feat(nds): dispatch events to screens from the nds itself

This commit is contained in:
2025-12-14 20:18:37 +01:00
parent 7aa0225c2f
commit ee317197ed
2 changed files with 27 additions and 35 deletions

View File

@@ -8,11 +8,6 @@ const props = defineProps<{
bottomScreenCanvas: HTMLCanvasElement | null; bottomScreenCanvas: HTMLCanvasElement | null;
}>(); }>();
const emit = defineEmits<{
topScreenClick: [x: number, y: number];
bottomScreenClick: [x: number, y: number];
}>();
const { state: model } = useLoader( const { state: model } = useLoader(
GLTFLoader, GLTFLoader,
"/models/nintendo-ds/scene.gltf", "/models/nintendo-ds/scene.gltf",
@@ -166,17 +161,32 @@ const handleClick = (event: MouseEvent) => {
switch (intersection.object.name) { switch (intersection.object.name) {
case TOP_SCREEN: case TOP_SCREEN:
case BOTTOM_SCREEN: { case BOTTOM_SCREEN: {
const canvas =
intersection.object.name === TOP_SCREEN
? props.topScreenCanvas
: props.bottomScreenCanvas;
if (!canvas) break;
const x = Math.floor(intersection.uv.x * 256); const x = Math.floor(intersection.uv.x * 256);
let y: number;
if (intersection.object.name === TOP_SCREEN) { if (intersection.object.name === TOP_SCREEN) {
const y = Math.floor(intersection.uv.y * (1024 / 404) * 192); y = Math.floor(intersection.uv.y * (1024 / 404) * 192);
emit("topScreenClick", x, y); } else {
} else if (intersection.object.name === BOTTOM_SCREEN) { y = Math.floor(192 - (1 - intersection.uv.y) * (1024 / 532) * 192);
const y = Math.floor(
192 - (1 - intersection.uv.y) * (1024 / 532) * 192,
);
emit("bottomScreenClick", x, y);
} }
const rect = canvas.getBoundingClientRect();
canvas.dispatchEvent(
new MouseEvent("click", {
bubbles: true,
cancelable: true,
clientX: (x / 256) * rect.width + rect.left,
clientY: (y / 192) * rect.height + rect.top,
}),
);
break; break;
} }

View File

@@ -1,31 +1,17 @@
<script setup lang="ts"> <script setup lang="ts">
import { OrbitControls } from "@tresjs/cientos"; import { OrbitControls } from "@tresjs/cientos";
import type { Screen as NDSScreen } from "#components";
type ScreenInstance = InstanceType<typeof NDSScreen>;
const route = useRoute(); const route = useRoute();
const screen = computed(() => route.query.screen as string | undefined); const screen = computed(() => route.query.screen as string | undefined);
const topScreen = useTemplateRef("topScreen"); const topScreen = useTemplateRef<ScreenInstance>("topScreen");
const bottomScreen = useTemplateRef("bottomScreen"); const bottomScreen = useTemplateRef<ScreenInstance>("bottomScreen");
const topScreenCanvas = computed(() => topScreen.value?.canvas ?? null); const topScreenCanvas = computed(() => topScreen.value?.canvas ?? null);
const bottomScreenCanvas = computed(() => bottomScreen.value?.canvas ?? null); const bottomScreenCanvas = computed(() => bottomScreen.value?.canvas ?? null);
const handleScreenClick = (
canvas: HTMLCanvasElement | null,
x: number,
y: number,
) => {
if (!canvas) return;
const rect = canvas.getBoundingClientRect();
const clickEvent = new MouseEvent("click", {
bubbles: true,
cancelable: true,
clientX: (x / SCREEN_WIDTH) * rect.width + rect.left,
clientY: (y / SCREEN_HEIGHT) * rect.height + rect.top,
});
canvas.dispatchEvent(clickEvent);
};
</script> </script>
<template> <template>
@@ -41,10 +27,6 @@ const handleScreenClick = (
v-if="topScreenCanvas && bottomScreenCanvas" v-if="topScreenCanvas && bottomScreenCanvas"
:top-screen-canvas="topScreenCanvas" :top-screen-canvas="topScreenCanvas"
:bottom-screen-canvas="bottomScreenCanvas" :bottom-screen-canvas="bottomScreenCanvas"
@top-screen-click="(x, y) => handleScreenClick(topScreenCanvas, x, y)"
@bottom-screen-click="
(x, y) => handleScreenClick(bottomScreenCanvas, x, y)
"
/> />
</TresCanvas> </TresCanvas>