feat(assets): use single texture atlas instead of loading all images individually

This commit is contained in:
2026-01-08 19:55:43 +01:00
parent c93a8c4437
commit 44b876a5ca
41 changed files with 488 additions and 377 deletions

View File

@@ -5,12 +5,12 @@ const store = useContactStore();
const { assets } = useAssets();
onRender((ctx) => {
ctx.drawImage(assets.home.bottomScreen.background, 0, 0);
assets.images.home.bottomScreen.background.draw(ctx, 0, 0);
ctx.globalAlpha = store.isIntro
? store.intro.stage2Opacity
: store.outro.stage3Opacity;
ctx.drawImage(assets.contact.bottomScreen.background, 0, 0);
assets.images.contact.bottomScreen.background.draw(ctx, 0, 0);
});
defineOptions({

View File

@@ -8,7 +8,7 @@ onRender((ctx) => {
ctx.globalAlpha = store.isIntro
? store.intro.stage3Opacity
: store.outro.stage1Opacity;
ctx.drawImage(assets.contact.bottomScreen.buttons, 31, 32);
assets.images.contact.bottomScreen.buttons.draw(ctx, 31, 32);
});
defineOptions({