feat(achievements): implement achievements screen
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@@ -1,103 +0,0 @@
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<script setup lang="ts">
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import gsap from "gsap";
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import type { Achievement } from "~/stores/achievements";
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const { onRender } = useScreen();
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const achievements = useAchievementsStore();
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const { assets } = useAssets();
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const queue = ref<Achievement[]>([]);
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const currentAchievement = ref<Achievement | null>(null);
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const x = ref(LOGICAL_WIDTH);
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const isAnimating = ref(false);
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const PADDING = 4;
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const LOGO_SIZE = assets.images.common.achievementNotificationLogo.rect.height;
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const NOTIF_WIDTH = 120;
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const NOTIF_HEIGHT = LOGO_SIZE + PADDING * 2;
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const NOTIF_Y = 3;
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const NOTIF_X_VISIBLE = LOGICAL_WIDTH - NOTIF_WIDTH;
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const TEXT_X_OFFSET = LOGO_SIZE + PADDING * 2;
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const LINE_HEIGHT = 8;
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achievements.$onAction(({ name, args, after }) => {
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if (name === "unlock") {
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after((wasUnlocked) => {
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if (wasUnlocked) {
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queue.value.push(args[0]);
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processQueue();
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}
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});
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}
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});
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const processQueue = () => {
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if (isAnimating.value || queue.value.length === 0) return;
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const next = queue.value.shift();
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if (!next) return;
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currentAchievement.value = next;
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isAnimating.value = true;
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gsap
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.timeline()
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.to(x, {
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value: NOTIF_X_VISIBLE,
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duration: 0.3,
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ease: "power2.out",
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})
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.to(
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x,
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{
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value: LOGICAL_WIDTH,
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duration: 0.3,
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ease: "power2.in",
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},
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"+=2.5",
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)
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.call(() => {
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currentAchievement.value = null;
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isAnimating.value = false;
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processQueue();
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});
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};
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onRender((ctx) => {
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if (!currentAchievement.value) return;
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const logo = assets.images.common.achievementNotificationLogo;
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// shadow
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ctx.fillStyle = "rgba(0, 0, 0, 0.3)";
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ctx.fillRect(x.value + 1, NOTIF_Y + 1, NOTIF_WIDTH, NOTIF_HEIGHT);
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// border
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ctx.fillStyle = "#282828";
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ctx.fillRect(x.value, NOTIF_Y, NOTIF_WIDTH, 1); // Top
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ctx.fillRect(x.value, NOTIF_Y, 1, NOTIF_HEIGHT); // Left
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ctx.fillRect(x.value, NOTIF_Y + NOTIF_HEIGHT - 1, NOTIF_WIDTH, 1); // Bottom
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// background
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ctx.fillStyle = "#fafafa";
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ctx.fillRect(x.value + 1, NOTIF_Y + 1, NOTIF_WIDTH - 1, NOTIF_HEIGHT - 2);
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// logo
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logo.draw(ctx, x.value + PADDING, NOTIF_Y + PADDING);
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// text (1 or 2 lines)
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ctx.font = "7px NDS7";
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ctx.textBaseline = "top";
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ctx.fillStyle = "#282828";
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const lines = $t(`achievements.${currentAchievement.value}`).split("\n");
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const textY =
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lines.length === 1 ? NOTIF_Y + PADDING + 4 : NOTIF_Y + PADDING + 1;
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for (let i = 0; i < lines.length; i++) {
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ctx.fillText(lines[i]!, x.value + TEXT_X_OFFSET, textY + i * LINE_HEIGHT);
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}
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}, 200);
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defineOptions({ render: () => null });
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</script>
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