feat(assets): use single texture atlas instead of loading all images individually

This commit is contained in:
2026-01-08 19:55:43 +01:00
parent c93a8c4437
commit 44b876a5ca
41 changed files with 488 additions and 377 deletions

View File

@@ -1,13 +1,9 @@
<script setup lang="ts">
const { onRender } = useScreen();
const app = useAppStore();
const store = useHomeStore();
const { assets } = useAssets();
const BAR_WIDTH = 256;
const BAR_HEIGHT = 16;
onRender((ctx) => {
const TEXT_Y = 11;
@@ -15,17 +11,9 @@ onRender((ctx) => {
ctx.globalAlpha =
store.isOutro && store.outro.animateTop ? store.outro.stage2Opacity : 1;
ctx.drawImage(
assets.home.topScreen.statusBar.statusBarsSheet,
0,
(app.color.row * 4 + app.color.col) * BAR_HEIGHT,
BAR_WIDTH,
BAR_HEIGHT,
0,
0,
BAR_WIDTH,
BAR_HEIGHT,
);
assets.images.home.topScreen.statusBar.statusBarsSheet.draw(ctx, 0, 0, {
colored: true,
});
ctx.fillStyle = "#ffffff";
ctx.font = "7px NDS7";
@@ -55,9 +43,9 @@ onRender((ctx) => {
fillNumberCell(now.getMonth() + 1, 12, -1);
// icons
ctx.drawImage(assets.home.topScreen.statusBar.gbaDisplay, 210, 2);
ctx.drawImage(assets.home.topScreen.statusBar.startupMode, 226, 2);
ctx.drawImage(assets.home.topScreen.statusBar.battery, 242, 4);
assets.images.home.topScreen.statusBar.gbaDisplay.draw(ctx, 210, 2);
assets.images.home.topScreen.statusBar.startupMode.draw(ctx, 226, 2);
assets.images.home.topScreen.statusBar.battery.draw(ctx, 242, 4);
});
defineOptions({