fix(nds): fix color space
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@@ -56,6 +56,7 @@ watch(
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topScreenTexture = new THREE.CanvasTexture(props.topScreenCanvas);
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topScreenTexture = new THREE.CanvasTexture(props.topScreenCanvas);
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topScreenTexture.minFilter = THREE.NearestFilter;
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topScreenTexture.minFilter = THREE.NearestFilter;
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topScreenTexture.magFilter = THREE.NearestFilter;
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topScreenTexture.magFilter = THREE.NearestFilter;
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topScreenTexture.colorSpace = THREE.SRGBColorSpace;
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topScreenTexture.flipY = false;
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topScreenTexture.flipY = false;
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topScreenTexture.repeat.set(1, 1024 / 404);
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topScreenTexture.repeat.set(1, 1024 / 404);
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topScreenTexture.offset.set(0, -4 / 1024);
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topScreenTexture.offset.set(0, -4 / 1024);
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@@ -63,6 +64,7 @@ watch(
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bottomScreenTexture = new THREE.CanvasTexture(props.bottomScreenCanvas);
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bottomScreenTexture = new THREE.CanvasTexture(props.bottomScreenCanvas);
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bottomScreenTexture.minFilter = THREE.NearestFilter;
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bottomScreenTexture.minFilter = THREE.NearestFilter;
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bottomScreenTexture.magFilter = THREE.NearestFilter;
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bottomScreenTexture.magFilter = THREE.NearestFilter;
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bottomScreenTexture.colorSpace = THREE.SRGBColorSpace;
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bottomScreenTexture.flipY = false;
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bottomScreenTexture.flipY = false;
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bottomScreenTexture.repeat.set(1, 1024 / 532);
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bottomScreenTexture.repeat.set(1, 1024 / 532);
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bottomScreenTexture.offset.set(0, -1024 / 532 + 1);
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bottomScreenTexture.offset.set(0, -1024 / 532 + 1);
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