feat(common): implement buttons and confirmation modal
This commit is contained in:
71
app/components/Common/Buttons.vue
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71
app/components/Common/Buttons.vue
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<script setup lang="ts">
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const { assets } = useAssets();
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const props = defineProps<{
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yOffset: number;
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opacity?: number;
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bLabel: string;
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aLabel: string;
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}>();
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const emit = defineEmits<{
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activateA: [];
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activateB: [];
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}>();
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const BUTTON_WIDTH = assets.common.button.width;
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const BUTTON_HEIGHT = assets.common.button.height;
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const LETTER_WIDTH = assets.common.B.width;
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const B_BUTTON: Rect = [31, 172, BUTTON_WIDTH, BUTTON_HEIGHT];
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const A_BUTTON: Rect = [144, 172, BUTTON_WIDTH, BUTTON_HEIGHT];
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useRender((ctx) => {
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ctx.globalAlpha = props.opacity ?? 1;
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ctx.font = "10px NDS10";
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ctx.translate(0, props.yOffset);
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const drawButton = (
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image: HTMLImageElement,
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text: string,
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x: number,
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offset: number,
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) => {
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ctx.drawImage(assets.common.button, x, 172);
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const { actualBoundingBoxRight: textWidth } = ctx.measureText(text);
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const width = LETTER_WIDTH + 4 + textWidth;
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const left = Math.ceil(x + BUTTON_WIDTH / 2 - width / 2 - offset / 2);
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ctx.drawImage(image, left, 176);
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ctx.fillText(text, left + LETTER_WIDTH + 4, 185);
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};
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drawButton(assets.common.B, props.bLabel, 31, 5);
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drawButton(assets.common.A, props.aLabel, 144, 0);
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});
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useScreenClick((x, y) => {
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if (props.yOffset !== 0) return;
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if (rectContains(B_BUTTON, [x, y])) {
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emit("activateB");
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} else if (rectContains(A_BUTTON, [x, y])) {
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emit("activateA");
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}
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});
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useKeyDown((key) => {
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if (props.yOffset !== 0) return;
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switch (key) {
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case "NDS_START":
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case "NDS_A":
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emit("activateA");
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break;
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case "NDS_B":
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emit("activateB");
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break;
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}
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});
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</script>
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57
app/components/Common/ConfirmationModal.vue
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57
app/components/Common/ConfirmationModal.vue
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@@ -0,0 +1,57 @@
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<script setup lang="ts">
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import Buttons from "./Buttons.vue";
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const { assets } = useAssets();
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const { close, state } = useConfirmationModal();
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const BG_WIDTH = assets.common.confirmationModal.width;
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const BG_HEIGHT = assets.common.confirmationModal.height;
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const BG_X = Math.floor((SCREEN_WIDTH - BG_WIDTH) / 2);
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const BG_Y = Math.floor((SCREEN_HEIGHT - BG_HEIGHT) / 2);
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const TEXT_Y = BG_Y + Math.floor(BG_HEIGHT / 2) - 8 - 16 + 2 + 2;
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const BOTTOM_BAR_HEIGHT = 24;
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const CLIP_HEIGHT = SCREEN_HEIGHT - BOTTOM_BAR_HEIGHT;
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const handleActivateA = () => {
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state.value.onConfirm?.();
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close();
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};
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const handleActivateB = () => {
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close();
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};
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useRender((ctx) => {
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if (!state.value.isVisible) return;
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ctx.beginPath();
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ctx.rect(0, 0, SCREEN_WIDTH, CLIP_HEIGHT);
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ctx.clip();
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ctx.translate(0, state.value.offsetY);
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ctx.drawImage(assets.common.confirmationModal, BG_X, BG_Y);
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ctx.font = "16px Pokemon DP Pro";
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ctx.textBaseline = "top";
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ctx.fillStyle = "#ffffff";
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fillTextCentered(ctx, state.value.text, BG_X, TEXT_Y, BG_WIDTH);
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});
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onUnmounted(() => {
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close();
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});
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</script>
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<template>
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<Buttons
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:y-offset="state.modalButtonsYOffset"
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b-label="Cancel"
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a-label="Confirm"
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@activate-a="handleActivateA"
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@activate-b="handleActivateB"
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/>
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</template>
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