refactor: constant logo height instead of using scale
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@@ -1,7 +1,18 @@
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using System;
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using System.Runtime.InteropServices;
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static class Program
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{
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[StructLayout(LayoutKind.Sequential)]
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struct Image
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{
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public IntPtr data;
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public int width;
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public int height;
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public int mipmaps;
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public int format;
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}
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[StructLayout(LayoutKind.Sequential)]
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struct Texture2D
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{
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@@ -31,14 +42,16 @@ static class Program
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private const string RAYLIB = "../_raylib-5.5_linux_amd64/lib/libraylib.so";
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[DllImport(RAYLIB)] private static extern void InitWindow(int width, int height, string title);
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[DllImport(RAYLIB)] private static extern void CloseWindow();
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[DllImport(RAYLIB)] private static extern void SetTargetFPS(int fps);
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[DllImport(RAYLIB)] private static extern void SetRandomSeed(uint seed);
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[DllImport(RAYLIB)] private static extern int GetRandomValue(int min, int max);
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[DllImport(RAYLIB)] private static extern Texture2D LoadTexture(string file_name);
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[DllImport(RAYLIB)] private static extern Image LoadImage(string file_name);
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[DllImport(RAYLIB)] private static extern void ImageResize(ref Image image, int new_width, int new_height);
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[DllImport(RAYLIB)] private static extern Texture2D LoadTextureFromImage(Image image);
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[DllImport(RAYLIB)] private static extern void UnloadImage(Image image);
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[DllImport(RAYLIB)] private static extern void UnloadTexture(Texture2D texture);
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[DllImport(RAYLIB)] private static extern bool WindowShouldClose();
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@@ -46,12 +59,12 @@ static class Program
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[DllImport(RAYLIB)] private static extern void BeginDrawing();
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[DllImport(RAYLIB)] private static extern void ClearBackground(Color color);
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[DllImport(RAYLIB)] private static extern void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);
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[DllImport(RAYLIB)] private static extern void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
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[DllImport(RAYLIB)] private static extern void EndDrawing();
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private const int WINDOW_WIDTH = 800;
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private const int WINDOW_HEIGHT = 600;
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private const float LOGO_SCALE = 0.05f;
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private const int LOGO_HEIGHT = 64;
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private const float LOGO_SPEED = 300;
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private static Color BLACK = new Color() { r = 0, g = 0, b = 0, a = 255 };
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@@ -62,13 +75,13 @@ static class Program
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InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in C#");
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SetTargetFPS(60);
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Texture2D logo_texture = LoadTexture("./csharp_logo.png");
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Image logo_image = LoadImage("./csharp_logo.png");
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ImageResize(ref logo_image, logo_image.width * LOGO_HEIGHT / logo_image.height, LOGO_HEIGHT);
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Texture2D logo_texture = LoadTextureFromImage(logo_image);
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UnloadImage(logo_image);
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int logo_width = (int)(logo_texture.width * LOGO_SCALE);
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int logo_height = (int)(logo_texture.height * LOGO_SCALE);
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float x = GetRandomValue(0, WINDOW_WIDTH - logo_width);
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float y = GetRandomValue(0, WINDOW_HEIGHT - logo_height);
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float x = GetRandomValue(0, WINDOW_WIDTH - logo_texture.width);
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float y = GetRandomValue(0, WINDOW_HEIGHT - logo_texture.height);
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float dx = LOGO_SPEED * (GetRandomValue(0, 1) == 1 ? -1 : 1);
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float dy = LOGO_SPEED * (GetRandomValue(0, 1) == 1 ? -1 : 1);
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@@ -80,12 +93,12 @@ static class Program
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x += dx * delta_time;
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y += dy * delta_time;
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if (x < 0 || (x + logo_width) >= WINDOW_WIDTH - 1)
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if (x < 0 || (x + logo_texture.width) >= WINDOW_WIDTH - 1)
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{
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dx *= -1;
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x += dx * delta_time;
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}
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if (y < 0 || (y + logo_height) >= WINDOW_HEIGHT - 1)
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if (y < 0 || (y + logo_texture.height) >= WINDOW_HEIGHT - 1)
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{
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dy *= -1;
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y += dy * delta_time;
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@@ -94,7 +107,7 @@ static class Program
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BeginDrawing();
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ClearBackground(BLACK);
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DrawTextureEx(logo_texture, new Vector2() { x = x, y = y }, 0, LOGO_SCALE, WHITE);
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DrawTextureV(logo_texture, new Vector2() { x = x, y = y }, WHITE);
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EndDrawing();
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}
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@@ -102,4 +115,4 @@ static class Program
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UnloadTexture(logo_texture);
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CloseWindow();
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}
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}
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}
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