Commit Graph

16 Commits

Author SHA1 Message Date
8bdfbe1bff fix(projects): use top baseline instead of hanging
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2026-02-13 18:30:54 +01:00
5dd43c7814 fix: use LOGICAL_WIDTH,HEIGHT instead of SCREEN_WIDTH,HEIGHT beucase screen is scaled 2026-01-14 16:13:44 +01:00
44b876a5ca feat(assets): use single texture atlas instead of loading all images individually 2026-01-08 19:55:43 +01:00
d77d595370 feat: centralize all screen related callbacks in useScreen 2025-12-29 21:01:19 +01:00
d606dff53c feat(projects): projects scrolling animation 2025-12-17 21:34:53 +01:00
4aac82a97c feat(projects): intro and outro animations 2025-12-17 20:06:46 +01:00
b85899617b feat(assets): new assets loading system (currently only for images) 2025-12-17 12:28:48 +01:00
3b34961f0d feat: display projects as pokemons in pokemon platinum 2025-12-11 17:16:00 +01:00
8dcc3c660d feat(projects): add project scope 2025-11-27 22:49:43 +01:00
da516c6e55 refactor(projects): load previews directly 2025-11-27 19:38:42 +01:00
58a8c3e32e feat(projects): add technology badges on the previews 2025-11-27 18:37:59 +01:00
986ec216ac feat(projects): synchronize previews with thumbnails scrolling 2025-11-23 15:04:50 +01:00
b7843f8586 feat(projects): load preview image in component instead of doing it in the store 2025-11-23 13:28:59 +01:00
02ee08b4b0 feat(projects): render preview in top screen, also prepare for markdown rendering 2025-11-20 23:57:10 +01:00
694b64f0dd feat: use useImages composable instead of <img> + useTemplateRef 2025-11-18 21:12:00 +01:00
8b492e1392 feat(projects): scrolling projects 2025-11-18 14:56:28 +01:00