364 lines
10 KiB
TypeScript
364 lines
10 KiB
TypeScript
import gsap from "gsap";
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export const useButtonNavigation = <T extends Record<string, Rect>>({
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buttons,
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initialButton,
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canClickButton,
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onActivate,
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navigation,
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disabled,
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selectorAnimation,
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}: {
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buttons: T;
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initialButton: keyof T;
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canClickButton?: (buttonName: keyof T) => boolean;
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onActivate?: (buttonName: keyof T) => void;
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navigation: Record<
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keyof T,
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{
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up?: keyof T | "last" | [buttonName: keyof T, blocked: boolean];
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down?: keyof T | "last" | [buttonName: keyof T, blocked: boolean];
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left?: keyof T | [buttonName: keyof T, blocked: boolean];
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right?: keyof T | [buttonName: keyof T, blocked: boolean];
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horizontalMode?: "navigate" | "preview";
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}
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>;
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disabled?: Ref<boolean>;
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selectorAnimation: {
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duration: number;
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ease: gsap.EaseString;
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};
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}) => {
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type Entry = keyof T;
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const confirmationModal = useConfirmationModal();
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const selectedButton = ref(initialButton);
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const selectorPosition = ref<Rect>(buttons[initialButton]!);
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const nextButton = ref<Entry | undefined>();
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const isAnimating = ref(false);
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let currentTimeline: gsap.core.Timeline | null = null;
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const blockInteractions = computed(
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() => confirmationModal.isOpen || disabled?.value,
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);
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const getNavigationTarget = (
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value: Entry | [buttonName: Entry, blocked: boolean] | undefined,
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): { target: Entry | "last"; blocked: boolean } | null => {
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if (!value) return null;
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if (Array.isArray(value)) {
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return { target: value[0]!, blocked: value[1] === false };
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}
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return { target: value, blocked: false };
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};
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const buildNavigationGraph = (
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nav: typeof navigation,
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): Map<Entry, Set<Entry>> => {
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const edges = new Map<Entry, Set<Entry>>();
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for (const [button, navConfig] of Object.entries(nav) as [
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Entry,
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(typeof nav)[Entry],
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][]) {
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if (!edges.has(button)) {
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edges.set(button, new Set());
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}
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const up = getNavigationTarget(navConfig.up);
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const down = getNavigationTarget(navConfig.down);
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const left = getNavigationTarget(navConfig.left);
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const right = getNavigationTarget(navConfig.right);
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// handle blocked paths
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if (up && up.target !== "last" && !up.blocked) {
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edges.get(button)!.add(up.target);
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}
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if (down && down.target !== "last" && !down.blocked) {
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edges.get(button)!.add(down.target);
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}
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if (left && !left.blocked) {
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edges.get(button)!.add(left.target);
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}
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if (right && !right.blocked) {
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edges.get(button)!.add(right.target);
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}
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if (up?.target === "last" || down?.target === "last") {
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for (const [otherButton, otherNav] of Object.entries(nav) as [
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Entry,
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(typeof nav)[Entry],
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][]) {
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if (otherButton === button) continue;
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const otherUp = getNavigationTarget(otherNav.up);
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const otherDown = getNavigationTarget(otherNav.down);
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const otherLeft = getNavigationTarget(otherNav.left);
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const otherRight = getNavigationTarget(otherNav.right);
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if (
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(otherUp?.target === button && !otherUp.blocked) ||
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(otherDown?.target === button && !otherDown.blocked) ||
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(otherLeft?.target === button && !otherLeft.blocked) ||
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(otherRight?.target === button && !otherRight.blocked)
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) {
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edges.get(button)!.add(otherButton);
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}
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}
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}
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}
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return edges;
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};
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const findPath = (
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graph: Map<Entry, Set<Entry>>,
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from: Entry,
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to: Entry,
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): Array<Entry> | null => {
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if (from === to) return [];
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const queue: Array<{ button: Entry; path: Array<Entry> }> = [
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{ button: from, path: [] },
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];
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const visited = new Set<Entry>([from]);
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while (queue.length > 0) {
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const { button, path } = queue.shift()!;
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const neighbors = graph.get(button);
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if (!neighbors) continue;
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for (const neighbor of neighbors) {
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if (visited.has(neighbor)) continue;
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const newPath = [...path, neighbor];
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if (neighbor === to) {
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return newPath;
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}
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visited.add(neighbor);
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queue.push({ button: neighbor, path: newPath });
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}
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}
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return null;
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};
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const graph = buildNavigationGraph(navigation);
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const animateToButton = (targetButton: Entry, path?: Array<Entry> | null) => {
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if (currentTimeline) {
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currentTimeline.kill();
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currentTimeline = null;
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}
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const pathButtons = path && path.length > 0 ? path : [targetButton];
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isAnimating.value = true;
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const timeline = gsap.timeline({
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onComplete: () => {
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isAnimating.value = false;
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currentTimeline = null;
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},
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});
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currentTimeline = timeline;
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selectorPosition.value = [...selectorPosition.value];
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for (const button of pathButtons) {
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const buttonRect = buttons[button]!;
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timeline.to(
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selectorPosition.value,
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{
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[0]: buttonRect[0],
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[1]: buttonRect[1],
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[2]: buttonRect[2],
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[3]: buttonRect[3],
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...selectorAnimation,
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},
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"+=0",
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);
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}
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selectedButton.value = targetButton;
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};
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const { onClick, onMouseDown } = useScreen();
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const pressedButton = ref<Entry | null>(null);
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let lastPressedButton: Entry | null = null;
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onMouseDown((x: number, y: number) => {
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if (blockInteractions.value) return;
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for (const [buttonName, buttonRect] of Object.entries(buttons) as [
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Entry,
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Rect,
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][]) {
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const [sx, sy, sw, sh] = buttonRect;
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if (x >= sx && x <= sx + sw && y >= sy && y <= sy + sh) {
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if (canClickButton && !canClickButton(buttonName)) continue;
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pressedButton.value = buttonName;
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lastPressedButton = buttonName;
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break;
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}
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}
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});
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useMouseUp(() => {
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pressedButton.value = null;
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});
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onClick((x: number, y: number) => {
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if (blockInteractions.value) return;
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for (const [buttonName, buttonRect] of Object.entries(buttons) as [
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Entry,
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Rect,
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][]) {
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const [sx, sy, sw, sh] = buttonRect;
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if (x >= sx && x <= sx + sw && y >= sy && y <= sy + sh) {
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if (canClickButton && !canClickButton(buttonName)) continue;
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if (lastPressedButton !== buttonName) break;
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lastPressedButton = null;
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if (selectedButton.value === buttonName) {
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onActivate?.(buttonName);
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} else {
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const path = findPath(graph, selectedButton.value, buttonName);
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if (
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(navigation[buttonName].down === "last" &&
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navigation[selectedButton.value]!.up === buttonName) ||
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(navigation[buttonName].up === "last" &&
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navigation[selectedButton.value]!.down === buttonName)
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) {
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nextButton.value = selectedButton.value;
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}
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animateToButton(buttonName, path);
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}
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break;
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}
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}
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});
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useKeyDown(({ key, repeated }) => {
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if (blockInteractions.value || repeated) return;
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const currentButton = selectedButton.value as Entry;
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const currentNav = navigation[currentButton];
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if (!currentNav) return;
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let targetButton: Entry | undefined;
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switch (key) {
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case "NDS_UP": {
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const upConfig = getNavigationTarget(currentNav.up);
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if (!upConfig) return;
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if (upConfig.target === "last") {
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if (nextButton.value) {
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targetButton = nextButton.value;
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} else {
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const leftConfig = getNavigationTarget(currentNav.left);
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const rightConfig = getNavigationTarget(currentNav.right);
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targetButton = leftConfig?.target ?? rightConfig?.target;
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}
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} else {
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const targetNav = navigation[upConfig.target];
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const targetDownConfig = getNavigationTarget(targetNav?.down);
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if (targetDownConfig?.target === "last") {
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nextButton.value = selectedButton.value as Entry;
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}
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targetButton = upConfig.target;
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}
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break;
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}
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case "NDS_DOWN": {
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const downConfig = getNavigationTarget(currentNav.down);
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if (!downConfig) return;
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if (downConfig.target === "last") {
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if (nextButton.value) {
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targetButton = nextButton.value;
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} else {
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const leftConfig = getNavigationTarget(currentNav.left);
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const rightConfig = getNavigationTarget(currentNav.right);
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targetButton = leftConfig?.target ?? rightConfig?.target;
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}
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} else {
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const targetNav = navigation[downConfig.target];
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const targetUpConfig = getNavigationTarget(targetNav?.up);
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if (targetUpConfig?.target === "last") {
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nextButton.value = selectedButton.value as Entry;
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}
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targetButton = downConfig.target;
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}
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break;
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}
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case "NDS_LEFT": {
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const leftConfig = getNavigationTarget(currentNav.left);
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if (!leftConfig) return;
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if (currentNav.horizontalMode === "preview") {
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nextButton.value = leftConfig.target;
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} else {
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targetButton = leftConfig.target;
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}
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break;
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}
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case "NDS_RIGHT": {
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const rightConfig = getNavigationTarget(currentNav.right);
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if (!rightConfig) return;
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if (currentNav.horizontalMode === "preview") {
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nextButton.value = rightConfig.target;
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} else {
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targetButton = rightConfig.target;
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}
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break;
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}
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case "NDS_START":
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case "NDS_A": {
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onActivate?.(selectedButton.value);
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break;
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}
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default:
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return;
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}
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if (targetButton) {
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const path = findPath(graph, selectedButton.value, targetButton);
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animateToButton(targetButton, path);
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}
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});
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const select = (targetButton: Entry) => {
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if (disabled?.value) return;
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const path = findPath(graph, selectedButton.value, targetButton);
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animateToButton(targetButton, path);
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};
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return {
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selected: readonly(selectedButton),
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pressed: readonly(pressedButton),
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selectorPosition,
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select,
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};
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};
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