feat(assets): use single texture atlas instead of loading all images individually
This commit is contained in:
@@ -33,27 +33,27 @@ onRender((ctx) => {
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ctx.translate(props.x, props.y);
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if (isOpen.value || animation.playing) {
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ctx.drawImage(
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assets.settings.topScreen.clock.time,
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assets.images.settings.topScreen.clock.time.draw(
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ctx,
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48 - animation.stage2Offset,
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-48 + animation.stage1Offset,
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);
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ctx.drawImage(
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assets.settings.topScreen.clock.date,
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assets.images.settings.topScreen.clock.date.draw(
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ctx,
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0,
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-96 + animation.stage2Offset + animation.stage1Offset,
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);
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ctx.drawImage(
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assets.settings.topScreen.clock.alarm,
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assets.images.settings.topScreen.clock.alarm.draw(
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ctx,
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0,
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-48 + animation.stage1Offset,
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);
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ctx.drawImage(assets.settings.topScreen.clock.clockActive, 0, 0);
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assets.images.settings.topScreen.clock.clockActive.draw(ctx, 0, 0);
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} else if (isAnyOtherMenuOpen.value) {
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ctx.drawImage(assets.settings.topScreen.clock.clockDisabled, 0, 0);
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assets.images.settings.topScreen.clock.clockDisabled.draw(ctx, 0, 0);
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} else {
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ctx.drawImage(assets.settings.topScreen.clock.clock, 0, 0);
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assets.images.settings.topScreen.clock.clock.draw(ctx, 0, 0);
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}
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});
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@@ -33,27 +33,27 @@ onRender((ctx) => {
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ctx.translate(props.x, props.y);
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if (isOpen.value || animation.playing) {
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ctx.drawImage(
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assets.settings.topScreen.options.language,
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assets.images.settings.topScreen.options.language.draw(
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ctx,
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0,
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-48 + animation.stage1Offset,
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);
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ctx.drawImage(
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assets.settings.topScreen.options.gbaMode,
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assets.images.settings.topScreen.options.gbaMode.draw(
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ctx,
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48 - animation.stage2Offset,
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-48 + animation.stage1Offset,
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);
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ctx.drawImage(
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assets.settings.topScreen.options.startUp,
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assets.images.settings.topScreen.options.startUp.draw(
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ctx,
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0,
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-96 + animation.stage2Offset + animation.stage1Offset,
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);
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ctx.drawImage(assets.settings.topScreen.options.optionsActive, 0, 0);
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assets.images.settings.topScreen.options.optionsActive.draw(ctx, 0, 0);
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} else if (isAnyOtherMenuOpen.value) {
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ctx.drawImage(assets.settings.topScreen.options.optionsDisabled, 0, 0);
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assets.images.settings.topScreen.options.optionsDisabled.draw(ctx, 0, 0);
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} else {
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ctx.drawImage(assets.settings.topScreen.options.options, 0, 0);
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assets.images.settings.topScreen.options.options.draw(ctx, 0, 0);
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}
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});
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@@ -27,14 +27,14 @@ const isAnyOtherMenuOpen = computed(() => {
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onRender((ctx) => {
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if (isAnyOtherMenuOpen.value) {
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ctx.drawImage(
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assets.settings.topScreen.touchScreen.touchScreenDisabled,
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assets.images.settings.topScreen.touchScreen.touchScreenDisabled.draw(
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ctx,
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props.x,
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props.y,
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);
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} else {
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ctx.drawImage(
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assets.settings.topScreen.touchScreen.touchScreen,
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assets.images.settings.topScreen.touchScreen.touchScreen.draw(
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ctx,
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props.x,
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props.y,
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);
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@@ -63,7 +63,7 @@ onClick((x, y) => {
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});
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onRender((ctx, deltaTime) => {
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ctx.drawImage(assets.settings.bottomScreen.user.colorPalette, 16, 32);
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assets.images.settings.bottomScreen.user.colorPalette.draw(ctx, 16, 32);
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// animate
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const finalSelectorX = GRID_START_X + selectedCol * (CELL_SIZE + SPACING) - 4;
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@@ -33,32 +33,32 @@ onRender((ctx) => {
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ctx.translate(props.x, props.y);
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if (isOpen.value || animation.playing) {
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ctx.drawImage(
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assets.settings.topScreen.user.birthday,
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assets.images.settings.topScreen.user.birthday.draw(
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ctx,
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-48 + animation.stage2Offset,
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-48 + animation.stage1Offset,
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);
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ctx.drawImage(
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assets.settings.topScreen.user.userName,
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assets.images.settings.topScreen.user.userName.draw(
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ctx,
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0,
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-48 + animation.stage1Offset,
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);
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ctx.drawImage(
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assets.settings.topScreen.user.message,
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assets.images.settings.topScreen.user.message.draw(
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ctx,
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48 - animation.stage2Offset,
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-48 + animation.stage1Offset,
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);
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ctx.drawImage(
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assets.settings.topScreen.user.color,
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assets.images.settings.topScreen.user.color.draw(
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ctx,
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0,
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-96 + animation.stage2Offset + animation.stage1Offset,
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);
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ctx.drawImage(assets.settings.topScreen.user.userActive, 0, 0);
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assets.images.settings.topScreen.user.userActive.draw(ctx, 0, 0);
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} else if (isAnyOtherMenuOpen.value) {
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ctx.drawImage(assets.settings.topScreen.user.userDisabled, 0, 0);
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assets.images.settings.topScreen.user.userDisabled.draw(ctx, 0, 0);
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} else {
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ctx.drawImage(assets.settings.topScreen.user.user, 0, 0);
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assets.images.settings.topScreen.user.user.draw(ctx, 0, 0);
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}
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});
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