feat: smooth focus object on click

This commit is contained in:
2025-05-24 18:19:00 +02:00
parent 5a82769a5d
commit 59ae76e817
7 changed files with 1662 additions and 842 deletions

View File

@@ -1,44 +1,99 @@
import * as THREE from "three";
import { useRef, useState } from "react";
import { Canvas, type ThreeElements } from "@react-three/fiber";
import { OrbitControls } from '@react-three/drei'
import { useRef, useState, type ComponentRef } from "react";
import {
Canvas,
useFrame,
useThree,
type ThreeEvent,
useLoader,
} from "@react-three/fiber";
import { OrbitControls } from "@react-three/drei";
import { FBXLoader } from "three/examples/jsm/Addons.js";
import { Vector3 } from "three";
import "./App.css";
function Box(props: ThreeElements["mesh"]) {
const ref = useRef<THREE.Mesh>(null!);
const [hovered, hover] = useState(false);
const [clicked, click] = useState(false);
const Room = () => {
const controls = useRef<ComponentRef<typeof OrbitControls>>(null);
const room = useLoader(FBXLoader, "/room.fbx");
const [focus, setFocus] = useState<string | null>(null);
const [cameraData, setCameraData] = useState<{
position: Vector3;
target: Vector3;
} | null>(null);
const { camera } = useThree();
useFrame(() => {
if (!controls.current) return;
if (cameraData) {
camera.position.lerp(cameraData.position, 0.09);
controls.current.target.lerp(cameraData.target, 0.09);
if (camera.position.distanceTo(cameraData.position) < 0.01) {
setCameraData(null);
}
}
});
const handleClick = (e: ThreeEvent<MouseEvent>) => {
if (!controls.current) return;
e.stopPropagation();
if (e.object.name.includes("Poster") && e.object.name !== focus) {
const objectPos = new Vector3();
const objectDir = new Vector3();
e.object.getWorldPosition(objectPos);
e.object.getWorldDirection(objectDir);
setCameraData({
position: objectPos.clone().add(objectDir.multiplyScalar(-0.65)),
target: objectPos,
});
controls.current.enableZoom = false;
controls.current.enableRotate = false;
setFocus(e.object.name);
} else if (focus) {
controls.current.enableZoom = true;
controls.current.enableRotate = true;
setCameraData({
position: new Vector3(3, 3, -3),
target: new Vector3(0, 1, 0),
});
setFocus(null);
}
controls.current.update();
};
return (
<mesh
{...props}
ref={ref}
scale={clicked ? 1.5 : 1}
onClick={() => click(!clicked)}
onPointerOver={() => hover(true)}
onPointerOut={() => hover(false)}
>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial color={hovered ? "hotpink" : "orange"} />
</mesh>
<>
<ambientLight intensity={Math.PI / 2} color={"#ffffff"} />
<directionalLight intensity={5} position={[5, 10, 5]} castShadow />
<OrbitControls
ref={controls}
target={[0, 1, 0]}
maxPolarAngle={Math.PI / 2}
enablePan={false}
onStart={() => setCameraData(null)}
/>
<mesh onClick={handleClick}>
<primitive object={room} />
</mesh>
</>
);
}
};
export default function App() {
return (
<Canvas>
<ambientLight intensity={Math.PI / 2} />
<spotLight
position={[10, 10, 10]}
angle={0.15}
penumbra={1}
decay={0}
intensity={Math.PI}
/>
<pointLight position={[-10, -10, -10]} decay={0} intensity={Math.PI} />
<Box position={[-1.2, 0, 0]} />
<Box position={[1.2, 0, 0]} />
<OrbitControls />
<Canvas camera={{ position: [3, 3, -3] }}>
<Room />
</Canvas>
);
}