Files
pihkaal-me/app/components/Achievements/TopScreen.vue

117 lines
2.9 KiB
Vue

<script setup lang="ts">
const { onRender } = useScreen();
const store = useAchievementsScreen();
const achievementsStore = useAchievementsStore();
const PROGRESS_BAR_WIDTH = 140;
const PROGRESS_BAR_HEIGHT = 10;
const PROGRESS_BAR_X = (LOGICAL_WIDTH - PROGRESS_BAR_WIDTH) / 2;
const PROGRESS_BAR_Y = ACHIEVEMENTS_HEADER_Y + 27;
onMounted(() => {
store.$reset();
store.animateIntro();
});
onRender((ctx) => {
ctx.fillStyle = "#000000";
ctx.fillRect(0, 0, LOGICAL_WIDTH, LOGICAL_HEIGHT);
// header
ctx.globalAlpha = store.isIntro
? store.intro.stage1Opacity
: store.isOutro
? store.outro.stage2Opacity
: 1;
ctx.fillStyle = "#ffffff";
ctx.textBaseline = "top";
// title
ctx.font = "10px NDS10";
fillTextHCentered(
ctx,
$t("achievementsScreen.title"),
0,
ACHIEVEMENTS_HEADER_Y,
LOGICAL_WIDTH,
);
// progress text
const unlockedCount = achievementsStore.unlocked.length;
const totalCount = ACHIEVEMENTS.length;
ctx.font = "7px NDS7";
fillTextHCentered(
ctx,
`${unlockedCount}/${totalCount}`,
0,
ACHIEVEMENTS_HEADER_Y + 13,
LOGICAL_WIDTH,
);
// progress bar
ctx.fillStyle = "#ffffff";
ctx.fillRect(PROGRESS_BAR_X, PROGRESS_BAR_Y, PROGRESS_BAR_WIDTH, 1);
ctx.fillRect(
PROGRESS_BAR_X,
PROGRESS_BAR_Y + PROGRESS_BAR_HEIGHT - 1,
PROGRESS_BAR_WIDTH,
1,
);
ctx.fillRect(
PROGRESS_BAR_X + PROGRESS_BAR_WIDTH - 1,
PROGRESS_BAR_Y,
1,
PROGRESS_BAR_HEIGHT,
);
ctx.fillRect(PROGRESS_BAR_X, PROGRESS_BAR_Y, 1, PROGRESS_BAR_HEIGHT);
ctx.fillStyle = "#ffffff";
const fill =
(unlockedCount / totalCount) *
(store.isIntro ? store.intro.progressBar : 1);
ctx.fillRect(
PROGRESS_BAR_X + 2,
PROGRESS_BAR_Y + 2,
Math.ceil((PROGRESS_BAR_WIDTH - 4) * fill),
PROGRESS_BAR_HEIGHT - 4,
);
// achievement list (reversed iteration because they appear in cascade)
ctx.globalAlpha = store.isIntro
? store.intro.stage1Opacity
: store.isOutro
? store.outro.stage1Opacity
: 1;
ctx.font = "7px NDS7";
for (let i = ACHIEVEMENTS_TOP_SCREEN_COUNT - 1; i >= 0; i--) {
const achievement = ACHIEVEMENTS[i]!;
const isUnlocked = achievementsStore.isUnlocked(achievement.id);
const offset = store.getItemOffset(i);
if (offset === -ACHIEVEMENTS_LINE_HEIGHT) continue;
const baseY = ACHIEVEMENTS_LIST_START_Y + i * ACHIEVEMENTS_LINE_HEIGHT;
const y = baseY + offset;
// needed for the sliding animation
ctx.fillStyle = "#000000";
ctx.fillRect(0, y, LOGICAL_WIDTH, ACHIEVEMENTS_LINE_HEIGHT);
ctx.fillStyle = isUnlocked ? "#ffffff" : "#666666";
drawCheckbox(ctx, ACHIEVEMENTS_X, y, isUnlocked);
ctx.fillText(
achievement.secret && !isUnlocked
? "???"
: $t(`achievements.${achievement.id}`).replace("\n", " "),
ACHIEVEMENTS_X + CHECKBOX_SIZE + CHECKBOX_TEXT_GAP,
y,
);
}
});
defineOptions({
render: () => null,
});
</script>