feat(settings): change button labels for question (yes/no instead of confirm/cancel)
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@@ -108,8 +108,12 @@ const handleReset = () => {
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if (isAnimating.value) return;
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confirmationModal.open({
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text: $t("settings.clock.achievements.resetConfirmation"),
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onConfirm: () => {
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achievements.reset();
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bLabel: $t("common.no"),
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aLabel: $t("common.yes"),
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onClosed: (choice) => {
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if (choice === "confirm") {
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achievements.reset();
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}
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},
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});
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};
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@@ -12,7 +12,8 @@ const handleActivateB = () => {
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if (isAnimating.value) return;
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confirmationModal.open({
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text: $t("settings.options.2048.quitConfirmation"),
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onConfirm: () => {},
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bLabel: $t("common.no"),
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aLabel: $t("common.yes"),
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onClosed: async (choice) => {
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if (choice === "confirm") {
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await animateOutro();
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@@ -31,7 +32,8 @@ const handleActivateA = () => {
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}
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confirmationModal.open({
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text: $t("settings.options.2048.restartConfirmation"),
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onConfirm: () => {},
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bLabel: $t("common.no"),
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aLabel: $t("common.yes"),
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onClosed: (choice) => {
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if (choice === "confirm") {
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resetBoard();
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@@ -91,16 +91,16 @@ const handleCancel = async () => {
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state.value = "pause";
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confirmationModal.open({
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text: $t("settings.user.snake.quitConfirmation"),
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onConfirm: () => {},
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bLabel: $t("common.no"),
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aLabel: $t("common.yes"),
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onClosed: async (choice) => {
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if (choice === "confirm") {
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await animateOutro();
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store.closeSubMenu();
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} else {
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state.value = "alive";
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}
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},
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onCancel: () => {
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state.value = "alive";
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},
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keepButtonsDown: (choice) => choice === "confirm",
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});
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break;
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@@ -122,11 +122,14 @@ const handleConfirm = () => {
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state.value = "pause";
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confirmationModal.open({
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text: $t("settings.user.snake.restartConfirmation"),
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onConfirm: () => {
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spawn();
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},
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onCancel: () => {
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state.value = "alive";
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bLabel: $t("common.no"),
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aLabel: $t("common.yes"),
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onClosed: (choice) => {
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if (choice === "confirm") {
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spawn();
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} else {
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state.value = "alive";
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}
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},
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});
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break;
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