feat: improve focus
This commit is contained in:
38
src/App.tsx
38
src/App.tsx
@@ -17,24 +17,27 @@ const Room = () => {
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const room = useLoader(FBXLoader, "/room.fbx");
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const [focus, setFocus] = useState<string | null>(null);
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const [cameraData, setCameraData] = useState<{
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position: Vector3;
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target: Vector3;
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} | null>(null);
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const cameraPosition = useRef<Vector3 | null>(null);
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const cameraTarget = useRef<Vector3>(new Vector3(0, 1, 0));
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const { camera } = useThree();
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useFrame(() => {
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if (!controls.current) return;
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if (cameraData) {
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camera.position.lerp(cameraData.position, 0.09);
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controls.current.target.lerp(cameraData.target, 0.09);
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if (cameraPosition.current) {
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camera.position.lerp(cameraPosition.current, 0.09);
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if (camera.position.distanceTo(cameraPosition.current) < 0.012) {
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if (!focus) {
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controls.current.enableZoom = true;
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controls.current.enableRotate = true;
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}
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if (camera.position.distanceTo(cameraData.position) < 0.01) {
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setCameraData(null);
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cameraPosition.current = null;
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}
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}
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controls.current.target.lerp(cameraTarget.current, 0.1);
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});
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const handleClick = (e: ThreeEvent<MouseEvent>) => {
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@@ -48,22 +51,18 @@ const Room = () => {
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e.object.getWorldPosition(objectPos);
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e.object.getWorldDirection(objectDir);
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setCameraData({
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position: objectPos.clone().add(objectDir.multiplyScalar(-0.65)),
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target: objectPos,
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});
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cameraPosition.current = objectPos
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.clone()
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.add(objectDir.multiplyScalar(-0.65));
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cameraTarget.current = objectPos;
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controls.current.enableZoom = false;
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controls.current.enableRotate = false;
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setFocus(e.object.name);
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} else if (focus) {
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controls.current.enableZoom = true;
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controls.current.enableRotate = true;
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setCameraData({
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position: new Vector3(3, 3, -3),
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target: new Vector3(0, 1, 0),
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});
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cameraPosition.current = new Vector3(3, 3, -3);
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cameraTarget.current = new Vector3(0, 1, 0);
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setFocus(null);
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}
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@@ -80,7 +79,6 @@ const Room = () => {
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target={[0, 1, 0]}
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maxPolarAngle={Math.PI / 2}
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enablePan={false}
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onStart={() => setCameraData(null)}
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/>
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<mesh onClick={handleClick}>
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