feat: dispatch key up event when in 2d mode
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@@ -17,24 +17,25 @@ const bottomScreen = useTemplateRef<ScreenInstance>("bottomScreen");
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const topScreenCanvas = computed(() => topScreen.value?.canvas ?? null);
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const topScreenCanvas = computed(() => topScreen.value?.canvas ?? null);
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const bottomScreenCanvas = computed(() => bottomScreen.value?.canvas ?? null);
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const bottomScreenCanvas = computed(() => bottomScreen.value?.canvas ?? null);
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const keyToButton: Record<string, string> = {
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ArrowUp: "UP",
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ArrowDown: "DOWN",
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ArrowLeft: "LEFT",
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ArrowRight: "RIGHT",
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d: "A",
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s: "B",
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w: "X",
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a: "Y",
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" ": "SELECT",
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Enter: "START",
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};
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// events are dispatched from NDS.vue in 3d mode
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// events are dispatched from here in 2d mode
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// that's a bit dirty but who cares, there is a lot of dirty things going on here
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// like who choose Nuxt to build such an app
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useKeyDown((key) => {
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useKeyDown((key) => {
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// events are dispatched from NDS.vue in 3d mode
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// events are dispatched from here in 2d mode
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// that's a bit dirty but who cares, there is a lot of dirty things going on here
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// like who choose Nuxt to build such an app
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if (ENABLE_3D) return;
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if (ENABLE_3D) return;
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const keyToButton: Record<string, string> = {
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ArrowUp: "UP",
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ArrowDown: "DOWN",
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ArrowLeft: "LEFT",
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ArrowRight: "RIGHT",
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d: "A",
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s: "B",
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w: "X",
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a: "Y",
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" ": "SELECT",
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Enter: "START",
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};
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const button = keyToButton[key];
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const button = keyToButton[key];
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if (button) {
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if (button) {
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window.dispatchEvent(
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window.dispatchEvent(
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@@ -42,6 +43,14 @@ useKeyDown((key) => {
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);
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);
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}
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}
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});
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});
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useKeyUp((key) => {
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if (ENABLE_3D) return;
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const button = keyToButton[key];
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if (button) {
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window.dispatchEvent(new KeyboardEvent("keyup", { key: `NDS_${button}` }));
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}
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});
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</script>
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</script>
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<template>
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<template>
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