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6b1ce83aba
| Author | SHA1 | Date | |
|---|---|---|---|
| 6b1ce83aba | |||
| f906676b21 | |||
| d55b1486d6 | |||
| 4a4a630eaf | |||
| 54f2fc9bd4 | |||
| 96a26cea5c |
@@ -1,4 +1,6 @@
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# raylib speedruns
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# raylib speedruns
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Bouncing logos in different programming languages.
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Bouncing logos in different programming languages.
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Get raylib at https://github.com/raysan5/raylib. Idea stolen from https://tsoding.github.io.
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Get raylib at https://github.com/raysan5/raylib. Idea stolen from https://tsoding.github.io.
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All projects are build using `make`, so all commands you need are inside `Makefile`s.
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6
ada/Makefile
Normal file
6
ada/Makefile
Normal file
@@ -0,0 +1,6 @@
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raylib_ada: main.adb
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gnatmake main.adb -o raylib_ada \
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-I../_raylib-5.5_linux_amd64/include \
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-largs ../_raylib-5.5_linux_amd64/lib/libraylib.a \
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-lm
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rm -f main.ali main.o
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BIN
ada/ada_logo.png
Normal file
BIN
ada/ada_logo.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 70 KiB |
147
ada/main.adb
Normal file
147
ada/main.adb
Normal file
@@ -0,0 +1,147 @@
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with Interfaces.C; use Interfaces.C;
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with Interfaces.C.Strings; use Interfaces.C.Strings;
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with Ada.Calendar;
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with System;
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procedure Main is
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WINDOW_WIDTH : constant := 800;
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WINDOW_HEIGHT : constant := 600;
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LOGO_HEIGHT : constant := 64;
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LOGO_SPEED : constant float := 300.0;
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type Unsigned_Char is mod 2 ** 8;
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for Unsigned_Char'Size use 8;
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type Color is record
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R, G, B, A : Unsigned_Char;
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end record;
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pragma Convention (C_Pass_By_Copy, Color);
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type Vector2 is record
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X, Y : float;
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end record;
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pragma Convention (C_Pass_By_Copy, Vector2);
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type Image is record
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Data : System.Address;
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Width : int;
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Height : int;
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Mipmaps : int;
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Format : int;
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end record;
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pragma Convention (C_Pass_By_Copy, Image);
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type Texture2D is record
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Id : unsigned;
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Width : int;
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Height : int;
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Mipmaps : int;
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Format : int;
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end record;
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pragma Convention (C_Pass_By_Copy, Texture2D);
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BLACK : constant Color := (R => 0, G => 0, B => 0, A => 255);
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WHITE : constant Color := (R => 255, G => 255, B => 255, A => 255);
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procedure Init_Window (Width : int; Height : int; Title : chars_ptr);
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pragma Import (C, Init_Window, "InitWindow");
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procedure Set_Target_FPS (Fps : int);
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pragma Import (C, Set_Target_FPS, "SetTargetFPS");
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procedure Set_Random_Seed (Seed : unsigned);
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pragma Import (C, Set_Random_Seed, "SetRandomSeed");
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function Load_Image (File_Name : chars_ptr) return Image;
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pragma Import (C, Load_Image, "LoadImage");
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procedure Image_Resize (Img : access Image; New_Width : int; New_Height : int);
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pragma Import (C, Image_Resize, "ImageResize");
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function Load_Texture_From_Image (Img : Image) return Texture2D;
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pragma Import (C, Load_Texture_From_Image, "LoadTextureFromImage");
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procedure Unload_Image (Img : Image);
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pragma Import (C, Unload_Image, "UnloadImage");
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function Get_Random_Value (Min : int; Max : int) return int;
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pragma Import (C, Get_Random_Value, "GetRandomValue");
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function Window_Should_Close return int;
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pragma Import (C, Window_Should_Close, "WindowShouldClose");
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function Get_Frame_Time return float;
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pragma Import (C, Get_Frame_Time, "GetFrameTime");
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procedure Begin_Drawing;
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pragma Import (C, Begin_Drawing, "BeginDrawing");
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procedure End_Drawing;
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pragma Import (C, End_Drawing, "EndDrawing");
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procedure Clear_Background (C : Color);
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pragma Import (C, Clear_Background, "ClearBackground");
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procedure Draw_Texture_V (Tex : Texture2D; Pos : Vector2; Tint : Color);
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pragma Import (C, Draw_Texture_V, "DrawTextureV");
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procedure Unload_Texture (Tex : Texture2D);
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pragma Import (C, Unload_Texture, "UnloadTexture");
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procedure Close_Window;
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pragma Import (C, Close_Window, "CloseWindow");
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use type System.Address;
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Logo_Image : aliased Image;
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Logo_Texture : Texture2D;
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X, Y : float;
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Dx, Dy : float;
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Delta_Time : float;
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Seed : unsigned;
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begin
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Init_Window (WINDOW_WIDTH, WINDOW_HEIGHT, New_String ("Raylib in Ada"));
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Set_Target_FPS (60);
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Seed := unsigned (Ada.Calendar.Seconds (Ada.Calendar.Clock));
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Set_Random_Seed (Seed);
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Logo_Image := Load_Image (New_String ("./ada_logo.png"));
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Image_Resize (Logo_Image'Access,
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Logo_Image.Width * LOGO_HEIGHT / Logo_Image.Height,
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LOGO_HEIGHT);
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Logo_Texture := Load_Texture_From_Image (Logo_Image);
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Unload_Image (Logo_Image);
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X := float (Get_Random_Value (0, WINDOW_WIDTH - Logo_Texture.Width));
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Y := float (Get_Random_Value (0, WINDOW_HEIGHT - Logo_Texture.Height));
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Dx := (if Get_Random_Value (0, 1) = 1 then -LOGO_SPEED else LOGO_SPEED);
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Dy := (if Get_Random_Value (0, 1) = 1 then -LOGO_SPEED else LOGO_SPEED);
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while Window_Should_Close = 0 loop
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Delta_Time := Get_Frame_Time;
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X := X + Dx * Delta_Time;
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Y := Y + Dy * Delta_Time;
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if X < 0.0 or else X + float (Logo_Texture.Width) >= float (WINDOW_WIDTH) - 1.0 then
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Dx := -Dx;
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X := X + Dx * Delta_Time;
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end if;
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if Y < 0.0 or else Y + float (Logo_Texture.Height) >= float (WINDOW_HEIGHT) - 1.0 then
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Dy := -Dy;
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Y := Y + Dy * Delta_Time;
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end if;
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Begin_Drawing;
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Clear_Background (BLACK);
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Draw_Texture_V (Logo_Texture, (X => X, Y => Y), WHITE);
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End_Drawing;
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end loop;
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Unload_Texture (Logo_Texture);
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Close_Window;
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end Main;
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20
c/main.c
20
c/main.c
@@ -4,7 +4,7 @@
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#define WINDOW_WIDTH 800
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#define WINDOW_WIDTH 800
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#define WINDOW_HEIGHT 600
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#define WINDOW_HEIGHT 600
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#define LOGO_SCALE 0.04f
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#define LOGO_HEIGHT 64
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#define LOGO_SPEED 300
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#define LOGO_SPEED 300
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int main()
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int main()
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@@ -13,13 +13,13 @@ int main()
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SetTargetFPS(60);
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SetTargetFPS(60);
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SetRandomSeed(time(NULL));
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SetRandomSeed(time(NULL));
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Texture2D logo_texture = LoadTexture("./c_logo.png");
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Image logo_image = LoadImage("./c_logo.png");
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ImageResize(&logo_image, logo_image.width * LOGO_HEIGHT / logo_image.height, LOGO_HEIGHT);
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Texture2D logo_texture = LoadTextureFromImage(logo_image);
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UnloadImage(logo_image);
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float logo_width = logo_texture.width * LOGO_SCALE;
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float x = GetRandomValue(0, WINDOW_WIDTH - logo_texture.width);
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float logo_height = logo_texture.height * LOGO_SCALE;
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float y = GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height);
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float x = GetRandomValue(0, WINDOW_WIDTH - logo_width);
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float y = GetRandomValue(0, WINDOW_HEIGHT - logo_height);
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float dx = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1);
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float dx = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1);
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float dy = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1);
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float dy = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1);
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@@ -31,12 +31,12 @@ int main()
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x += dx * delta_time;
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x += dx * delta_time;
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y += dy * delta_time;
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y += dy * delta_time;
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if (x < 0 || (x + logo_width) >= WINDOW_WIDTH - 1)
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if (x < 0 || (x + logo_texture.width) >= WINDOW_WIDTH - 1)
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{
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{
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dx *= -1;
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dx *= -1;
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x += dx * delta_time;
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x += dx * delta_time;
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}
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}
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if (y < 0 || (y + logo_height) >= WINDOW_HEIGHT - 1)
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if (y < 0 || (y + logo_texture.height) >= WINDOW_HEIGHT - 1)
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{
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{
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dy *= -1;
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dy *= -1;
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y += dy * delta_time;
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y += dy * delta_time;
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@@ -45,7 +45,7 @@ int main()
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BeginDrawing();
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BeginDrawing();
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ClearBackground(BLACK);
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ClearBackground(BLACK);
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DrawTextureEx(logo_texture, (Vector2){x, y}, 0, LOGO_SCALE, WHITE);
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DrawTextureV(logo_texture, (Vector2){x, y}, WHITE);
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EndDrawing();
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EndDrawing();
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}
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}
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@@ -1,7 +1,18 @@
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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static class Program
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static class Program
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{
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{
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[StructLayout(LayoutKind.Sequential)]
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struct Image
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{
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public IntPtr data;
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public int width;
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public int height;
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public int mipmaps;
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public int format;
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}
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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struct Texture2D
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struct Texture2D
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{
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{
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@@ -31,14 +42,16 @@ static class Program
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private const string RAYLIB = "../_raylib-5.5_linux_amd64/lib/libraylib.so";
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private const string RAYLIB = "../_raylib-5.5_linux_amd64/lib/libraylib.so";
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[DllImport(RAYLIB)] private static extern void InitWindow(int width, int height, string title);
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[DllImport(RAYLIB)] private static extern void InitWindow(int width, int height, string title);
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[DllImport(RAYLIB)] private static extern void CloseWindow();
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[DllImport(RAYLIB)] private static extern void CloseWindow();
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[DllImport(RAYLIB)] private static extern void SetTargetFPS(int fps);
|
[DllImport(RAYLIB)] private static extern void SetTargetFPS(int fps);
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[DllImport(RAYLIB)] private static extern void SetRandomSeed(uint seed);
|
[DllImport(RAYLIB)] private static extern void SetRandomSeed(uint seed);
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[DllImport(RAYLIB)] private static extern int GetRandomValue(int min, int max);
|
[DllImport(RAYLIB)] private static extern int GetRandomValue(int min, int max);
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|
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[DllImport(RAYLIB)] private static extern Texture2D LoadTexture(string file_name);
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[DllImport(RAYLIB)] private static extern Image LoadImage(string file_name);
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[DllImport(RAYLIB)] private static extern void ImageResize(ref Image image, int new_width, int new_height);
|
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[DllImport(RAYLIB)] private static extern Texture2D LoadTextureFromImage(Image image);
|
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|
[DllImport(RAYLIB)] private static extern void UnloadImage(Image image);
|
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[DllImport(RAYLIB)] private static extern void UnloadTexture(Texture2D texture);
|
[DllImport(RAYLIB)] private static extern void UnloadTexture(Texture2D texture);
|
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|
|
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[DllImport(RAYLIB)] private static extern bool WindowShouldClose();
|
[DllImport(RAYLIB)] private static extern bool WindowShouldClose();
|
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@@ -46,12 +59,12 @@ static class Program
|
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|
|
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[DllImport(RAYLIB)] private static extern void BeginDrawing();
|
[DllImport(RAYLIB)] private static extern void BeginDrawing();
|
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[DllImport(RAYLIB)] private static extern void ClearBackground(Color color);
|
[DllImport(RAYLIB)] private static extern void ClearBackground(Color color);
|
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[DllImport(RAYLIB)] private static extern void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);
|
[DllImport(RAYLIB)] private static extern void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
|
||||||
[DllImport(RAYLIB)] private static extern void EndDrawing();
|
[DllImport(RAYLIB)] private static extern void EndDrawing();
|
||||||
|
|
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private const int WINDOW_WIDTH = 800;
|
private const int WINDOW_WIDTH = 800;
|
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private const int WINDOW_HEIGHT = 600;
|
private const int WINDOW_HEIGHT = 600;
|
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private const float LOGO_SCALE = 0.05f;
|
private const int LOGO_HEIGHT = 64;
|
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private const float LOGO_SPEED = 300;
|
private const float LOGO_SPEED = 300;
|
||||||
|
|
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private static Color BLACK = new Color() { r = 0, g = 0, b = 0, a = 255 };
|
private static Color BLACK = new Color() { r = 0, g = 0, b = 0, a = 255 };
|
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@@ -62,13 +75,13 @@ static class Program
|
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InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in C#");
|
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in C#");
|
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SetTargetFPS(60);
|
SetTargetFPS(60);
|
||||||
|
|
||||||
Texture2D logo_texture = LoadTexture("./csharp_logo.png");
|
Image logo_image = LoadImage("./csharp_logo.png");
|
||||||
|
ImageResize(ref logo_image, logo_image.width * LOGO_HEIGHT / logo_image.height, LOGO_HEIGHT);
|
||||||
|
Texture2D logo_texture = LoadTextureFromImage(logo_image);
|
||||||
|
UnloadImage(logo_image);
|
||||||
|
|
||||||
int logo_width = (int)(logo_texture.width * LOGO_SCALE);
|
float x = GetRandomValue(0, WINDOW_WIDTH - logo_texture.width);
|
||||||
int logo_height = (int)(logo_texture.height * LOGO_SCALE);
|
float y = GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height);
|
||||||
|
|
||||||
float x = GetRandomValue(0, WINDOW_WIDTH - logo_width);
|
|
||||||
float y = GetRandomValue(0, WINDOW_HEIGHT - logo_height);
|
|
||||||
|
|
||||||
float dx = LOGO_SPEED * (GetRandomValue(0, 1) == 1 ? -1 : 1);
|
float dx = LOGO_SPEED * (GetRandomValue(0, 1) == 1 ? -1 : 1);
|
||||||
float dy = LOGO_SPEED * (GetRandomValue(0, 1) == 1 ? -1 : 1);
|
float dy = LOGO_SPEED * (GetRandomValue(0, 1) == 1 ? -1 : 1);
|
||||||
@@ -80,12 +93,12 @@ static class Program
|
|||||||
x += dx * delta_time;
|
x += dx * delta_time;
|
||||||
y += dy * delta_time;
|
y += dy * delta_time;
|
||||||
|
|
||||||
if (x < 0 || (x + logo_width) >= WINDOW_WIDTH - 1)
|
if (x < 0 || (x + logo_texture.width) >= WINDOW_WIDTH - 1)
|
||||||
{
|
{
|
||||||
dx *= -1;
|
dx *= -1;
|
||||||
x += dx * delta_time;
|
x += dx * delta_time;
|
||||||
}
|
}
|
||||||
if (y < 0 || (y + logo_height) >= WINDOW_HEIGHT - 1)
|
if (y < 0 || (y + logo_texture.height) >= WINDOW_HEIGHT - 1)
|
||||||
{
|
{
|
||||||
dy *= -1;
|
dy *= -1;
|
||||||
y += dy * delta_time;
|
y += dy * delta_time;
|
||||||
@@ -94,7 +107,7 @@ static class Program
|
|||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
|
|
||||||
ClearBackground(BLACK);
|
ClearBackground(BLACK);
|
||||||
DrawTextureEx(logo_texture, new Vector2() { x = x, y = y }, 0, LOGO_SCALE, WHITE);
|
DrawTextureV(logo_texture, new Vector2() { x = x, y = y }, WHITE);
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
}
|
}
|
||||||
@@ -102,4 +115,4 @@ static class Program
|
|||||||
UnloadTexture(logo_texture);
|
UnloadTexture(logo_texture);
|
||||||
CloseWindow();
|
CloseWindow();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
39
d/main.d
39
d/main.d
@@ -1,6 +1,14 @@
|
|||||||
import std.stdio;
|
import std.stdio;
|
||||||
import std.datetime;
|
import std.datetime;
|
||||||
|
|
||||||
|
struct Image {
|
||||||
|
void* data;
|
||||||
|
int width;
|
||||||
|
int height;
|
||||||
|
int mipmaps;
|
||||||
|
int format;
|
||||||
|
}
|
||||||
|
|
||||||
struct Texture2D {
|
struct Texture2D {
|
||||||
uint id;
|
uint id;
|
||||||
int width;
|
int width;
|
||||||
@@ -29,7 +37,10 @@ extern(C):
|
|||||||
void SetRandomSeed(uint seed);
|
void SetRandomSeed(uint seed);
|
||||||
int GetRandomValue(int min, int max);
|
int GetRandomValue(int min, int max);
|
||||||
|
|
||||||
Texture2D LoadTexture(const char* file_name);
|
Image LoadImage(const char* file_name);
|
||||||
|
void ImageResize(Image* image, int new_width, int new_height);
|
||||||
|
Texture2D LoadTextureFromImage(Image image);
|
||||||
|
void UnloadImage(Image image);
|
||||||
void UnloadTexture(Texture2D texture);
|
void UnloadTexture(Texture2D texture);
|
||||||
|
|
||||||
bool WindowShouldClose();
|
bool WindowShouldClose();
|
||||||
@@ -37,29 +48,29 @@ extern(C):
|
|||||||
|
|
||||||
void BeginDrawing();
|
void BeginDrawing();
|
||||||
void ClearBackground(Color color);
|
void ClearBackground(Color color);
|
||||||
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);
|
void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
|
||||||
void EndDrawing();
|
void EndDrawing();
|
||||||
|
|
||||||
const int WINDOW_WIDTH = 800;
|
const int WINDOW_WIDTH = 800;
|
||||||
const int WINDOW_HEIGHT = 600;
|
const int WINDOW_HEIGHT = 600;
|
||||||
const float LOGO_SCALE = 0.1f;
|
const int LOGO_HEIGHT = 64;
|
||||||
const float LOGO_SPEED = 300;
|
const float LOGO_SPEED = 300;
|
||||||
|
|
||||||
const Color BLACK = Color(0, 0, 0, 255);
|
const Color BLACK = Color(0, 0, 0, 255);
|
||||||
const Color WHITE = Color(255, 255, 255, 255);
|
const Color WHITE = Color(255, 255, 255, 255);
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
InitWindow(800, 600, "Raylib in D");
|
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in D");
|
||||||
SetTargetFPS(60);
|
SetTargetFPS(60);
|
||||||
SetRandomSeed(cast(uint)Clock.currStdTime());
|
SetRandomSeed(cast(uint)Clock.currStdTime());
|
||||||
|
|
||||||
Texture2D logo_texture = LoadTexture("./d_logo.png");
|
Image logo_image = LoadImage("./d_logo.png");
|
||||||
|
ImageResize(&logo_image, logo_image.width * LOGO_HEIGHT / logo_image.height, LOGO_HEIGHT);
|
||||||
|
Texture2D logo_texture = LoadTextureFromImage(logo_image);
|
||||||
|
UnloadImage(logo_image);
|
||||||
|
|
||||||
int logo_width = cast(int)(logo_texture.width * LOGO_SCALE);
|
float x = GetRandomValue(0, WINDOW_WIDTH - logo_texture.width);
|
||||||
int logo_height = cast(int)(logo_texture.height * LOGO_SCALE);
|
float y = GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height);
|
||||||
|
|
||||||
float x = GetRandomValue(0, WINDOW_WIDTH - logo_width);
|
|
||||||
float y = GetRandomValue(0, WINDOW_HEIGHT - logo_height);
|
|
||||||
|
|
||||||
float dx = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1);
|
float dx = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1);
|
||||||
float dy = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1);
|
float dy = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1);
|
||||||
@@ -70,12 +81,12 @@ void main() {
|
|||||||
x += dx * delta_time;
|
x += dx * delta_time;
|
||||||
y += dy * delta_time;
|
y += dy * delta_time;
|
||||||
|
|
||||||
if (x < 0 || (x + logo_width) >= WINDOW_WIDTH - 1)
|
if (x < 0 || (x + logo_texture.width) >= WINDOW_WIDTH - 1)
|
||||||
{
|
{
|
||||||
dx *= -1;
|
dx *= -1;
|
||||||
x += dx * delta_time;
|
x += dx * delta_time;
|
||||||
}
|
}
|
||||||
if (y < 0 || (y + logo_height) >= WINDOW_HEIGHT - 1)
|
if (y < 0 || (y + logo_texture.height) >= WINDOW_HEIGHT - 1)
|
||||||
{
|
{
|
||||||
dy *= -1;
|
dy *= -1;
|
||||||
y += dy * delta_time;
|
y += dy * delta_time;
|
||||||
@@ -84,11 +95,11 @@ void main() {
|
|||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
|
|
||||||
ClearBackground(BLACK);
|
ClearBackground(BLACK);
|
||||||
DrawTextureEx(logo_texture, Vector2(x, y), 0, LOGO_SCALE, WHITE);
|
DrawTextureV(logo_texture, Vector2(x, y), WHITE);
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
}
|
}
|
||||||
|
|
||||||
UnloadTexture(logo_texture);
|
UnloadTexture(logo_texture);
|
||||||
CloseWindow();
|
CloseWindow();
|
||||||
}
|
}
|
||||||
|
|||||||
2
go/Makefile
Normal file
2
go/Makefile
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
raylib_go: main.go
|
||||||
|
go build -o raylib_go main.go
|
||||||
8
go/README.md
Normal file
8
go/README.md
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
# Raylib in Go
|
||||||
|
|
||||||
|
## Quick start
|
||||||
|
|
||||||
|
```sh
|
||||||
|
$ make
|
||||||
|
$ ./raylib_go
|
||||||
|
```
|
||||||
BIN
go/go_logo.png
Normal file
BIN
go/go_logo.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.0 MiB |
66
go/main.go
Normal file
66
go/main.go
Normal file
@@ -0,0 +1,66 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
/*
|
||||||
|
#cgo CFLAGS: -I../_raylib-5.5_linux_amd64/include
|
||||||
|
#cgo LDFLAGS: -L../_raylib-5.5_linux_amd64/lib -l:libraylib.a -lm
|
||||||
|
#include <raylib.h>
|
||||||
|
*/
|
||||||
|
import "C"
|
||||||
|
import "time"
|
||||||
|
|
||||||
|
const (
|
||||||
|
windowWidth = 800
|
||||||
|
windowHeight = 600
|
||||||
|
logoHeight = 64
|
||||||
|
logoSpeed = 300.0
|
||||||
|
)
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
C.InitWindow(windowWidth, windowHeight, C.CString("Raylib in Go"))
|
||||||
|
C.SetTargetFPS(60)
|
||||||
|
C.SetRandomSeed(C.uint(time.Now().Unix()))
|
||||||
|
|
||||||
|
logoImage := C.LoadImage(C.CString("./go_logo.png"))
|
||||||
|
C.ImageResize(&logoImage, logoImage.width*logoHeight/logoImage.height, logoHeight)
|
||||||
|
logoTexture := C.LoadTextureFromImage(logoImage)
|
||||||
|
C.UnloadImage(logoImage)
|
||||||
|
|
||||||
|
x := float32(C.GetRandomValue(0, windowWidth-C.int(logoTexture.width)))
|
||||||
|
y := float32(C.GetRandomValue(0, windowHeight-C.int(logoTexture.height)))
|
||||||
|
|
||||||
|
dx := float32(logoSpeed)
|
||||||
|
if C.GetRandomValue(0, 1) == 1 {
|
||||||
|
dx = -dx
|
||||||
|
}
|
||||||
|
dy := float32(logoSpeed)
|
||||||
|
if C.GetRandomValue(0, 1) == 1 {
|
||||||
|
dy = -dy
|
||||||
|
}
|
||||||
|
|
||||||
|
black := C.Color{0, 0, 0, 255}
|
||||||
|
white := C.Color{255, 255, 255, 255}
|
||||||
|
|
||||||
|
for !bool(C.WindowShouldClose()) {
|
||||||
|
deltaTime := float32(C.GetFrameTime())
|
||||||
|
|
||||||
|
x += dx * deltaTime
|
||||||
|
y += dy * deltaTime
|
||||||
|
|
||||||
|
if x < 0 || x+float32(logoTexture.width) >= windowWidth-1 {
|
||||||
|
dx *= -1
|
||||||
|
x += dx * deltaTime
|
||||||
|
}
|
||||||
|
if y < 0 || y+float32(logoTexture.height) >= windowHeight-1 {
|
||||||
|
dy *= -1
|
||||||
|
y += dy * deltaTime
|
||||||
|
}
|
||||||
|
|
||||||
|
C.BeginDrawing()
|
||||||
|
C.ClearBackground(black)
|
||||||
|
C.DrawTextureV(logoTexture, C.Vector2{x: C.float(x), y: C.float(y)}, white)
|
||||||
|
C.EndDrawing()
|
||||||
|
}
|
||||||
|
|
||||||
|
C.UnloadTexture(logoTexture)
|
||||||
|
C.CloseWindow()
|
||||||
|
}
|
||||||
2
odin/Makefile
Normal file
2
odin/Makefile
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
raylib_odin: main.odin
|
||||||
|
odin build main.odin -file -out:raylib_odin
|
||||||
8
odin/README.md
Normal file
8
odin/README.md
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
# Raylib in Odin
|
||||||
|
|
||||||
|
## Quick start
|
||||||
|
|
||||||
|
```sh
|
||||||
|
$ make
|
||||||
|
$ ./raylib_odin
|
||||||
|
```
|
||||||
107
odin/main.odin
Normal file
107
odin/main.odin
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import "core:time"
|
||||||
|
|
||||||
|
foreign import raylib {
|
||||||
|
"../_raylib-5.5_linux_amd64/lib/libraylib.a",
|
||||||
|
"system:m",
|
||||||
|
}
|
||||||
|
|
||||||
|
Image :: struct {
|
||||||
|
data: rawptr,
|
||||||
|
width: i32,
|
||||||
|
height: i32,
|
||||||
|
mipmaps: i32,
|
||||||
|
format: i32,
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture2D :: struct {
|
||||||
|
id: u32,
|
||||||
|
width: i32,
|
||||||
|
height: i32,
|
||||||
|
mipmaps: i32,
|
||||||
|
format: i32,
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 :: struct {
|
||||||
|
x: f32,
|
||||||
|
y: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
Color :: struct {
|
||||||
|
r: u8,
|
||||||
|
g: u8,
|
||||||
|
b: u8,
|
||||||
|
a: u8,
|
||||||
|
}
|
||||||
|
|
||||||
|
@(default_calling_convention = "c")
|
||||||
|
foreign raylib {
|
||||||
|
InitWindow :: proc(width: i32, height: i32, title: cstring) ---
|
||||||
|
CloseWindow :: proc() ---
|
||||||
|
SetTargetFPS :: proc(fps: i32) ---
|
||||||
|
SetRandomSeed :: proc(seed: u32) ---
|
||||||
|
GetRandomValue :: proc(min: i32, max: i32) -> i32 ---
|
||||||
|
LoadImage :: proc(file_name: cstring) -> Image ---
|
||||||
|
ImageResize :: proc(image: ^Image, new_width: i32, new_height: i32) ---
|
||||||
|
LoadTextureFromImage :: proc(image: Image) -> Texture2D ---
|
||||||
|
UnloadImage :: proc(image: Image) ---
|
||||||
|
UnloadTexture :: proc(texture: Texture2D) ---
|
||||||
|
WindowShouldClose :: proc() -> bool ---
|
||||||
|
GetFrameTime :: proc() -> f32 ---
|
||||||
|
BeginDrawing :: proc() ---
|
||||||
|
ClearBackground :: proc(color: Color) ---
|
||||||
|
DrawTextureV :: proc(texture: Texture2D, position: Vector2, tint: Color) ---
|
||||||
|
EndDrawing :: proc() ---
|
||||||
|
}
|
||||||
|
|
||||||
|
WINDOW_WIDTH :: 800
|
||||||
|
WINDOW_HEIGHT :: 600
|
||||||
|
LOGO_HEIGHT :: 64
|
||||||
|
LOGO_SPEED :: 300
|
||||||
|
|
||||||
|
BLACK :: Color{0, 0, 0, 255}
|
||||||
|
WHITE :: Color{255, 255, 255, 255}
|
||||||
|
|
||||||
|
main :: proc() {
|
||||||
|
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in Odin")
|
||||||
|
SetTargetFPS(60)
|
||||||
|
SetRandomSeed(cast(u32)time.now()._nsec)
|
||||||
|
|
||||||
|
logo_image := LoadImage("./odin_logo.png")
|
||||||
|
ImageResize(&logo_image, logo_image.width * LOGO_HEIGHT / logo_image.height, LOGO_HEIGHT)
|
||||||
|
logo_texture := LoadTextureFromImage(logo_image)
|
||||||
|
UnloadImage(logo_image)
|
||||||
|
|
||||||
|
x := f32(GetRandomValue(0, WINDOW_WIDTH - logo_texture.width))
|
||||||
|
y := f32(GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height))
|
||||||
|
|
||||||
|
dx: f32 = LOGO_SPEED
|
||||||
|
if GetRandomValue(0, 1) == 1 do dx = -dx
|
||||||
|
dy: f32 = LOGO_SPEED
|
||||||
|
if GetRandomValue(0, 1) == 1 do dy = -dy
|
||||||
|
|
||||||
|
for !WindowShouldClose() {
|
||||||
|
delta_time := GetFrameTime()
|
||||||
|
|
||||||
|
x += dx * delta_time
|
||||||
|
y += dy * delta_time
|
||||||
|
|
||||||
|
if x < 0 || x + f32(logo_texture.width) >= WINDOW_WIDTH - 1 {
|
||||||
|
dx *= -1
|
||||||
|
x += dx * delta_time
|
||||||
|
}
|
||||||
|
if y < 0 || y + f32(logo_texture.height) >= WINDOW_HEIGHT - 1 {
|
||||||
|
dy *= -1
|
||||||
|
y += dy * delta_time
|
||||||
|
}
|
||||||
|
|
||||||
|
BeginDrawing()
|
||||||
|
ClearBackground(BLACK)
|
||||||
|
DrawTextureV(logo_texture, Vector2{x, y}, WHITE)
|
||||||
|
EndDrawing()
|
||||||
|
}
|
||||||
|
|
||||||
|
UnloadTexture(logo_texture)
|
||||||
|
CloseWindow()
|
||||||
|
}
|
||||||
BIN
odin/odin_logo.png
Normal file
BIN
odin/odin_logo.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 75 KiB |
@@ -3,19 +3,28 @@ from time import time
|
|||||||
|
|
||||||
rl = CDLL("../_raylib-5.5_linux_amd64/lib/libraylib.so")
|
rl = CDLL("../_raylib-5.5_linux_amd64/lib/libraylib.so")
|
||||||
|
|
||||||
|
class Image(Structure):
|
||||||
|
_fields_ = [
|
||||||
|
("data", c_void_p),
|
||||||
|
("width", c_int),
|
||||||
|
("height", c_int),
|
||||||
|
("mipmaps", c_int),
|
||||||
|
("format", c_int),
|
||||||
|
]
|
||||||
|
|
||||||
class Texture2D(Structure):
|
class Texture2D(Structure):
|
||||||
_fields_ = [
|
_fields_ = [
|
||||||
("id", c_uint),
|
("id", c_uint),
|
||||||
("width", c_int),
|
("width", c_int),
|
||||||
("height", c_int),
|
("height", c_int),
|
||||||
("mipmaps", c_int),
|
("mipmaps", c_int),
|
||||||
("format", c_int),
|
("format", c_int),
|
||||||
]
|
]
|
||||||
|
|
||||||
class Vector2(Structure):
|
class Vector2(Structure):
|
||||||
_fields_ = [
|
_fields_ = [
|
||||||
("x", c_float),
|
("x", c_float),
|
||||||
("y", c_float),
|
("y", c_float),
|
||||||
]
|
]
|
||||||
|
|
||||||
class Color(Structure):
|
class Color(Structure):
|
||||||
@@ -26,28 +35,29 @@ class Color(Structure):
|
|||||||
("a", c_ubyte),
|
("a", c_ubyte),
|
||||||
]
|
]
|
||||||
|
|
||||||
rl.LoadTexture.restype = Texture2D
|
rl.LoadImage.restype = Image
|
||||||
|
rl.LoadTextureFromImage.restype = Texture2D
|
||||||
rl.GetFrameTime.restype = c_float
|
rl.GetFrameTime.restype = c_float
|
||||||
|
|
||||||
WINDOW_WIDTH = 800
|
WINDOW_WIDTH = 800
|
||||||
WINDOW_HEIGHT = 600
|
WINDOW_HEIGHT = 600
|
||||||
LOGO_SCALE = 0.04
|
LOGO_HEIGHT = 64
|
||||||
LOGO_SPEED = 300
|
LOGO_SPEED = 300
|
||||||
BLACK = Color(r=0,g=0,b=0,a=255)
|
BLACK = Color(r=0,g=0,b=0,a=255)
|
||||||
WHITE = Color(r=255,g=255,b=255,a=255)
|
WHITE = Color(r=255,g=255,b=255,a=255)
|
||||||
|
|
||||||
|
|
||||||
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in Python")
|
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, b"Raylib in Python")
|
||||||
rl.SetTargetFPS(60)
|
rl.SetTargetFPS(60)
|
||||||
rl.SetRandomSeed(int(time()))
|
rl.SetRandomSeed(int(time()))
|
||||||
|
|
||||||
logo_texture: Texture2D = rl.LoadTexture(b"./python_logo.png")
|
logo_image = rl.LoadImage(b"./python_logo.png")
|
||||||
|
rl.ImageResize(byref(logo_image), logo_image.width * LOGO_HEIGHT // logo_image.height, LOGO_HEIGHT)
|
||||||
|
logo_texture = rl.LoadTextureFromImage(logo_image)
|
||||||
|
rl.UnloadImage(logo_image)
|
||||||
|
|
||||||
logo_width = int(logo_texture.width * LOGO_SCALE)
|
x = rl.GetRandomValue(0, WINDOW_WIDTH - logo_texture.width)
|
||||||
logo_height = int(logo_texture.height * LOGO_SCALE)
|
y = rl.GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height)
|
||||||
|
|
||||||
x = rl.GetRandomValue(0, WINDOW_WIDTH - logo_width)
|
|
||||||
y = rl.GetRandomValue(0, WINDOW_HEIGHT - logo_height)
|
|
||||||
|
|
||||||
dx = LOGO_SPEED * (-1 if rl.GetRandomValue(0, 1) else 1)
|
dx = LOGO_SPEED * (-1 if rl.GetRandomValue(0, 1) else 1)
|
||||||
dy = LOGO_SPEED * (-1 if rl.GetRandomValue(0, 1) else 1)
|
dy = LOGO_SPEED * (-1 if rl.GetRandomValue(0, 1) else 1)
|
||||||
@@ -58,19 +68,19 @@ while not rl.WindowShouldClose():
|
|||||||
x += dx * delta_time
|
x += dx * delta_time
|
||||||
y += dy * delta_time
|
y += dy * delta_time
|
||||||
|
|
||||||
if x < 0 or (x + logo_width) >= WINDOW_WIDTH - 1:
|
if x < 0 or (x + logo_texture.width) >= WINDOW_WIDTH - 1:
|
||||||
dx *= -1
|
dx *= -1
|
||||||
x += dx * delta_time
|
x += dx * delta_time
|
||||||
if y < 0 or (y + logo_height) >= WINDOW_HEIGHT - 1:
|
if y < 0 or (y + logo_texture.height) >= WINDOW_HEIGHT - 1:
|
||||||
dy *= -1
|
dy *= -1
|
||||||
y += dy * delta_time
|
y += dy * delta_time
|
||||||
|
|
||||||
rl.BeginDrawing()
|
rl.BeginDrawing()
|
||||||
|
|
||||||
rl.ClearBackground(BLACK)
|
rl.ClearBackground(BLACK)
|
||||||
rl.DrawTextureEx(logo_texture, Vector2(x=x, y=y), c_float(0), c_float(LOGO_SCALE), WHITE)
|
rl.DrawTextureV(logo_texture, Vector2(x=x, y=y), WHITE)
|
||||||
|
|
||||||
rl.EndDrawing()
|
rl.EndDrawing()
|
||||||
|
|
||||||
rl.UnloadTexture(logo_texture)
|
rl.UnloadTexture(logo_texture)
|
||||||
rl.CloseWindow()
|
rl.CloseWindow()
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
raylib_rust: main.rs
|
raylib_rust: main.rs
|
||||||
rustc main.rs -C link-args="-L ../_raylib-5.5_linux_amd64/lib -l:libraylib.a -lm" -o raylib_rust
|
rustc --edition 2021 main.rs -C link-args="-L ../_raylib-5.5_linux_amd64/lib -l:libraylib.a -lm" -o raylib_rust
|
||||||
53
rust/main.rs
53
rust/main.rs
@@ -1,17 +1,20 @@
|
|||||||
use std::{
|
use std::{
|
||||||
ffi::{c_float, c_int, c_uchar, c_uint},
|
ffi::{c_char, c_float, c_int, c_uchar, c_uint, c_void},
|
||||||
time::{SystemTime, UNIX_EPOCH},
|
time::{SystemTime, UNIX_EPOCH},
|
||||||
};
|
};
|
||||||
|
|
||||||
extern "C" {
|
extern "C" {
|
||||||
fn InitWindow(width: c_int, height: c_int, title: *const u8);
|
fn InitWindow(width: c_int, height: c_int, title: *const c_char);
|
||||||
fn CloseWindow();
|
fn CloseWindow();
|
||||||
|
|
||||||
fn SetTargetFPS(fps: c_int);
|
fn SetTargetFPS(fps: c_int);
|
||||||
fn SetRandomSeed(seed: c_uint);
|
fn SetRandomSeed(seed: c_uint);
|
||||||
fn GetRandomValue(min: c_int, max: c_int) -> c_int;
|
fn GetRandomValue(min: c_int, max: c_int) -> c_int;
|
||||||
|
|
||||||
fn LoadTexture(file_name: *const u8) -> Texture2D;
|
fn LoadImage(file_name: *const c_char) -> Image;
|
||||||
|
fn ImageResize(image: *mut Image, new_width: c_int, new_height: c_int);
|
||||||
|
fn LoadTextureFromImage(image: Image) -> Texture2D;
|
||||||
|
fn UnloadImage(image: Image);
|
||||||
fn UnloadTexture(texture: Texture2D);
|
fn UnloadTexture(texture: Texture2D);
|
||||||
|
|
||||||
fn WindowShouldClose() -> bool;
|
fn WindowShouldClose() -> bool;
|
||||||
@@ -19,16 +22,20 @@ extern "C" {
|
|||||||
|
|
||||||
fn BeginDrawing();
|
fn BeginDrawing();
|
||||||
fn ClearBackground(color: Color);
|
fn ClearBackground(color: Color);
|
||||||
fn DrawTextureEx(
|
fn DrawTextureV(texture: Texture2D, position: Vector2, tint: Color);
|
||||||
texture: Texture2D,
|
|
||||||
position: Vector2,
|
|
||||||
rotation: c_float,
|
|
||||||
scale: c_float,
|
|
||||||
tint: Color,
|
|
||||||
);
|
|
||||||
fn EndDrawing();
|
fn EndDrawing();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy)]
|
||||||
|
#[repr(C)]
|
||||||
|
struct Image {
|
||||||
|
data: *mut c_void,
|
||||||
|
width: c_int,
|
||||||
|
height: c_int,
|
||||||
|
mipmaps: c_int,
|
||||||
|
format: c_int,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Clone, Copy)]
|
#[derive(Clone, Copy)]
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
struct Texture2D {
|
struct Texture2D {
|
||||||
@@ -55,7 +62,7 @@ struct Color {
|
|||||||
|
|
||||||
const WINDOW_WIDTH: c_int = 800;
|
const WINDOW_WIDTH: c_int = 800;
|
||||||
const WINDOW_HEIGHT: c_int = 600;
|
const WINDOW_HEIGHT: c_int = 600;
|
||||||
const LOGO_SCALE: f32 = 0.04;
|
const LOGO_HEIGHT: c_int = 64;
|
||||||
const LOGO_SPEED: f32 = 300.0;
|
const LOGO_SPEED: f32 = 300.0;
|
||||||
|
|
||||||
const BLACK: Color = Color {
|
const BLACK: Color = Color {
|
||||||
@@ -73,7 +80,7 @@ const WHITE: Color = Color {
|
|||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
unsafe {
|
unsafe {
|
||||||
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in Rust".as_ptr());
|
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, c"Raylib in Rust".as_ptr());
|
||||||
SetTargetFPS(60);
|
SetTargetFPS(60);
|
||||||
SetRandomSeed(
|
SetRandomSeed(
|
||||||
SystemTime::now()
|
SystemTime::now()
|
||||||
@@ -82,13 +89,17 @@ fn main() {
|
|||||||
.as_secs() as u32,
|
.as_secs() as u32,
|
||||||
);
|
);
|
||||||
|
|
||||||
let logo_texture = LoadTexture("./rust_logo.png".as_ptr());
|
let mut logo_image = LoadImage(c"./rust_logo.png".as_ptr());
|
||||||
|
ImageResize(
|
||||||
|
&mut logo_image,
|
||||||
|
logo_image.width * LOGO_HEIGHT / logo_image.height,
|
||||||
|
LOGO_HEIGHT,
|
||||||
|
);
|
||||||
|
let logo_texture = LoadTextureFromImage(logo_image);
|
||||||
|
UnloadImage(logo_image);
|
||||||
|
|
||||||
let logo_width = (logo_texture.width as f32 * LOGO_SCALE) as i32;
|
let mut x = GetRandomValue(0, WINDOW_WIDTH - logo_texture.width) as f32;
|
||||||
let logo_height = (logo_texture.height as f32 * LOGO_SCALE) as i32;
|
let mut y = GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height) as f32;
|
||||||
|
|
||||||
let mut x = GetRandomValue(0, WINDOW_WIDTH - logo_width) as f32;
|
|
||||||
let mut y = GetRandomValue(0, WINDOW_HEIGHT - logo_height) as f32;
|
|
||||||
|
|
||||||
let mut dx = LOGO_SPEED * if GetRandomValue(0, 1) == 1 { -1.0 } else { 1.0 };
|
let mut dx = LOGO_SPEED * if GetRandomValue(0, 1) == 1 { -1.0 } else { 1.0 };
|
||||||
let mut dy = LOGO_SPEED * if GetRandomValue(0, 1) == 1 { -1.0 } else { 1.0 };
|
let mut dy = LOGO_SPEED * if GetRandomValue(0, 1) == 1 { -1.0 } else { 1.0 };
|
||||||
@@ -99,11 +110,11 @@ fn main() {
|
|||||||
x += dx * delta_time;
|
x += dx * delta_time;
|
||||||
y += dy * delta_time;
|
y += dy * delta_time;
|
||||||
|
|
||||||
if x < 0.0 || x + logo_width as f32 >= WINDOW_WIDTH as f32 - 1.0 {
|
if x < 0.0 || x + logo_texture.width as f32 >= WINDOW_WIDTH as f32 - 1.0 {
|
||||||
dx *= -1.0;
|
dx *= -1.0;
|
||||||
x += dx * delta_time;
|
x += dx * delta_time;
|
||||||
}
|
}
|
||||||
if y < 0.0 || y + logo_height as f32 >= WINDOW_HEIGHT as f32 - 1.0 {
|
if y < 0.0 || y + logo_texture.height as f32 >= WINDOW_HEIGHT as f32 - 1.0 {
|
||||||
dy *= -1.0;
|
dy *= -1.0;
|
||||||
y += dy * delta_time;
|
y += dy * delta_time;
|
||||||
}
|
}
|
||||||
@@ -111,7 +122,7 @@ fn main() {
|
|||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
|
|
||||||
ClearBackground(BLACK);
|
ClearBackground(BLACK);
|
||||||
DrawTextureEx(logo_texture, Vector2 { x, y }, 0.0, LOGO_SCALE, WHITE);
|
DrawTextureV(logo_texture, Vector2 { x, y }, WHITE);
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
}
|
}
|
||||||
|
|||||||
2
zig/Makefile
Normal file
2
zig/Makefile
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
raylib_zig: main.zig
|
||||||
|
zig build-exe main.zig -I../_raylib-5.5_linux_amd64/include ../_raylib-5.5_linux_amd64/lib/libraylib.a -lm -femit-bin=raylib_zig
|
||||||
8
zig/README.md
Normal file
8
zig/README.md
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
# Raylib in Zig
|
||||||
|
|
||||||
|
## Quick start
|
||||||
|
|
||||||
|
```sh
|
||||||
|
$ make
|
||||||
|
$ ./raylib_zig
|
||||||
|
```
|
||||||
53
zig/main.zig
Normal file
53
zig/main.zig
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const rl = @cImport({
|
||||||
|
@cInclude("raylib.h");
|
||||||
|
});
|
||||||
|
|
||||||
|
const WINDOW_WIDTH = 800;
|
||||||
|
const WINDOW_HEIGHT = 600;
|
||||||
|
const LOGO_HEIGHT = 64;
|
||||||
|
const LOGO_SPEED: f32 = 300;
|
||||||
|
|
||||||
|
const BLACK = rl.Color{ .r = 0, .g = 0, .b = 0, .a = 255 };
|
||||||
|
const WHITE = rl.Color{ .r = 255, .g = 255, .b = 255, .a = 255 };
|
||||||
|
|
||||||
|
pub fn main() void {
|
||||||
|
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in Zig");
|
||||||
|
rl.SetTargetFPS(60);
|
||||||
|
rl.SetRandomSeed(@intCast(std.time.timestamp()));
|
||||||
|
|
||||||
|
var logo_image = rl.LoadImage("./zig_logo.png");
|
||||||
|
rl.ImageResize(&logo_image, @divTrunc(logo_image.width * LOGO_HEIGHT, logo_image.height), LOGO_HEIGHT);
|
||||||
|
const logo_texture = rl.LoadTextureFromImage(logo_image);
|
||||||
|
rl.UnloadImage(logo_image);
|
||||||
|
|
||||||
|
var x: f32 = @floatFromInt(rl.GetRandomValue(0, WINDOW_WIDTH - logo_texture.width));
|
||||||
|
var y: f32 = @floatFromInt(rl.GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height));
|
||||||
|
|
||||||
|
var dx: f32 = if (rl.GetRandomValue(0, 1) == 1) -LOGO_SPEED else LOGO_SPEED;
|
||||||
|
var dy: f32 = if (rl.GetRandomValue(0, 1) == 1) -LOGO_SPEED else LOGO_SPEED;
|
||||||
|
|
||||||
|
while (!rl.WindowShouldClose()) {
|
||||||
|
const delta_time = rl.GetFrameTime();
|
||||||
|
|
||||||
|
x += dx * delta_time;
|
||||||
|
y += dy * delta_time;
|
||||||
|
|
||||||
|
if (x < 0 or x + @as(f32, @floatFromInt(logo_texture.width)) >= WINDOW_WIDTH - 1) {
|
||||||
|
dx *= -1;
|
||||||
|
x += dx * delta_time;
|
||||||
|
}
|
||||||
|
if (y < 0 or y + @as(f32, @floatFromInt(logo_texture.height)) >= WINDOW_HEIGHT - 1) {
|
||||||
|
dy *= -1;
|
||||||
|
y += dy * delta_time;
|
||||||
|
}
|
||||||
|
|
||||||
|
rl.BeginDrawing();
|
||||||
|
rl.ClearBackground(BLACK);
|
||||||
|
rl.DrawTextureV(logo_texture, rl.Vector2{ .x = x, .y = y }, WHITE);
|
||||||
|
rl.EndDrawing();
|
||||||
|
}
|
||||||
|
|
||||||
|
rl.UnloadTexture(logo_texture);
|
||||||
|
rl.CloseWindow();
|
||||||
|
}
|
||||||
BIN
zig/zig_logo.png
Normal file
BIN
zig/zig_logo.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.4 KiB |
Reference in New Issue
Block a user