123 lines
3.5 KiB
Vue
123 lines
3.5 KiB
Vue
<script setup lang="ts">
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import SCOPE_BADGE_IMAGE from "~/assets/images/projects/top-screen/scope-badge.png";
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const store = useProjectsStore();
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const [scopeBadgeImage, ...projectPreviews] = useImages(
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SCOPE_BADGE_IMAGE,
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...store.projects.map((x) => x.preview),
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);
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const getBounds = () => ({
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startIndex: Math.max(store.currentProject - 1, 0),
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endIndex: Math.min(store.currentProject + 1 + 1, store.projects.length),
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});
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const TECH_BADGES: Record<string, { label: string; color: string }> = {
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nuxt: { label: "Nuxt", color: "#00DC82" },
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typescript: { label: "TypeScript", color: "#3178C6" },
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rust: { label: "Rust", color: "#CE422B" },
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html: { label: "HTML", color: "#E34C26" },
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go: { label: "Go", color: "#00ADD8" },
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node: { label: "Node", color: "#339933" },
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stenciljs: { label: "Stencil", color: "#5851FF" },
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jira: { label: "Jira", color: "#0052CC" },
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confluence: { label: "Confluence", color: "#2DA2E5" },
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vba: { label: "VBA", color: "#5D2B90" },
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};
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const BADGE_PADDING = 2;
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const BADGE_SPACING = 2;
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const BADGE_MARGIN = 1;
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const BADGE_HEIGHT = 11;
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const drawTechBadges = (
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ctx: CanvasRenderingContext2D,
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technologies: string[],
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x: number,
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y: number,
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): void => {
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ctx.font = "7px NDS7";
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let currentX = x;
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for (let i = technologies.length - 1; i >= 0; i--) {
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const badge = TECH_BADGES[technologies[i]?.toLowerCase() ?? ""];
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if (!badge) throw new Error(`Unknown technology: ${technologies[i]}`);
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const { actualBoundingBoxRight: textWidth } = ctx.measureText(badge.label);
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const badgeWidth = textWidth + BADGE_PADDING * 2;
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currentX -= badgeWidth;
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ctx.fillStyle = badge.color;
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ctx.fillRect(currentX, y, badgeWidth, BADGE_HEIGHT);
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ctx.fillStyle = "#FFFFFF";
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ctx.textBaseline = "top";
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ctx.fillText(badge.label, currentX + BADGE_PADDING, y + 2);
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currentX -= BADGE_SPACING;
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}
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};
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useRender((ctx) => {
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const project = store.projects[store.currentProject];
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if (!project) return;
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ctx.font = "10px NDS10";
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ctx.fillStyle = "#000000";
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const { startIndex, endIndex } = getBounds();
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for (let i = startIndex; i < endIndex; i += 1) {
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const previewImage = projectPreviews[i]!;
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const offsetFromCenter = i - store.currentProject;
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const baseX = (256 - previewImage.width) / 2;
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const x = baseX + 256 * offsetFromCenter + store.offsetX * (256 / 69);
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const y = (192 - previewImage.height) / 2 + 10;
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// game
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ctx.save();
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ctx.translate(x, y);
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ctx.fillStyle = "#a6a6a6";
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ctx.fillRect(0, 0, previewImage.width + 2, previewImage.height + 2);
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ctx.fillStyle = "#000000";
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ctx.fillRect(-1, -1, previewImage.width + 2, previewImage.height + 2);
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ctx.save();
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ctx.shadowColor = "rgba(0, 0, 0, 0.5)";
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ctx.shadowBlur = 10;
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ctx.shadowOffsetX = 2;
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ctx.shadowOffsetY = 2;
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ctx.drawImage(previewImage, 0, 0);
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ctx.restore();
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// technologies
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const project = store.projects[i]!;
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if (project.technologies && project.technologies.length > 0) {
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const badgeY = previewImage.height - BADGE_HEIGHT - BADGE_MARGIN;
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const badgeX = previewImage.width - BADGE_MARGIN;
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drawTechBadges(ctx, project.technologies, badgeX, badgeY);
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}
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// scope
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ctx.translate(previewImage.width - scopeBadgeImage!.width + 3, -2);
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ctx.drawImage(scopeBadgeImage!, 0, 0);
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ctx.font = "7px NDS7";
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ctx.fillStyle = "#000000";
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ctx.textBaseline = "top";
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fillTextCentered(ctx, project.scope.toUpperCase(), 0, -5, 40);
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ctx.restore();
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}
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});
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defineOptions({
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render: () => null,
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});
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</script>
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