fix: use LOGICAL_WIDTH,HEIGHT instead of SCREEN_WIDTH,HEIGHT beucase screen is scaled
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@@ -121,7 +121,7 @@ onRender((ctx) => {
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// frame
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ctx.strokeStyle = "#0000007f";
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ctx.lineWidth = 1;
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ctx.strokeRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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ctx.strokeRect(0, 0, LOGICAL_WIDTH, LOGICAL_HEIGHT);
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// text
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assets.images.projects.bottomScreen.popupTextBackground.draw(ctx, 2, 146);
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