feat(assets): use single texture atlas instead of loading all images individually
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@@ -27,7 +27,7 @@ const props = defineProps<{
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const { assets } = useAssets();
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const app = useAppStore();
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const model = assets.nitendoDs.model.clone(true);
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const model = assets.models.nitendoDs.model.clone(true);
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let topScreenTexture: THREE.CanvasTexture | null = null;
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let bottomScreenTexture: THREE.CanvasTexture | null = null;
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