feat(nds): intro animation
This commit is contained in:
@@ -1,6 +1,22 @@
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<script setup lang="ts">
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import { useLoop, useTresContext } from "@tresjs/core";
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import * as THREE from "three";
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import gsap from "gsap";
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const INTRO_ANIMATION = {
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MODEL_SPIN_DURATION: 3,
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LID_OPEN_DURATION: 2,
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LID_OPEN_OVERLAP: 1.5,
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CAMERA_START_POSITION: new THREE.Vector3(0, 15, 2.6),
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CAMERA_START_ROTATION: new THREE.Euler(THREE.MathUtils.degToRad(-90), 0, 0),
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CAMERA_END_POSITION: new THREE.Vector3(0, 14, 10),
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CAMERA_END_ROTATION: new THREE.Euler(THREE.MathUtils.degToRad(-55), 0, 0),
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CAMERA_DURATION: 3,
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LID_CLOSED_ROTATION: THREE.MathUtils.degToRad(120),
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LID_OPENED_ROTATION: THREE.MathUtils.degToRad(-30),
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};
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const props = defineProps<{
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topScreenCanvas: HTMLCanvasElement | null;
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@@ -8,6 +24,7 @@ const props = defineProps<{
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}>();
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const { assets } = useAssets();
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const app = useAppStore();
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const model = assets.nintendoDs.scene.clone(true);
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@@ -18,6 +35,7 @@ let bottomScreenTexture: THREE.CanvasTexture | null = null;
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// screens
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const TOP_SCREEN = "Object_9";
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const BOTTOM_SCREEN = "Object_28";
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const LID = "Object_8";
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// buttons
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const CROSS_BUTTON = "Object_21";
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@@ -41,11 +59,20 @@ const { camera, renderer } = useTresContext();
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model.scale.set(100, 100, 100);
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const app = useAppStore();
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watch(
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() => camera.activeCamera.value,
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(cam) => {
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if (cam) app.setCamera(cam);
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if (cam) {
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app.setCamera(cam);
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if (app.booted) {
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cam.position.copy(INTRO_ANIMATION.CAMERA_END_POSITION);
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cam.rotation.copy(INTRO_ANIMATION.CAMERA_END_ROTATION);
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} else {
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cam.position.copy(INTRO_ANIMATION.CAMERA_START_POSITION);
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cam.rotation.copy(INTRO_ANIMATION.CAMERA_START_ROTATION);
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}
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}
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},
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{ immediate: true },
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);
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@@ -57,6 +84,80 @@ model.traverse((child) => {
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}
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});
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const lidMesh = requireMesh(LID);
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const topScreenMesh = requireMesh(TOP_SCREEN);
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if (app.booted) {
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lidMesh.rotation.x = INTRO_ANIMATION.LID_OPENED_ROTATION;
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topScreenMesh.rotation.x = INTRO_ANIMATION.LID_OPENED_ROTATION;
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} else {
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lidMesh.rotation.x = INTRO_ANIMATION.LID_CLOSED_ROTATION;
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topScreenMesh.rotation.x = INTRO_ANIMATION.LID_CLOSED_ROTATION;
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}
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const hasAnimated = ref(app.booted);
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const animateIntro = () => {
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if (hasAnimated.value) return;
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hasAnimated.value = true;
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const introTimeline = gsap.timeline();
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introTimeline.to(
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camera.activeCamera.value.position,
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{
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x: INTRO_ANIMATION.CAMERA_END_POSITION.x,
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y: INTRO_ANIMATION.CAMERA_END_POSITION.y,
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z: INTRO_ANIMATION.CAMERA_END_POSITION.z,
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duration: INTRO_ANIMATION.CAMERA_DURATION,
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ease: "power2.inOut",
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},
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0,
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);
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introTimeline.to(
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camera.activeCamera.value.rotation,
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{
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x: INTRO_ANIMATION.CAMERA_END_ROTATION.x,
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y: INTRO_ANIMATION.CAMERA_END_ROTATION.y,
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z: INTRO_ANIMATION.CAMERA_END_ROTATION.z,
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duration: INTRO_ANIMATION.CAMERA_DURATION,
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ease: "power2.inOut",
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},
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0,
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);
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introTimeline.to(
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model.rotation,
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{
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y: Math.PI * 2,
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duration: INTRO_ANIMATION.MODEL_SPIN_DURATION,
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ease: "power2.inOut",
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},
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0,
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);
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introTimeline.to(
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lidMesh.rotation,
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{
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x: INTRO_ANIMATION.LID_OPENED_ROTATION,
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duration: INTRO_ANIMATION.LID_OPEN_DURATION,
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ease: "power2.out",
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},
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INTRO_ANIMATION.MODEL_SPIN_DURATION - INTRO_ANIMATION.LID_OPEN_OVERLAP,
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);
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introTimeline.to(
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topScreenMesh.rotation,
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{
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x: INTRO_ANIMATION.LID_OPENED_ROTATION,
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duration: INTRO_ANIMATION.LID_OPEN_DURATION,
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ease: "power2.out",
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},
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"<",
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);
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};
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watch(
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() => [props.topScreenCanvas, props.bottomScreenCanvas],
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() => {
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@@ -189,6 +290,11 @@ const pressButton = (button: string) => {
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};
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const handleClick = (event: MouseEvent) => {
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if (!hasAnimated.value) {
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animateIntro();
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return;
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}
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const domElement = renderer.instance.domElement;
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const rect = domElement.getBoundingClientRect();
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@@ -1,5 +1,4 @@
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<script setup lang="ts">
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import * as THREE from "three";
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import type { Screen as NDSScreen } from "#components";
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const ENABLE_3D = true;
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@@ -56,11 +55,7 @@ useKeyUp((key) => {
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<LoadingScreen v-if="!isReady" />
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<div v-else>
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<TresCanvas v-if="ENABLE_3D" window-size clear-color="#181818">
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<TresPerspectiveCamera
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:args="[45, 1, 0.001, 1000]"
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:position="[0, 10, 12]"
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:rotation="[THREE.MathUtils.degToRad(-38.3), 0, 0]"
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/>
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<TresPerspectiveCamera :args="[45, 1, 0.001, 1000]" />
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<TresAmbientLight />
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<TresDirectionalLight />
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@@ -1,6 +1,19 @@
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import gsap from "gsap";
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import * as THREE from "three";
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const ANIMATION = {
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NDS_CAMERA_POSITION: new THREE.Vector3(0, 14, 10),
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NDS_CAMERA_ROTATION: new THREE.Euler(THREE.MathUtils.degToRad(-55), 0, 0),
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GALLERY_CAMERA_POSITION: new THREE.Vector3(0, 4.5, -3),
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GALLERY_CAMERA_ROTATION: new THREE.Euler(THREE.MathUtils.degToRad(-62), 0, 0),
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CAMERA_DURATION: 3,
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CAMERA_ROTATION_OVERLAP: 0.1,
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FADE_DURATION: 1,
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FADE_CAMERA_OVERLAP: 0.9,
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NAVIGATE_DELAY: 3150,
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};
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export const useGalleryStore = defineStore("gallery", {
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state: () => ({
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intro: {
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@@ -18,93 +31,40 @@ export const useGalleryStore = defineStore("gallery", {
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actions: {
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animateIntro() {
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const CAMERA_DELAY = 0.7;
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const CAMERA_DURATION = 3;
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const FADE_DELAY = 0;
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const FADE_DURATION = 1;
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this.isIntro = true;
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this.isOutro = false;
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const app = useAppStore();
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if (app.camera) {
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gsap.fromTo(
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app.camera.position,
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{
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x: 0,
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y: 10,
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z: 12,
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},
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{
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x: 0,
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y: 3,
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z: -1.7,
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duration: CAMERA_DURATION,
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delay: CAMERA_DELAY,
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ease: "power2.inOut",
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},
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);
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gsap.fromTo(
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app.camera.rotation,
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{
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x: THREE.MathUtils.degToRad(-38.3),
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y: 0,
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z: 0,
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},
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{
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x: THREE.MathUtils.degToRad(-25),
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y: 0,
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z: 0,
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duration: CAMERA_DURATION * 0.9,
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delay: CAMERA_DELAY,
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ease: "power2.inOut",
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},
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);
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}
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// Intro: Fade starts first (at 0), camera starts after with overlap
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const cameraDelay =
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ANIMATION.FADE_DURATION - ANIMATION.FADE_CAMERA_OVERLAP;
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gsap.fromTo(
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this.intro,
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{ fadeOpacity: 0 },
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{
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fadeOpacity: 1,
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duration: FADE_DURATION,
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delay: FADE_DELAY,
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duration: ANIMATION.FADE_DURATION,
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delay: 0,
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ease: "none",
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},
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);
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setTimeout(() => {
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navigateTo("/gallery");
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}, 3150);
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},
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animateOutro() {
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const CAMERA_DELAY = 0;
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const CAMERA_DURATION = 3;
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const FADE_DELAY = 2.3;
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const FADE_DURATION = 1;
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this.isIntro = false;
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this.isOutro = true;
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const app = useAppStore();
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if (app.camera) {
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gsap.fromTo(
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app.camera.position,
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{
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x: 0,
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y: 3,
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z: -1.7,
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x: ANIMATION.NDS_CAMERA_POSITION.x,
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y: ANIMATION.NDS_CAMERA_POSITION.y,
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z: ANIMATION.NDS_CAMERA_POSITION.z,
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},
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{
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x: 0,
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y: 10,
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z: 12,
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duration: CAMERA_DURATION,
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delay: CAMERA_DELAY,
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x: ANIMATION.GALLERY_CAMERA_POSITION.x,
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y: ANIMATION.GALLERY_CAMERA_POSITION.y,
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z: ANIMATION.GALLERY_CAMERA_POSITION.z,
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duration: ANIMATION.CAMERA_DURATION,
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delay: cameraDelay,
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ease: "power2.inOut",
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},
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);
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@@ -112,16 +72,71 @@ export const useGalleryStore = defineStore("gallery", {
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gsap.fromTo(
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app.camera.rotation,
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{
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x: THREE.MathUtils.degToRad(-25),
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y: 0,
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z: 0,
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x: ANIMATION.NDS_CAMERA_ROTATION.x,
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y: ANIMATION.NDS_CAMERA_ROTATION.y,
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z: ANIMATION.NDS_CAMERA_ROTATION.z,
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},
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{
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x: THREE.MathUtils.degToRad(-38.3),
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y: 0,
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z: 0,
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duration: CAMERA_DURATION * 0.9,
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delay: CAMERA_DELAY,
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x: ANIMATION.GALLERY_CAMERA_ROTATION.x,
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y: ANIMATION.GALLERY_CAMERA_ROTATION.y,
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z: ANIMATION.GALLERY_CAMERA_ROTATION.z,
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duration:
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ANIMATION.CAMERA_DURATION *
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(1 - ANIMATION.CAMERA_ROTATION_OVERLAP),
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delay: cameraDelay,
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ease: "power2.inOut",
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},
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);
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}
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setTimeout(() => {
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navigateTo("/gallery");
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}, ANIMATION.NAVIGATE_DELAY);
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},
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animateOutro() {
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this.isIntro = false;
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this.isOutro = true;
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const app = useAppStore();
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// Outro: Camera starts first (at 0), fade starts after with overlap
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const fadeDelay =
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ANIMATION.CAMERA_DURATION - ANIMATION.FADE_CAMERA_OVERLAP;
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if (app.camera) {
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gsap.fromTo(
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app.camera.position,
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{
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x: ANIMATION.GALLERY_CAMERA_POSITION.x,
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y: ANIMATION.GALLERY_CAMERA_POSITION.y,
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z: ANIMATION.GALLERY_CAMERA_POSITION.z,
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},
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{
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x: ANIMATION.NDS_CAMERA_POSITION.x,
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y: ANIMATION.NDS_CAMERA_POSITION.y,
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z: ANIMATION.NDS_CAMERA_POSITION.z,
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duration: ANIMATION.CAMERA_DURATION,
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delay: 0,
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ease: "power2.inOut",
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},
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);
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gsap.fromTo(
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app.camera.rotation,
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{
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x: ANIMATION.GALLERY_CAMERA_ROTATION.x,
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y: ANIMATION.GALLERY_CAMERA_ROTATION.y,
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z: ANIMATION.GALLERY_CAMERA_ROTATION.z,
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},
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{
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x: ANIMATION.NDS_CAMERA_ROTATION.x,
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y: ANIMATION.NDS_CAMERA_ROTATION.y,
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z: ANIMATION.NDS_CAMERA_ROTATION.z,
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duration:
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ANIMATION.CAMERA_DURATION *
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(1 - ANIMATION.CAMERA_ROTATION_OVERLAP),
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delay: 0,
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ease: "power2.inOut",
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},
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);
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@@ -132,8 +147,8 @@ export const useGalleryStore = defineStore("gallery", {
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{ fadeOpacity: 1 },
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{
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fadeOpacity: 0,
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duration: FADE_DURATION,
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delay: FADE_DELAY,
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duration: ANIMATION.FADE_DURATION,
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delay: fadeDelay,
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ease: "none",
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},
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);
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@@ -141,7 +156,7 @@ export const useGalleryStore = defineStore("gallery", {
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setTimeout(() => {
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this.isOutro = false;
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app.navigateTo("home");
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}, 3310);
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}, ANIMATION.NAVIGATE_DELAY);
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},
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},
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});
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