<script setup lang="ts">
const { onRender, onClick } = useScreen();
const store = useAchievementsScreen();
const achievementsStore = useAchievementsStore();
const { assets } = useAssets();

const QUIT_SIZE = assets.images.achievements.quit.rect.width;
const QUIT_X = Math.floor(LOGICAL_WIDTH / 2 - QUIT_SIZE / 2);
const QUIT_Y = 135;

useKeyDown((key) => {
  if (store.isIntro || store.isOutro) return;

  switch (key) {
    case "NDS_B":
    case "NDS_A":
    case "NDS_START": {
      store.animateOutro();
    }
  }
});

onClick((x, y) => {
  if (store.isIntro || store.isOutro) return;

  if (rectContains([QUIT_X, QUIT_Y, QUIT_SIZE, QUIT_SIZE], [x, y])) {
    store.animateOutro();
  }
});

onRender((ctx) => {
  ctx.fillStyle = "#000000";
  ctx.fillRect(0, 0, LOGICAL_WIDTH, LOGICAL_HEIGHT);

  // achievement list (reversed iteration because they appear in cascade)
  ctx.globalAlpha = store.isIntro
    ? store.intro.stage1Opacity
    : store.isOutro
      ? store.outro.stage1Opacity
      : 1;
  ctx.font = "7px NDS7";
  ctx.textBaseline = "top";
  for (
    let i = ACHIEVEMENTS.length - 1;
    i >= ACHIEVEMENTS_TOP_SCREEN_COUNT;
    i--
  ) {
    const achievement = ACHIEVEMENTS[i]!;
    const isUnlocked = achievementsStore.isUnlocked(achievement);

    const offset = store.getItemOffset(i);
    if (offset === -ACHIEVEMENTS_LINE_HEIGHT) continue;

    const baseY =
      ACHIEVEMENTS_BOTTOM_START_Y +
      (i - ACHIEVEMENTS_TOP_SCREEN_COUNT) * ACHIEVEMENTS_LINE_HEIGHT;
    const y = baseY + offset;

    // needed for the sliding animation
    ctx.fillStyle = "#000000";
    ctx.fillRect(0, y, LOGICAL_WIDTH, ACHIEVEMENTS_LINE_HEIGHT);

    // TODO: draw ??? for secret ones
    ctx.fillStyle = isUnlocked ? "#ffffff" : "#666666";
    drawCheckbox(ctx, ACHIEVEMENTS_X, y, isUnlocked);
    ctx.fillText(
      $t(`achievements.${achievement}`).replace("\n", " "),
      ACHIEVEMENTS_X + CHECKBOX_SIZE + CHECKBOX_TEXT_GAP,
      y,
    );
  }

  ctx.globalAlpha = store.isIntro
    ? store.intro.stage1Opacity
    : store.isOutro
      ? store.outro.stage2Opacity
      : 1;
  assets.images.achievements.quit.draw(ctx, QUIT_X, QUIT_Y);
});

defineOptions({
  render: () => null,
});
</script>
