feat: animated button selector
This commit is contained in:
BIN
app/assets/images/home/bottom-screen/buttons/corner.png
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app/assets/images/home/bottom-screen/buttons/corner.png
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@@ -2,11 +2,29 @@
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import GameButton from "./GameButton.vue";
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import GameButton from "./GameButton.vue";
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import PictochatButton from "./PictochatButton.vue";
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import PictochatButton from "./PictochatButton.vue";
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import DownloadPlayButton from "./DownloadPlayButton.vue";
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import DownloadPlayButton from "./DownloadPlayButton.vue";
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import Selector from "./Selector.vue";
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type ButtonType = "game" | "downloadPlay" | "pictochat";
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type ButtonConfig = {
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x: number;
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y: number;
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sx: number;
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sy: number;
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sw: number;
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sh: number;
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};
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const BUTTONS_CONFIG = {
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game: { x: 33, y: 25, sx: 31, sy: 23, sw: 193, sh: 49 },
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pictochat: { x: 32, y: 72, sx: 31, sy: 71, sw: 97, sh: 49 },
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downloadPlay: { x: 128, y: 72, sx: 127, sy: 71, sw: 97, sh: 49 },
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} as const satisfies Record<string, ButtonConfig>;
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type ButtonType = keyof typeof BUTTONS_CONFIG;
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const selectedButton = ref<ButtonType>("game");
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const selectedButton = ref<ButtonType>("game");
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const nextBottomButton = ref<Exclude<ButtonType, "game">>("downloadPlay");
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const nextBottomButton = ref<"downloadPlay" | "pictochat">("pictochat");
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const selectorPosition = computed(() => BUTTONS_CONFIG[selectedButton.value]);
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const handleKeyPress = (event: KeyboardEvent) => {
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const handleKeyPress = (event: KeyboardEvent) => {
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switch (event.key) {
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switch (event.key) {
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@@ -49,8 +67,7 @@ const handleKeyPress = (event: KeyboardEvent) => {
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case "Enter":
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case "Enter":
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case " ":
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case " ":
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event.preventDefault();
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throw "Not implemented";
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throw new Error("Not implemented");
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}
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}
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};
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};
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@@ -64,7 +81,20 @@ onUnmounted(() => {
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</script>
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</script>
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<template>
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<template>
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<GameButton :selected="selectedButton === 'game'" />
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<GameButton :x="BUTTONS_CONFIG.game.x" :y="BUTTONS_CONFIG.game.y" />
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<DownloadPlayButton :selected="selectedButton === 'downloadPlay'" />
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<DownloadPlayButton
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<PictochatButton :selected="selectedButton === 'pictochat'" />
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:x="BUTTONS_CONFIG.downloadPlay.x"
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:y="BUTTONS_CONFIG.downloadPlay.y"
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/>
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<PictochatButton
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:x="BUTTONS_CONFIG.pictochat.x"
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:y="BUTTONS_CONFIG.pictochat.y"
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/>
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<Selector
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:x="selectorPosition.sx"
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:y="selectorPosition.sy"
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:width="selectorPosition.sw"
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:height="selectorPosition.sh"
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/>
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</template>
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</template>
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@@ -1,22 +1,15 @@
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<script setup lang="ts">
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<script setup lang="ts">
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const props = defineProps<{
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const props = defineProps<{
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selected: boolean;
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x: number;
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y: number;
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}>();
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}>();
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const buttonImage = useTemplateRef("buttonImage");
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const buttonImage = useTemplateRef("buttonImage");
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const selectorImage = useTemplateRef("selectorImage");
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const x = 128;
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const y = 72;
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useRender((ctx) => {
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useRender((ctx) => {
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if (!buttonImage.value || !selectorImage.value) return;
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if (!buttonImage.value) return;
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ctx.drawImage(buttonImage.value, x, y);
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ctx.drawImage(buttonImage.value, props.x, props.y);
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if (props.selected) {
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ctx.drawImage(selectorImage.value, x - 1, y - 1);
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}
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});
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});
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</script>
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</script>
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@@ -26,9 +19,4 @@ useRender((ctx) => {
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src="/assets/images/home/bottom-screen/buttons/downloadPlay.png"
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src="/assets/images/home/bottom-screen/buttons/downloadPlay.png"
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hidden
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hidden
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/>
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/>
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<img
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ref="selectorImage"
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src="/assets/images/home/bottom-screen/buttons/smallSelector.png"
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hidden
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/>
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</template>
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</template>
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@@ -1,22 +1,15 @@
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<script setup lang="ts">
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<script setup lang="ts">
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const props = defineProps<{
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const props = defineProps<{
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selected: boolean;
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x: number;
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y: number;
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}>();
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}>();
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const buttonImage = useTemplateRef("buttonImage");
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const buttonImage = useTemplateRef("buttonImage");
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const selectorImage = useTemplateRef("selectorImage");
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const x = 33;
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const y = 25;
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useRender((ctx) => {
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useRender((ctx) => {
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if (!buttonImage.value || !selectorImage.value) return;
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if (!buttonImage.value) return;
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ctx.drawImage(buttonImage.value, x, y);
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ctx.drawImage(buttonImage.value, props.x, props.y);
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if (props.selected) {
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ctx.drawImage(selectorImage.value, x - 2, y - 2);
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}
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});
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});
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</script>
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</script>
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@@ -26,9 +19,4 @@ useRender((ctx) => {
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src="/assets/images/home/bottom-screen/buttons/game.png"
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src="/assets/images/home/bottom-screen/buttons/game.png"
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hidden
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hidden
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/>
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/>
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<img
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ref="selectorImage"
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src="/assets/images/home/bottom-screen/buttons/largeSelector.png"
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hidden
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/>
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</template>
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</template>
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@@ -1,22 +1,15 @@
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<script setup lang="ts">
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<script setup lang="ts">
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const props = defineProps<{
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const props = defineProps<{
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selected: boolean;
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x: number;
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y: number;
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}>();
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}>();
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const buttonImage = useTemplateRef("buttonImage");
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const buttonImage = useTemplateRef("buttonImage");
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const selectorImage = useTemplateRef("selectorImage");
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const x = 32;
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const y = 72;
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useRender((ctx) => {
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useRender((ctx) => {
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if (!buttonImage.value || !selectorImage.value) return;
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if (!buttonImage.value) return;
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ctx.drawImage(buttonImage.value, x, y);
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ctx.drawImage(buttonImage.value, props.x, props.y);
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if (props.selected) {
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ctx.drawImage(selectorImage.value, x - 1, y - 1);
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}
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});
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});
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</script>
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</script>
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@@ -26,9 +19,4 @@ useRender((ctx) => {
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src="/assets/images/home/bottom-screen/buttons/pictochat.png"
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src="/assets/images/home/bottom-screen/buttons/pictochat.png"
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hidden
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hidden
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/>
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/>
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<img
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ref="selectorImage"
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src="/assets/images/home/bottom-screen/buttons/smallSelector.png"
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hidden
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/>
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</template>
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</template>
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73
app/components/Home/BottomScreen/Buttons/Selector.vue
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73
app/components/Home/BottomScreen/Buttons/Selector.vue
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@@ -0,0 +1,73 @@
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<script setup lang="ts">
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const props = defineProps<{
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x: number;
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y: number;
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width: number;
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height: number;
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}>();
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const cornerImage = useTemplateRef("cornerImage");
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let currentX = props.x;
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let currentY = props.y;
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let currentWidth = props.width;
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let currentHeight = props.height;
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const animationSpeed = 0.25;
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useRender((ctx) => {
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if (!cornerImage.value) return;
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const dx = props.x - currentX;
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const dy = props.y - currentY;
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const dw = props.width - currentWidth;
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const dh = props.height - currentHeight;
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if (
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Math.abs(dx) < 0.5 &&
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Math.abs(dy) < 0.5 &&
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Math.abs(dw) < 0.5 &&
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Math.abs(dh) < 0.5
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) {
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currentX = props.x;
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currentY = props.y;
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currentWidth = props.width;
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currentHeight = props.height;
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} else {
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currentX += dx * animationSpeed;
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currentY += dy * animationSpeed;
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currentWidth += dw * animationSpeed;
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currentHeight += dh * animationSpeed;
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}
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const x = Math.floor(currentX);
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const y = Math.floor(currentY);
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const w = Math.floor(currentWidth);
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const h = Math.floor(currentHeight);
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ctx.drawImage(cornerImage.value, x, y);
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ctx.save();
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ctx.scale(-1, 1);
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ctx.drawImage(cornerImage.value, -(x + w), y);
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ctx.restore();
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ctx.save();
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ctx.scale(1, -1);
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ctx.drawImage(cornerImage.value, x, -(y + h));
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ctx.restore();
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ctx.save();
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ctx.scale(-1, -1);
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ctx.drawImage(cornerImage.value, -(x + w), -(y + h));
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ctx.restore();
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});
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</script>
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<template>
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<img
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ref="cornerImage"
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src="/assets/images/home/bottom-screen/buttons/corner.png"
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hidden
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/>
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</template>
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