feat(utils): add button navigation and selector
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public/images/utils/selector-corner.webp
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public/images/utils/selector-corner.webp
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src/utils/buttonNavigation.ts
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146
src/utils/buttonNavigation.ts
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export type ButtonRect = [x: number, y: number, w: number, h: number];
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export interface ButtonNavigationConfig<T extends string> {
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up?: T | "last";
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down?: T | "last";
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left?: T;
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right?: T;
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horizontalMode?: "navigate" | "preview";
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}
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export class ButtonNavigation<T extends string> {
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private selectedButton: T;
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private nextButton?: T;
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private buttons: Record<T, ButtonRect>;
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private navigation: Record<T, ButtonNavigationConfig<T>>;
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private onButtonClick?: (buttonName: T) => void;
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private keydownHandler: (event: KeyboardEvent) => void;
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constructor(config: {
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buttons: Record<T, ButtonRect>;
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initialButton: T;
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navigation: Record<T, ButtonNavigationConfig<T>>;
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onButtonClick?: (buttonName: T) => void;
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}) {
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this.buttons = config.buttons;
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this.selectedButton = config.initialButton;
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this.navigation = config.navigation;
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this.onButtonClick = config.onButtonClick;
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// TODO: this should be handled by the nds itself i think, and dispatched
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this.keydownHandler = this.handleKeyPress.bind(this);
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window.addEventListener("keydown", this.keydownHandler);
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}
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public getSelectedButton(): T {
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return this.selectedButton;
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}
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public getSelectorPosition(): ButtonRect {
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return this.buttons[this.selectedButton];
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}
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public handleTouch(x: number, y: number): void {
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for (const [buttonName, config] of Object.entries(this.buttons) as [
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T,
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ButtonRect,
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][]) {
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const [sx, sy, sw, sh] = config;
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if (x >= sx && x <= sx + sw && y >= sy && y <= sy + sh) {
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if (this.selectedButton === buttonName) {
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this.onButtonClick?.(buttonName);
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} else {
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if (
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(this.navigation[buttonName].down === "last" &&
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this.navigation[this.selectedButton]!.up === buttonName) ||
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(this.navigation[buttonName].up === "last" &&
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this.navigation[this.selectedButton]!.down === buttonName)
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) {
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this.nextButton = this.selectedButton;
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}
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this.selectedButton = buttonName;
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}
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break;
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}
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}
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}
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private handleKeyPress(event: KeyboardEvent): void {
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const currentButton = this.selectedButton;
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const currentNav = this.navigation[currentButton];
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if (!currentNav) return;
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switch (event.key) {
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case "ArrowUp":
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if (!currentNav.up) return;
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if (currentNav.up === "last") {
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if (this.nextButton) {
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this.selectedButton = this.nextButton;
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} else {
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this.selectedButton = (currentNav.left ?? currentNav.right) as T;
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}
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} else {
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if (this.navigation[currentNav.up].down === "last") {
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this.nextButton = this.selectedButton;
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}
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this.selectedButton = currentNav.up;
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}
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break;
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case "ArrowDown":
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if (!currentNav.down) return;
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if (currentNav.down === "last") {
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if (this.nextButton) {
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this.selectedButton = this.nextButton;
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} else {
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this.selectedButton = (currentNav.left ?? currentNav.right) as T;
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}
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} else {
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if (this.navigation[currentNav.down].up === "last") {
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this.nextButton = this.selectedButton;
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}
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this.selectedButton = currentNav.down;
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}
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break;
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case "ArrowLeft":
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if (!currentNav.left) return;
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if (currentNav.horizontalMode === "preview") {
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this.nextButton = currentNav.left;
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} else {
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this.selectedButton = currentNav.left;
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}
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break;
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case "ArrowRight":
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if (!currentNav.right) return;
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if (currentNav.horizontalMode === "preview") {
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this.nextButton = currentNav.right;
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} else {
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this.selectedButton = currentNav.right;
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}
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break;
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case "Enter":
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case " ":
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this.onButtonClick?.(this.selectedButton);
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break;
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default:
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return;
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}
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event.preventDefault();
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}
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public destroy(): void {
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window.removeEventListener("keydown", this.keydownHandler);
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}
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}
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79
src/utils/buttonSelector.ts
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79
src/utils/buttonSelector.ts
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@@ -0,0 +1,79 @@
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import { ImageLoader } from "./loadImages";
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import type { ButtonRect } from "./buttonNavigation";
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const ANIMATION_SPEED = 0.25;
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export class ButtonSelector {
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private images = new ImageLoader({
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corner: "/images/utils/selector-corner.webp",
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});
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private currentX = 0;
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private currentY = 0;
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private currentWidth = 0;
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private currentHeight = 0;
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constructor(initialRect: ButtonRect) {
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[this.currentX, this.currentY, this.currentWidth, this.currentHeight] =
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initialRect;
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}
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public render(
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ctx: CanvasRenderingContext2D,
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targetRect: ButtonRect,
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opacity: number = 1,
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): void {
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if (!this.images.isReady) return;
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const [targetX, targetY, targetWidth, targetHeight] = targetRect;
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const dx = targetX - this.currentX;
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const dy = targetY - this.currentY;
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const dw = targetWidth - this.currentWidth;
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const dh = targetHeight - this.currentHeight;
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if (
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Math.abs(dx) < 0.5 &&
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Math.abs(dy) < 0.5 &&
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Math.abs(dw) < 0.5 &&
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Math.abs(dh) < 0.5
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) {
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[this.currentX, this.currentY, this.currentWidth, this.currentHeight] =
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targetRect;
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} else {
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this.currentX += dx * ANIMATION_SPEED;
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this.currentY += dy * ANIMATION_SPEED;
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this.currentWidth += dw * ANIMATION_SPEED;
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this.currentHeight += dh * ANIMATION_SPEED;
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}
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const x = Math.floor(this.currentX);
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const y = Math.floor(this.currentY);
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const w = Math.floor(this.currentWidth);
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const h = Math.floor(this.currentHeight);
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const corner = this.images.require("corner");
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ctx.globalAlpha = opacity;
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// top-left
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ctx.drawImage(corner, x, y);
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// top-right
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ctx.save();
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ctx.scale(-1, 1);
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ctx.drawImage(corner, -(x + w), y);
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ctx.restore();
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// bottom-left
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ctx.save();
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ctx.scale(1, -1);
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ctx.drawImage(corner, x, -(y + h));
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ctx.restore();
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// bottom-right
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ctx.save();
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ctx.scale(-1, -1);
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ctx.drawImage(corner, -(x + w), -(y + h));
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ctx.restore();
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}
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}
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