feat(settings): block interactions while animation is happening

This commit is contained in:
2026-02-08 20:19:40 +01:00
parent 4de10dd309
commit cfaf8c8d29
11 changed files with 83 additions and 2 deletions

View File

@@ -66,6 +66,8 @@ const highScore = useLocalStorage("taptap_high_score", 0);
let score = 0;
let isNewBest = false;
const isAnimating = ref(true);
const AREA_FADE_DURATION = 0.2;
const SCORE_OFFSET = -20;
const SCORE_DURATION = 0.15;
@@ -77,6 +79,7 @@ const animation = reactive({
});
const animateIntro = async () => {
isAnimating.value = true;
await gsap
.timeline()
.to(
@@ -89,9 +92,11 @@ const animateIntro = async () => {
{ scoreOffsetY: 0, duration: SCORE_DURATION, ease: "none" },
AREA_FADE_DURATION,
);
isAnimating.value = false;
};
const animateOutro = async () => {
isAnimating.value = true;
targetX = 0;
targetY = LOGICAL_HEIGHT * 2 - 20;
@@ -119,6 +124,7 @@ onMounted(() => {
});
const handleActivateB = () => {
if (isAnimating.value) return;
if (state.value === "playing") {
state.value = "paused";
confirmationModal.open({
@@ -140,6 +146,7 @@ const handleActivateB = () => {
};
const handleActivateA = async () => {
if (isAnimating.value) return;
if (state.value === "playing") {
state.value = "paused";
confirmationModal.open({