feat(settings): animate transition to submenu (background and sliding)
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@@ -1,8 +1,14 @@
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<script setup lang="ts">
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const props = defineProps<{
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x: number;
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y: number;
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}>();
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const props = withDefaults(
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defineProps<{
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x: number;
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y: number;
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opacity?: number;
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}>(),
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{
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opacity: 1,
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},
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);
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const { onRender } = useScreen();
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@@ -10,6 +16,7 @@ const settingsStore = useSettingsStore();
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const menusContext = inject<{
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isSubmenuSelected: ComputedRef<boolean>;
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selectedSubmenuParent: ComputedRef<string | null>;
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selectedSubmenuExtraOffsetY: ComputedRef<number>;
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}>("menusContext")!;
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const { assets } = useAssets();
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@@ -29,24 +36,33 @@ const isAnyOtherMenuOpen = computed(() => {
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const animation = useMenuAnimation("clock", isOpen);
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const submenuExtraOffset = (submenu: string) =>
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settingsStore.selectedButton === submenu
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? menusContext.selectedSubmenuExtraOffsetY.value
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: 0;
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onRender((ctx) => {
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ctx.globalAlpha = props.opacity;
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ctx.translate(props.x, props.y);
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if (isOpen.value || animation.playing) {
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assets.images.settings.topScreen.clock.time.draw(
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ctx,
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48 - animation.stage2Offset,
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-48 + animation.stage1Offset,
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-48 + animation.stage1Offset + submenuExtraOffset("clockTime"),
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);
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assets.images.settings.topScreen.clock.date.draw(
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ctx,
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0,
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-96 + animation.stage2Offset + animation.stage1Offset,
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-96 +
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animation.stage2Offset +
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animation.stage1Offset +
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submenuExtraOffset("clockDate"),
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);
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assets.images.settings.topScreen.clock.achievements.draw(
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ctx,
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0,
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-48 + animation.stage1Offset,
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-48 + animation.stage1Offset + submenuExtraOffset("clockAchievements"),
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);
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assets.images.settings.topScreen.clock.clockActive.draw(ctx, 0, 0);
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