fix(nds): use deltaTime in frame based-motion
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@@ -66,7 +66,7 @@ export const useAchievementsStore = defineStore("achievements", () => {
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if (storage.value.unlocked.length === ACHIEVEMENTS.length) {
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confetti.spawn();
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} else {
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confetti.spawn(50, 350);
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confetti.spawn(50, 175);
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}
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return true;
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