fix(settings): synchronize button animation with arrows of number input
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@@ -20,6 +20,16 @@ const SCORE_OFFSET = -20;
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const SCORE_DURATION = 0.167;
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const isAnimating = ref(true);
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const state = ref<"waiting" | "alive" | "pause" | "dead">("waiting");
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const labelsReady = ref(false);
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const bLabel = computed(() =>
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labelsReady.value ? $t("common.quit") : $t("common.goBack"),
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);
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const aLabel = computed(() => {
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if (!labelsReady.value) return $t("common.select");
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return state.value === "waiting" ? $t("common.start") : $t("common.restart");
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});
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const intro = reactive({
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boardOffsetY: BOARD_SLIDE_OFFSET,
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@@ -31,7 +41,11 @@ const intro = reactive({
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const animateIntro = async () => {
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isAnimating.value = true;
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await gsap
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.timeline()
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.timeline({
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onComplete: () => {
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isAnimating.value = false;
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},
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})
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.to(
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intro,
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{ boardOffsetY: 0, duration: BOARD_SLIDE_DURATION, ease: "none" },
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@@ -51,14 +65,24 @@ const animateIntro = async () => {
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intro,
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{ scoreOffsetY: 0, duration: SCORE_DURATION, ease: "none" },
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BOARD_SLIDE_DURATION + TEXT_FADE_DURATION,
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)
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.call(
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() => {
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labelsReady.value = true;
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},
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[],
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SUBMENU_LABEL_CHANGE_DELAY,
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);
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isAnimating.value = false;
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};
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const animateOutro = async () => {
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isAnimating.value = true;
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await gsap
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.timeline()
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.timeline({
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onComplete: () => {
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isAnimating.value = false;
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},
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})
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.to(
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intro,
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{
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@@ -160,7 +184,6 @@ const tail: THREE.Vector2[] = [];
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const food = new THREE.Vector2();
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let score = 0;
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const state = ref<"waiting" | "alive" | "pause" | "dead">("waiting");
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const randomFoodPos = (): THREE.Vector2 => {
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// can't spawn on the head or tail
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@@ -337,8 +360,8 @@ defineOptions({ render: () => null });
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<template>
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<CommonButtons
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:y-offset="confirmationModal.buttonsYOffset + store.submenuButtonsOffsetY"
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:b-label="$t('common.quit')"
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:a-label="state === 'waiting' ? $t('common.start') : $t('common.restart')"
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:b-label="bLabel"
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:a-label="aLabel"
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@activate-b="handleActivateB"
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@activate-a="handleActivateA"
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/>
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