refactor: restructure the project
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57
languages/c/main.c
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57
languages/c/main.c
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#include <stdio.h>
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#include <time.h>
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#include <raylib.h>
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#define WINDOW_WIDTH 800
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#define WINDOW_HEIGHT 600
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#define LOGO_HEIGHT 64
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#define LOGO_SPEED 300
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int main()
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{
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InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in C");
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SetTargetFPS(60);
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SetRandomSeed(time(NULL));
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Image logo_image = LoadImage("./c_logo.png");
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ImageResize(&logo_image, logo_image.width * LOGO_HEIGHT / logo_image.height, LOGO_HEIGHT);
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Texture2D logo_texture = LoadTextureFromImage(logo_image);
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UnloadImage(logo_image);
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float x = GetRandomValue(0, WINDOW_WIDTH - logo_texture.width);
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float y = GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height);
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float dx = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1);
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float dy = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1);
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while (!WindowShouldClose())
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{
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float delta_time = GetFrameTime();
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x += dx * delta_time;
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y += dy * delta_time;
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if (x < 0 || (x + logo_texture.width) >= WINDOW_WIDTH - 1)
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{
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dx *= -1;
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x += dx * delta_time;
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}
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if (y < 0 || (y + logo_texture.height) >= WINDOW_HEIGHT - 1)
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{
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dy *= -1;
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y += dy * delta_time;
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}
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BeginDrawing();
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ClearBackground(BLACK);
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DrawTextureV(logo_texture, (Vector2){x, y}, WHITE);
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EndDrawing();
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}
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UnloadTexture(logo_texture);
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CloseWindow();
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return 0;
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}
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