feat(assets): use single texture atlas instead of loading all images individually
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@@ -49,33 +49,34 @@ const { onRender, onClick } = useScreen();
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const Y = 30;
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const SQUARE_HEIGHT = 49;
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const ARROW_IMAGE_HEIGHT = assets.settings.bottomScreen.numberInputUp.height;
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const ARROW_IMAGE_HEIGHT =
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assets.images.settings.bottomScreen.numberInputUp.rect.height;
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const upImage = computed(() => {
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if (props.digits === 2) {
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return props.disabled
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? assets.settings.bottomScreen.numberInputUpDisabled
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: assets.settings.bottomScreen.numberInputUp;
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? assets.images.settings.bottomScreen.numberInputUpDisabled
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: assets.images.settings.bottomScreen.numberInputUp;
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} else {
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return props.disabled
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? assets.settings.bottomScreen.numberInputUpXlDisabled
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: assets.settings.bottomScreen.numberInputUpXl;
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? assets.images.settings.bottomScreen.numberInputUpXlDisabled
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: assets.images.settings.bottomScreen.numberInputUpXl;
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}
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});
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const downImage = computed(() => {
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if (props.digits === 2) {
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return props.disabled
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? assets.settings.bottomScreen.numberInputDownDisabled
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: assets.settings.bottomScreen.numberInputDown;
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? assets.images.settings.bottomScreen.numberInputDownDisabled
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: assets.images.settings.bottomScreen.numberInputDown;
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} else {
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return props.disabled
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? assets.settings.bottomScreen.numberInputDownXlDisabled
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: assets.settings.bottomScreen.numberInputDownXl;
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? assets.images.settings.bottomScreen.numberInputDownXlDisabled
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: assets.images.settings.bottomScreen.numberInputDownXl;
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}
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});
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const squareWidth = computed(() => upImage.value.width);
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const squareWidth = computed(() => upImage.value.rect.width);
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const increase = () => {
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const newValue = value.value + 1;
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@@ -89,7 +90,7 @@ const decrease = () => {
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onRender((ctx) => {
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// arrow up
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ctx.drawImage(upImage.value, props.x, Y);
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upImage.value.draw(ctx, props.x, Y);
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// outline
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ctx.fillStyle = "#515151";
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@@ -123,11 +124,7 @@ onRender((ctx) => {
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);
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// arrow down
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ctx.drawImage(
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downImage.value,
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props.x,
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Y + ARROW_IMAGE_HEIGHT + SQUARE_HEIGHT,
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);
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downImage.value.draw(ctx, props.x, Y + ARROW_IMAGE_HEIGHT + SQUARE_HEIGHT);
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// title
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ctx.font = "10px NDS10";
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@@ -140,7 +137,7 @@ onRender((ctx) => {
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// TODO: -10 is needed because fillTextCentered isn't using top baseline
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// i will change that in the future (maybe)
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Y + ARROW_IMAGE_HEIGHT * 2 + SQUARE_HEIGHT - 6,
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downImage.value.width,
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downImage.value.rect.width,
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);
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});
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@@ -159,7 +156,10 @@ useKeyDown((key) => {
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onClick((x, y) => {
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if (props.disabled) return;
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if (
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rectContains([props.x, Y, upImage.value.width, ARROW_IMAGE_HEIGHT], [x, y])
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rectContains(
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[props.x, Y, upImage.value.rect.width, ARROW_IMAGE_HEIGHT],
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[x, y],
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)
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) {
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increase();
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emit("select");
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@@ -175,7 +175,7 @@ onClick((x, y) => {
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[
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props.x,
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Y + ARROW_IMAGE_HEIGHT + SQUARE_HEIGHT + 2,
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downImage.value.width,
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downImage.value.rect.width,
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ARROW_IMAGE_HEIGHT,
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],
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[x, y],
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