feat(settings/options/2048): implement
This commit is contained in:
@@ -1,13 +1,254 @@
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<script setup lang="ts">
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// TODO: store state in local storage
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const store = useSettingsStore();
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const confirmationModal = useConfirmationModal();
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const { assets } = useAssets();
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const { onRender } = useScreen();
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const handleActivateB = () => {
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store.closeSubMenu();
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};
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const handleActivateA = () => {
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if (isDead()) {
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resetBoard();
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confirmationModal.close();
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return;
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}
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confirmationModal.open({
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text: "Restart game?",
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onConfirm: () => {
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resetBoard();
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confirmationModal.close();
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},
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onCancel: () => {
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confirmationModal.close();
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},
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});
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};
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const TILE_COLORS: Record<number, { bg: string; fg: string }> = {
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[0]: { bg: "#ccc0b4", fg: "#776e65" },
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[2]: { bg: "#eee4db", fg: "#776e65" },
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[4]: { bg: "#eee0cb", fg: "#776e65" },
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[8]: { bg: "#f3b27a", fg: "#f9f6f2" },
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[16]: { bg: "#f69664", fg: "#f9f6f2" },
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[32]: { bg: "#f67c5f", fg: "#f9f6f2" },
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[64]: { bg: "#f7603c", fg: "#f9f6f2" },
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[128]: { bg: "#ecd072", fg: "#f9f6f2" },
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[256]: { bg: "#eecc62", fg: "#f9f6f2" },
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[512]: { bg: "#eec950", fg: "#f9f6f2" },
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[1024]: { bg: "#edc53f", fg: "#f9f6f2" },
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[2048]: { bg: "#edc12e", fg: "#f9f6f2" },
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[4046]: { bg: "#3c3a33", fg: "#f9f6f2" },
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};
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const LAST_TILE_COLOR =
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Object.values(TILE_COLORS)[Object.values(TILE_COLORS).length - 1]!;
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const TILE_SIZE = 28;
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const BORDER_COLOR = "#bbada0";
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const BORDER_SIZE = 3;
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const BOARD_X = 64;
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const BOARD_Y = 32;
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const BOARD_SIZE = 4;
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const board = Array.from({ length: BOARD_SIZE }, () =>
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Array.from({ length: BOARD_SIZE }, () => 0),
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);
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onRender((ctx) => {
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assets.images.home.topScreen.background.draw(ctx, 0, 0);
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ctx.font = "10px NDS10";
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ctx.fillStyle = "#000000";
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ctx.fillText("GBA Mode", 10, 20);
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ctx.textBaseline = "top";
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ctx.translate(BOARD_X, BOARD_Y);
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ctx.fillStyle = BORDER_COLOR;
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ctx.fillRect(
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0,
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0,
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BORDER_SIZE * (BOARD_SIZE + 1) + TILE_SIZE * BOARD_SIZE,
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BORDER_SIZE * (BOARD_SIZE + 1) + TILE_SIZE * BOARD_SIZE,
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);
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const renderTile = (col: number, row: number) => {
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const value = board[row]![col]!;
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const color = TILE_COLORS[value] ?? LAST_TILE_COLOR;
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const x = BORDER_SIZE + col * (TILE_SIZE + BORDER_SIZE);
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const y = BORDER_SIZE + row * (TILE_SIZE + BORDER_SIZE);
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ctx.fillStyle = color.bg;
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ctx.fillRect(x, y, TILE_SIZE, TILE_SIZE);
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if (value === 0) return;
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ctx.fillStyle = color.fg;
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ctx.font = value <= 2048 ? "10px NDS10" : "7px NDS7";
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fillTextHCentered(
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ctx,
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value.toString(),
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x + 1,
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y + (value <= 2048 ? 9 : 10),
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TILE_SIZE,
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);
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};
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for (let row = 0; row < BOARD_SIZE; row += 1) {
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for (let col = 0; col < BOARD_SIZE; col += 1) {
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renderTile(col, row);
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}
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}
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});
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defineOptions({
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render: () => null,
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const getCell = (row: number, col: number) => board[row]![col]!;
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const setCell = (row: number, col: number, val: number) => {
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board[row]![col] = val;
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};
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const compact = (rowDir: number, colDir: number) => {
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const reversed = rowDir > 0 || colDir > 0;
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const start = reversed ? BOARD_SIZE - 1 : 0;
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const step = reversed ? -1 : 1;
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for (let major = 0; major < BOARD_SIZE; major += 1) {
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for (let times = 0; times < BOARD_SIZE - 1; times += 1) {
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for (let minor = start; minor >= 0 && minor < BOARD_SIZE; minor += step) {
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const row = rowDir !== 0 ? minor : major;
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const col = colDir !== 0 ? minor : major;
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const nextRow = row - rowDir;
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const nextCol = col - colDir;
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if (nextRow < 0 || nextRow >= BOARD_SIZE) continue;
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if (nextCol < 0 || nextCol >= BOARD_SIZE) continue;
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if (getCell(row, col) === 0 && getCell(nextRow, nextCol) !== 0) {
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setCell(row, col, getCell(nextRow, nextCol));
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setCell(nextRow, nextCol, 0);
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}
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}
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}
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}
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};
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const merge = (rowDir: number, colDir: number) => {
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const reversed = rowDir > 0 || colDir > 0;
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const start = reversed ? BOARD_SIZE - 1 : 0;
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const step = reversed ? -1 : 1;
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for (let major = 0; major < BOARD_SIZE; major += 1) {
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for (let minor = start; minor >= 0 && minor < BOARD_SIZE; minor += step) {
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const row = rowDir !== 0 ? minor : major;
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const col = colDir !== 0 ? minor : major;
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const nextRow = row - rowDir;
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const nextCol = col - colDir;
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if (nextRow < 0 || nextRow >= BOARD_SIZE) continue;
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if (nextCol < 0 || nextCol >= BOARD_SIZE) continue;
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if (
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getCell(row, col) !== 0 &&
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getCell(row, col) === getCell(nextRow, nextCol)
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) {
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setCell(row, col, getCell(row, col) * 2);
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setCell(nextRow, nextCol, 0);
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}
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}
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}
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};
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const spawnTile = () => {
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const empty: [number, number][] = [];
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for (let row = 0; row < BOARD_SIZE; row += 1) {
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for (let col = 0; col < BOARD_SIZE; col += 1) {
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if (getCell(row, col) === 0) empty.push([row, col]);
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}
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}
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if (empty.length === 0) return;
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const [row, col] = empty[Math.floor(Math.random() * empty.length)]!;
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setCell(row, col, Math.random() < 0.9 ? 2 : 4);
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};
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const resetBoard = () => {
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for (let row = 0; row < BOARD_SIZE; row += 1) {
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for (let col = 0; col < BOARD_SIZE; col += 1) {
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setCell(row, col, 0);
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}
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}
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spawnTile();
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spawnTile();
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};
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const isDead = () => {
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for (let row = 0; row < BOARD_SIZE; row += 1) {
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for (let col = 0; col < BOARD_SIZE; col += 1) {
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if (
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getCell(row, col) === 0 ||
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(col < BOARD_SIZE - 1 && getCell(row, col) === getCell(row, col + 1)) ||
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(row < BOARD_SIZE - 1 && getCell(row, col) === getCell(row + 1, col))
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)
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return false;
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}
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}
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return true;
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};
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resetBoard();
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const slide = (rowDir: number, colDir: number) => {
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const before = board.map((r) => [...r]);
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compact(rowDir, colDir);
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merge(rowDir, colDir);
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compact(rowDir, colDir);
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const moved = board.some((r, i) => r.some((c, j) => c !== before[i]![j]));
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if (!moved) return;
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spawnTile();
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if (isDead()) {
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confirmationModal.open({
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text: "Game Over!\nRestart?",
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onConfirm: () => {
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resetBoard();
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confirmationModal.close();
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},
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onCancel: () => {
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confirmationModal.close();
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},
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});
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}
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};
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useKeyDown((key) => {
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switch (key) {
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case "NDS_UP":
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slide(-1, 0);
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break;
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case "NDS_DOWN":
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slide(1, 0);
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break;
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case "NDS_LEFT":
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slide(0, -1);
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break;
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case "NDS_RIGHT":
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slide(0, 1);
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break;
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}
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});
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</script>
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<template>
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<CommonButtons
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:y-offset="confirmationModal.buttonsYOffset"
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b-label="Cancel"
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a-label="Restart"
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@activate-b="handleActivateB()"
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@activate-a="handleActivateA()"
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/>
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</template>
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