BREAKING CHANGE: vanilla ts three scene setup
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31
src/main.ts
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31
src/main.ts
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import "./style.css";
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import * as THREE from "three";
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import { OrbitControls } from "three/addons/controls/OrbitControls.js";
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, 0, 0.001, 1000);
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const renderer = new THREE.WebGLRenderer();
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const controls = new OrbitControls(camera, renderer.domElement);
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const handleResize = () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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}
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window.addEventListener("resize", handleResize, false);
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handleResize();
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renderer.setAnimationLoop(() => {
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controls.update();
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renderer.render(scene, camera);
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});
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camera.position.z = 5;
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document.body.appendChild(renderer.domElement);
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3
src/style.css
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3
src/style.css
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body {
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margin: 0;
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}
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