fix(nds): remove all top baselines
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@@ -154,7 +154,6 @@ onRender((ctx) => {
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// slash divider
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ctx.globalAlpha = animation.opacity;
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ctx.translate(0, animation.offsetY);
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ctx.textBaseline = "top";
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ctx.fillStyle = "#515151";
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ctx.fillRect(7 * 16 - 1, 4 * 16 - 1, 16 * 3 + 1, 16 * 3 + 1);
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ctx.fillStyle = achievements.allObtained ? app.color.hex : "#797979";
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@@ -164,7 +163,7 @@ onRender((ctx) => {
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ctx.fillStyle = achievements.allObtained
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? APP_COLOR_TO_FONT_COLOR[app.color.hex]!
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: "#fbfbfb";
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ctx.fillText("/", 7 * 16 + 3, 4 * 16 + 4);
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ctx.fillText("/", 7 * 16 + 3, 4 * 16 + 4 + 39);
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});
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onRender((ctx) => {
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@@ -174,7 +173,6 @@ onRender((ctx) => {
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achievementAssets.smallTrophy.draw(ctx, 131, 6);
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ctx.font = "10px NDS10";
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ctx.textBaseline = "top";
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ctx.fillStyle = "#010101";
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const label = `${ICONS.X} ${$t("settings.clock.achievements.viewAll")}`;
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@@ -182,7 +180,7 @@ onRender((ctx) => {
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ctx,
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label,
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145,
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7,
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7 + 9,
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achievementAssets.viewAllButton.rect.width - 18,
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);
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}, 1000);
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