255,g=255,b=255,a=255)
|
||||
|
||||
|
||||
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, b"Raylib in Python")
|
||||
rl.SetTargetFPS(60)
|
||||
rl.SetRandomSeed(int(time()))
|
||||
|
||||
logo_image = rl.LoadImage(b"./python_logo.png")
|
||||
rl.ImageResize(byref(logo_image), logo_image.width * LOGO_HEIGHT // logo_image.height, LOGO_HEIGHT)
|
||||
logo_texture = rl.LoadTextureFromImage(logo_image)
|
||||
rl.UnloadImage(logo_image)
|
||||
|
||||
x = rl.GetRandomValue(0, WINDOW_WIDTH - logo_texture.width)
|
||||
y = rl.GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height)
|
||||
|
||||
dx = LOGO_SPEED * (-1 if rl.GetRandomValue(0, 1) else 1)
|
||||
dy = LOGO_SPEED * (-1 if rl.GetRandomValue(0, 1) else 1)
|
||||
|
||||
while not rl.WindowShouldClose():
|
||||
delta_time = rl.GetFrameTime()
|
||||
|
||||
x += dx * delta_time
|
||||
y += dy * delta_time
|
||||
|
||||
if x < 0 or (x + logo_texture.width) >= WINDOW_WIDTH - 1:
|
||||
dx *= -1
|
||||
x += dx * delta_time
|
||||
if y < 0 or (y + logo_texture.height) >= WINDOW_HEIGHT - 1:
|
||||
dy *= -1
|
||||
y += dy * delta_time
|
||||
|
||||
rl.BeginDrawing()
|
||||
|
||||
rl.ClearBackground(BLACK)
|
||||
rl.DrawTextureV(logo_texture, Vector2(x=x, y=y), WHITE)
|
||||
|
||||
rl.EndDrawing()
|
||||
|
||||
rl.UnloadTexture(logo_texture)
|
||||
rl.CloseWindow()
|
||||
|
Before Width: | Height: | Size: 78 KiB After Width: | Height: | Size: 78 KiB |
2
languages/rust/Makefile
Normal file
@@ -0,0 +1,2 @@
|
||||
raylib_rust: main.rs
|
||||
rustc --edition 2021 main.rs -C link-args="-L ../raylib-5.5_linux_amd64/lib -l:libraylib.a -lm" -o raylib_rust
|
||||
17
languages/rust/README.md
Normal file
@@ -0,0 +1,17 @@
|
||||
<div align="center">
|
||||
<h1>Raylib in Rust</h1>
|
||||
<img src="./demo.gif" alt="Rust Raylib demo" />
|
||||
</div>
|
||||
|
||||
## Quick start
|
||||
|
||||
```sh
|
||||
$ make
|
||||
$ ./raylib_rust
|
||||
```
|
||||
|
||||
Complete command in [Makefile](./Makefile)
|
||||
|
||||
## Credits
|
||||
|
||||
- Logo: [Wikimedia](https://commons.wikimedia.org/wiki/File:Rust_programming_language_black_logo.svg) (tinted)
|
||||
BIN
languages/rust/demo.gif
Normal file
|
After Width: | Height: | Size: 155 KiB |
@@ -1,17 +1,20 @@
|
||||
use std::{
|
||||
ffi::{c_float, c_int, c_uchar, c_uint},
|
||||
ffi::{c_char, c_float, c_int, c_uchar, c_uint, c_void},
|
||||
time::{SystemTime, UNIX_EPOCH},
|
||||
};
|
||||
|
||||
extern "C" {
|
||||
fn InitWindow(width: c_int, height: c_int, title: *const u8);
|
||||
fn InitWindow(width: c_int, height: c_int, title: *const c_char);
|
||||
fn CloseWindow();
|
||||
|
||||
fn SetTargetFPS(fps: c_int);
|
||||
fn SetRandomSeed(seed: c_uint);
|
||||
fn GetRandomValue(min: c_int, max: c_int) -> c_int;
|
||||
|
||||
fn LoadTexture(file_name: *const u8) -> Texture2D;
|
||||
fn LoadImage(file_name: *const c_char) -> Image;
|
||||
fn ImageResize(image: *mut Image, new_width: c_int, new_height: c_int);
|
||||
fn LoadTextureFromImage(image: Image) -> Texture2D;
|
||||
fn UnloadImage(image: Image);
|
||||
fn UnloadTexture(texture: Texture2D);
|
||||
|
||||
fn WindowShouldClose() -> bool;
|
||||
@@ -19,16 +22,20 @@ extern "C" {
|
||||
|
||||
fn BeginDrawing();
|
||||
fn ClearBackground(color: Color);
|
||||
fn DrawTextureEx(
|
||||
texture: Texture2D,
|
||||
position: Vector2,
|
||||
rotation: c_float,
|
||||
scale: c_float,
|
||||
tint: Color,
|
||||
);
|
||||
fn DrawTextureV(texture: Texture2D, position: Vector2, tint: Color);
|
||||
fn EndDrawing();
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
#[repr(C)]
|
||||
struct Image {
|
||||
data: *mut c_void,
|
||||
width: c_int,
|
||||
height: c_int,
|
||||
mipmaps: c_int,
|
||||
format: c_int,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
#[repr(C)]
|
||||
struct Texture2D {
|
||||
@@ -55,7 +62,7 @@ struct Color {
|
||||
|
||||
const WINDOW_WIDTH: c_int = 800;
|
||||
const WINDOW_HEIGHT: c_int = 600;
|
||||
const LOGO_SCALE: f32 = 0.04;
|
||||
const LOGO_HEIGHT: c_int = 64;
|
||||
const LOGO_SPEED: f32 = 300.0;
|
||||
|
||||
const BLACK: Color = Color {
|
||||
@@ -73,7 +80,7 @@ const WHITE: Color = Color {
|
||||
|
||||
fn main() {
|
||||
unsafe {
|
||||
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in Rust".as_ptr());
|
||||
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, c"Raylib in Rust".as_ptr());
|
||||
SetTargetFPS(60);
|
||||
SetRandomSeed(
|
||||
SystemTime::now()
|
||||
@@ -82,13 +89,17 @@ fn main() {
|
||||
.as_secs() as u32,
|
||||
);
|
||||
|
||||
let logo_texture = LoadTexture("./rust_logo.png".as_ptr());
|
||||
let mut logo_image = LoadImage(c"./rust_logo.png".as_ptr());
|
||||
ImageResize(
|
||||
&mut logo_image,
|
||||
logo_image.width * LOGO_HEIGHT / logo_image.height,
|
||||
LOGO_HEIGHT,
|
||||
);
|
||||
let logo_texture = LoadTextureFromImage(logo_image);
|
||||
UnloadImage(logo_image);
|
||||
|
||||
let logo_width = (logo_texture.width as f32 * LOGO_SCALE) as i32;
|
||||
let logo_height = (logo_texture.height as f32 * LOGO_SCALE) as i32;
|
||||
|
||||
let mut x = GetRandomValue(0, WINDOW_WIDTH - logo_width) as f32;
|
||||
let mut y = GetRandomValue(0, WINDOW_HEIGHT - logo_height) as f32;
|
||||
let mut x = GetRandomValue(0, WINDOW_WIDTH - logo_texture.width) as f32;
|
||||
let mut y = GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height) as f32;
|
||||
|
||||
let mut dx = LOGO_SPEED * if GetRandomValue(0, 1) == 1 { -1.0 } else { 1.0 };
|
||||
let mut dy = LOGO_SPEED * if GetRandomValue(0, 1) == 1 { -1.0 } else { 1.0 };
|
||||
@@ -99,11 +110,11 @@ fn main() {
|
||||
x += dx * delta_time;
|
||||
y += dy * delta_time;
|
||||
|
||||
if x < 0.0 || x + logo_width as f32 >= WINDOW_WIDTH as f32 - 1.0 {
|
||||
if x < 0.0 || x + logo_texture.width as f32 >= WINDOW_WIDTH as f32 - 1.0 {
|
||||
dx *= -1.0;
|
||||
x += dx * delta_time;
|
||||
}
|
||||
if y < 0.0 || y + logo_height as f32 >= WINDOW_HEIGHT as f32 - 1.0 {
|
||||
if y < 0.0 || y + logo_texture.height as f32 >= WINDOW_HEIGHT as f32 - 1.0 {
|
||||
dy *= -1.0;
|
||||
y += dy * delta_time;
|
||||
}
|
||||
@@ -111,7 +122,7 @@ fn main() {
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(BLACK);
|
||||
DrawTextureEx(logo_texture, Vector2 { x, y }, 0.0, LOGO_SCALE, WHITE);
|
||||
DrawTextureV(logo_texture, Vector2 { x, y }, WHITE);
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
|
Before Width: | Height: | Size: 16 MiB After Width: | Height: | Size: 16 MiB |
2
languages/zig/Makefile
Normal file
@@ -0,0 +1,2 @@
|
||||
raylib_zig: main.zig
|
||||
zig build-exe main.zig -I../raylib-5.5_linux_amd64/include ../raylib-5.5_linux_amd64/lib/libraylib.a -lm -femit-bin=raylib_zig
|
||||
17
languages/zig/README.md
Normal file
@@ -0,0 +1,17 @@
|
||||
<div align="center">
|
||||
<h1>Raylib in Zig</h1>
|
||||
<img src="./demo.gif" alt="Zig Raylib demo" />
|
||||
</div>
|
||||
|
||||
## Quick start
|
||||
|
||||
```sh
|
||||
$ make
|
||||
$ ./raylib_zig
|
||||
```
|
||||
|
||||
Complete command in [Makefile](./Makefile)
|
||||
|
||||
## Credits
|
||||
|
||||
- Logo: [Wikimedia](https://commons.wikimedia.org/wiki/File:Zig-logomark-2024.svg)
|
||||
BIN
languages/zig/demo.gif
Normal file
|
After Width: | Height: | Size: 106 KiB |
53
languages/zig/main.zig
Normal file
@@ -0,0 +1,53 @@
|
||||
const std = @import("std");
|
||||
const rl = @cImport({
|
||||
@cInclude("raylib.h");
|
||||
});
|
||||
|
||||
const WINDOW_WIDTH = 800;
|
||||
const WINDOW_HEIGHT = 600;
|
||||
const LOGO_HEIGHT = 64;
|
||||
const LOGO_SPEED: f32 = 300;
|
||||
|
||||
const BLACK = rl.Color{ .r = 0, .g = 0, .b = 0, .a = 255 };
|
||||
const WHITE = rl.Color{ .r = 255, .g = 255, .b = 255, .a = 255 };
|
||||
|
||||
pub fn main() void {
|
||||
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in Zig");
|
||||
rl.SetTargetFPS(60);
|
||||
rl.SetRandomSeed(@intCast(std.time.timestamp()));
|
||||
|
||||
var logo_image = rl.LoadImage("./zig_logo.png");
|
||||
rl.ImageResize(&logo_image, @divTrunc(logo_image.width * LOGO_HEIGHT, logo_image.height), LOGO_HEIGHT);
|
||||
const logo_texture = rl.LoadTextureFromImage(logo_image);
|
||||
rl.UnloadImage(logo_image);
|
||||
|
||||
var x: f32 = @floatFromInt(rl.GetRandomValue(0, WINDOW_WIDTH - logo_texture.width));
|
||||
var y: f32 = @floatFromInt(rl.GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height));
|
||||
|
||||
var dx: f32 = if (rl.GetRandomValue(0, 1) == 1) -LOGO_SPEED else LOGO_SPEED;
|
||||
var dy: f32 = if (rl.GetRandomValue(0, 1) == 1) -LOGO_SPEED else LOGO_SPEED;
|
||||
|
||||
while (!rl.WindowShouldClose()) {
|
||||
const delta_time = rl.GetFrameTime();
|
||||
|
||||
x += dx * delta_time;
|
||||
y += dy * delta_time;
|
||||
|
||||
if (x < 0 or x + @as(f32, @floatFromInt(logo_texture.width)) >= WINDOW_WIDTH - 1) {
|
||||
dx *= -1;
|
||||
x += dx * delta_time;
|
||||
}
|
||||
if (y < 0 or y + @as(f32, @floatFromInt(logo_texture.height)) >= WINDOW_HEIGHT - 1) {
|
||||
dy *= -1;
|
||||
y += dy * delta_time;
|
||||
}
|
||||
|
||||
rl.BeginDrawing();
|
||||
rl.ClearBackground(BLACK);
|
||||
rl.DrawTextureV(logo_texture, rl.Vector2{ .x = x, .y = y }, WHITE);
|
||||
rl.EndDrawing();
|
||||
}
|
||||
|
||||
rl.UnloadTexture(logo_texture);
|
||||
rl.CloseWindow();
|
||||
}
|
||||
BIN
languages/zig/zig_logo.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
@@ -1,7 +0,0 @@
|
||||
# Raylib in Python
|
||||
|
||||
## Quick start
|
||||
|
||||
```sh
|
||||
$ python ./main.py
|
||||
```
|
||||
@@ -1,76 +0,0 @@
|
||||
from ctypes import *
|
||||
from time import time
|
||||
|
||||
rl = CDLL("../_raylib-5.5_linux_amd64/lib/libraylib.so")
|
||||
|
||||
class Texture2D(Structure):
|
||||
_fields_ = [
|
||||
("id", c_uint),
|
||||
("width", c_int),
|
||||
("height", c_int),
|
||||
("mipmaps", c_int),
|
||||
("format", c_int),
|
||||
]
|
||||
|
||||
class Vector2(Structure):
|
||||
_fields_ = [
|
||||
("x", c_float),
|
||||
("y", c_float),
|
||||
]
|
||||
|
||||
class Color(Structure):
|
||||
_fields_ = [
|
||||
("r", c_ubyte),
|
||||
("g", c_ubyte),
|
||||
("b", c_ubyte),
|
||||
("a", c_ubyte),
|
||||
]
|
||||
|
||||
rl.LoadTexture.restype = Texture2D
|
||||
rl.GetFrameTime.restype = c_float
|
||||
|
||||
WINDOW_WIDTH = 800
|
||||
WINDOW_HEIGHT = 600
|
||||
LOGO_SCALE = 0.04
|
||||
LOGO_SPEED = 300
|
||||
BLACK = Color(r=0,g=0,b=0,a=255)
|
||||
WHITE = Color(r=255,g=255,b=255,a=255)
|
||||
|
||||
|
||||
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in Python")
|
||||
rl.SetTargetFPS(60)
|
||||
rl.SetRandomSeed(int(time()))
|
||||
|
||||
logo_texture: Texture2D = rl.LoadTexture(b"./python_logo.png")
|
||||
|
||||
logo_width = int(logo_texture.width * LOGO_SCALE)
|
||||
logo_height = int(logo_texture.height * LOGO_SCALE)
|
||||
|
||||
x = rl.GetRandomValue(0, WINDOW_WIDTH - logo_width)
|
||||
y = rl.GetRandomValue(0, WINDOW_HEIGHT - logo_height)
|
||||
|
||||
dx = LOGO_SPEED * (-1 if rl.GetRandomValue(0, 1) else 1)
|
||||
dy = LOGO_SPEED * (-1 if rl.GetRandomValue(0, 1) else 1)
|
||||
|
||||
while not rl.WindowShouldClose():
|
||||
delta_time = rl.GetFrameTime()
|
||||
|
||||
x += dx * delta_time
|
||||
y += dy * delta_time
|
||||
|
||||
if x < 0 or (x + logo_width) >= WINDOW_WIDTH - 1:
|
||||
dx *= -1
|
||||
x += dx * delta_time
|
||||
if y < 0 or (y + logo_height) >= WINDOW_HEIGHT - 1:
|
||||
dy *= -1
|
||||
y += dy * delta_time
|
||||
|
||||
rl.BeginDrawing()
|
||||
|
||||
rl.ClearBackground(BLACK)
|
||||
rl.DrawTextureEx(logo_texture, Vector2(x=x, y=y), c_float(0), c_float(LOGO_SCALE), WHITE)
|
||||
|
||||
rl.EndDrawing()
|
||||
|
||||
rl.UnloadTexture(logo_texture)
|
||||
rl.CloseWindow()
|
||||
@@ -1,2 +0,0 @@
|
||||
raylib_rust: main.rs
|
||||
rustc main.rs -C link-args="-L ../_raylib-5.5_linux_amd64/lib -l:libraylib.a -lm" -o raylib_rust
|
||||
@@ -1,8 +0,0 @@
|
||||
# Raylib in Rust
|
||||
|
||||
## Quick start
|
||||
|
||||
```sh
|
||||
$ make
|
||||
$ ./raylib_rust
|
||||
```
|
||||
132
tools/demo_gen.c
Normal file
@@ -0,0 +1,132 @@
|
||||
#include <raylib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <glob.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#define WINDOW_WIDTH 800
|
||||
#define WINDOW_HEIGHT 600
|
||||
#define LOGO_HEIGHT 64
|
||||
#define LOGO_SPEED 300.0f
|
||||
#define GIF_FPS 20
|
||||
|
||||
static unsigned int hash_str(const char *s) {
|
||||
unsigned int h = 5381;
|
||||
while (*s) h = h * 33 ^ (unsigned char)*s++;
|
||||
return h;
|
||||
}
|
||||
|
||||
static void generate_gif(const char *output_gif, const char **logo_paths, int logo_count, float switch_secs, int duration_secs) {
|
||||
if (FileExists(output_gif)) {
|
||||
TraceLog(LOG_INFO, "Skipping %s (already exists)", output_gif);
|
||||
return;
|
||||
}
|
||||
|
||||
TraceLog(LOG_INFO, "Generating %s...", output_gif);
|
||||
|
||||
char tmpdir[] = "/tmp/demo_gen_XXXXXX";
|
||||
if (!mkdtemp(tmpdir)) {
|
||||
perror("mkdtemp");
|
||||
return;
|
||||
}
|
||||
|
||||
Texture2D *textures = (Texture2D *)malloc(logo_count * sizeof(Texture2D));
|
||||
for (int i = 0; i < logo_count; i++) {
|
||||
Image img = LoadImage(logo_paths[i]);
|
||||
ImageResize(&img, img.width * LOGO_HEIGHT / img.height, LOGO_HEIGHT);
|
||||
textures[i] = LoadTextureFromImage(img);
|
||||
UnloadImage(img);
|
||||
}
|
||||
|
||||
RenderTexture2D target = LoadRenderTexture(WINDOW_WIDTH, WINDOW_HEIGHT);
|
||||
|
||||
SetRandomSeed(hash_str(output_gif));
|
||||
|
||||
int cur_logo = 0;
|
||||
float x = GetRandomValue(0, WINDOW_WIDTH - textures[cur_logo].width);
|
||||
float y = GetRandomValue(0, WINDOW_HEIGHT - textures[cur_logo].height);
|
||||
float vx = LOGO_SPEED * (GetRandomValue(0, 1) ? 1.0f : -1.0f);
|
||||
float vy = LOGO_SPEED * (GetRandomValue(0, 1) ? 1.0f : -1.0f);
|
||||
|
||||
int total_frames = duration_secs * GIF_FPS;
|
||||
float frame_dt = 1.0f / GIF_FPS;
|
||||
float logo_timer = 0.0f;
|
||||
|
||||
for (int f = 0; f < total_frames; f++) {
|
||||
Texture2D tex = textures[cur_logo];
|
||||
|
||||
x += vx * frame_dt;
|
||||
y += vy * frame_dt;
|
||||
|
||||
if (x < 0 || x + tex.width >= WINDOW_WIDTH) {
|
||||
vx *= -1.0f;
|
||||
x += vx * frame_dt;
|
||||
}
|
||||
if (y < 0 || y + tex.height >= WINDOW_HEIGHT) {
|
||||
vy *= -1.0f;
|
||||
y += vy * frame_dt;
|
||||
}
|
||||
|
||||
logo_timer += frame_dt;
|
||||
if (logo_timer >= switch_secs) {
|
||||
logo_timer = 0.0f;
|
||||
cur_logo = (cur_logo + 1) % logo_count;
|
||||
}
|
||||
|
||||
BeginTextureMode(target);
|
||||
ClearBackground(BLACK);
|
||||
DrawTextureV(tex, (Vector2){x, y}, WHITE);
|
||||
EndTextureMode();
|
||||
|
||||
Image frame_img = LoadImageFromTexture(target.texture);
|
||||
ImageFlipVertical(&frame_img);
|
||||
|
||||
ExportImage(frame_img, TextFormat("%s/frame_%04d.png", tmpdir, f));
|
||||
UnloadImage(frame_img);
|
||||
|
||||
TraceLog(LOG_INFO, " frame %d/%d", f + 1, total_frames);
|
||||
}
|
||||
|
||||
UnloadRenderTexture(target);
|
||||
for (int i = 0; i < logo_count; i++) UnloadTexture(textures[i]);
|
||||
free(textures);
|
||||
|
||||
if (system(TextFormat(
|
||||
"ffmpeg -y -framerate %d -i '%s/frame_%%04d.png' "
|
||||
"-vf 'fps=%d,split[s0][s1];[s0]palettegen[p];[s1][p]paletteuse' "
|
||||
"'%s' 2>/dev/null",
|
||||
GIF_FPS, tmpdir, GIF_FPS, output_gif)) != 0)
|
||||
TraceLog(LOG_ERROR, "ffmpeg failed for %s", output_gif);
|
||||
|
||||
system(TextFormat("rm -rf '%s'", tmpdir));
|
||||
}
|
||||
|
||||
int main(void) {
|
||||
SetConfigFlags(FLAG_WINDOW_HIDDEN);
|
||||
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "demo_gen");
|
||||
|
||||
glob_t gl;
|
||||
if (glob("languages/*/*_logo.png", 0, NULL, &gl) != 0) {
|
||||
TraceLog(LOG_ERROR, "No logos found. Run from project root.");
|
||||
CloseWindow();
|
||||
return 1;
|
||||
}
|
||||
|
||||
mkdir("docs", 0755);
|
||||
|
||||
// generate docs/demo.gif (cycles all logos)
|
||||
generate_gif("docs/demo.gif", (const char **)gl.gl_pathv, (int)gl.gl_pathc, 1.0f, (int)gl.gl_pathc);
|
||||
|
||||
// generate languages/**/demo.gif
|
||||
for (size_t i = 0; i < gl.gl_pathc; i++) {
|
||||
const char *path = gl.gl_pathv[i];
|
||||
char *output_path = strdup(TextFormat("%s/demo.gif", GetDirectoryPath(path)));
|
||||
generate_gif(output_path, &path, 1, 9999.0f, 4);
|
||||
free(output_path);
|
||||
}
|
||||
|
||||
CloseWindow();
|
||||
globfree(&gl);
|
||||
return 0;
|
||||
}
|
||||