refactor: constant logo height instead of using scale
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@@ -3,19 +3,28 @@ from time import time
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rl = CDLL("../_raylib-5.5_linux_amd64/lib/libraylib.so")
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class Image(Structure):
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_fields_ = [
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("data", c_void_p),
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("width", c_int),
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("height", c_int),
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("mipmaps", c_int),
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("format", c_int),
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]
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class Texture2D(Structure):
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_fields_ = [
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("id", c_uint),
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("width", c_int),
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("height", c_int),
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("mipmaps", c_int),
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("format", c_int),
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("id", c_uint),
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("width", c_int),
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("height", c_int),
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("mipmaps", c_int),
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("format", c_int),
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]
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class Vector2(Structure):
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_fields_ = [
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("x", c_float),
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("y", c_float),
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("x", c_float),
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("y", c_float),
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]
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class Color(Structure):
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@@ -26,28 +35,29 @@ class Color(Structure):
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("a", c_ubyte),
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]
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rl.LoadTexture.restype = Texture2D
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rl.LoadImage.restype = Image
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rl.LoadTextureFromImage.restype = Texture2D
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rl.GetFrameTime.restype = c_float
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WINDOW_WIDTH = 800
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WINDOW_HEIGHT = 600
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LOGO_SCALE = 0.04
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LOGO_HEIGHT = 64
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LOGO_SPEED = 300
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BLACK = Color(r=0,g=0,b=0,a=255)
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WHITE = Color(r=255,g=255,b=255,a=255)
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rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in Python")
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rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, b"Raylib in Python")
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rl.SetTargetFPS(60)
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rl.SetRandomSeed(int(time()))
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logo_texture: Texture2D = rl.LoadTexture(b"./python_logo.png")
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logo_image = rl.LoadImage(b"./python_logo.png")
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rl.ImageResize(byref(logo_image), logo_image.width * LOGO_HEIGHT // logo_image.height, LOGO_HEIGHT)
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logo_texture = rl.LoadTextureFromImage(logo_image)
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rl.UnloadImage(logo_image)
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logo_width = int(logo_texture.width * LOGO_SCALE)
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logo_height = int(logo_texture.height * LOGO_SCALE)
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x = rl.GetRandomValue(0, WINDOW_WIDTH - logo_width)
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y = rl.GetRandomValue(0, WINDOW_HEIGHT - logo_height)
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x = rl.GetRandomValue(0, WINDOW_WIDTH - logo_texture.width)
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y = rl.GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height)
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dx = LOGO_SPEED * (-1 if rl.GetRandomValue(0, 1) else 1)
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dy = LOGO_SPEED * (-1 if rl.GetRandomValue(0, 1) else 1)
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@@ -58,19 +68,19 @@ while not rl.WindowShouldClose():
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x += dx * delta_time
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y += dy * delta_time
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if x < 0 or (x + logo_width) >= WINDOW_WIDTH - 1:
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if x < 0 or (x + logo_texture.width) >= WINDOW_WIDTH - 1:
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dx *= -1
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x += dx * delta_time
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if y < 0 or (y + logo_height) >= WINDOW_HEIGHT - 1:
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if y < 0 or (y + logo_texture.height) >= WINDOW_HEIGHT - 1:
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dy *= -1
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y += dy * delta_time
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rl.BeginDrawing()
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rl.ClearBackground(BLACK)
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rl.DrawTextureEx(logo_texture, Vector2(x=x, y=y), c_float(0), c_float(LOGO_SCALE), WHITE)
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rl.DrawTextureV(logo_texture, Vector2(x=x, y=y), WHITE)
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rl.EndDrawing()
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rl.UnloadTexture(logo_texture)
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rl.CloseWindow()
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rl.CloseWindow()
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