feat(nds): A, B, X, Y, Select and Start physical buttons
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@@ -25,6 +25,12 @@ const BOTTOM_SCREEN = "Object_28";
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// buttons
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// buttons
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const CROSS_BUTTON = "Object_21";
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const CROSS_BUTTON = "Object_21";
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const X_BUTTON = "Object_6";
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const A_BUTTON = "Object_32";
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const Y_BUTTON = "Object_4";
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const B_BUTTON = "Object_30";
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const SELECT_BUTTON = "Object_17";
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const START_BUTTON = "Object_11";
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const meshes = new Map<string, THREE.Mesh>();
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const meshes = new Map<string, THREE.Mesh>();
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@@ -96,10 +102,17 @@ const physicalButtonsDown = new Set<string>();
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let mousePressedButton: string | null = null;
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let mousePressedButton: string | null = null;
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const keyButtonMappings: [key: string, physicalButton: string][] = [
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const keyButtonMappings: [key: string, physicalButton: string][] = [
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// D-pad
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["ArrowUp", "UP"],
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["ArrowUp", "UP"],
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["ArrowDown", "DOWN"],
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["ArrowDown", "DOWN"],
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["ArrowLeft", "LEFT"],
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["ArrowLeft", "LEFT"],
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["ArrowRight", "RIGHT"],
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["ArrowRight", "RIGHT"],
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["d", "A"],
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["s", "B"],
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["w", "X"],
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["a", "Y"],
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[" ", "SELECT"],
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["Enter", "START"],
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];
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];
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const keyToButton = new Map(keyButtonMappings);
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const keyToButton = new Map(keyButtonMappings);
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@@ -119,6 +132,7 @@ onRender(({ delta }) => {
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if (topScreenTexture) topScreenTexture.needsUpdate = true;
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if (topScreenTexture) topScreenTexture.needsUpdate = true;
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if (bottomScreenTexture) bottomScreenTexture.needsUpdate = true;
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if (bottomScreenTexture) bottomScreenTexture.needsUpdate = true;
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// cross
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const crossButton = meshes.get(CROSS_BUTTON);
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const crossButton = meshes.get(CROSS_BUTTON);
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if (crossButton) {
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if (crossButton) {
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const PRESS_ANGLE = Math.PI / 28;
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const PRESS_ANGLE = Math.PI / 28;
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@@ -137,16 +151,49 @@ onRender(({ delta }) => {
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currentRotation.lerp(targetRotation, lerpFactor);
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currentRotation.lerp(targetRotation, lerpFactor);
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crossButton.rotation.setFromVector3(currentRotation);
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crossButton.rotation.setFromVector3(currentRotation);
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}
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}
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// action buttons
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const PRESS_SPEED = 100;
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const ACTION_BUTTONS = [
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{ mesh: meshes.get(X_BUTTON), name: "X", offset: -0.0015 },
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{ mesh: meshes.get(A_BUTTON), name: "A", offset: -0.0015 },
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{ mesh: meshes.get(Y_BUTTON), name: "Y", offset: -0.0015 },
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{ mesh: meshes.get(B_BUTTON), name: "B", offset: -0.0015 },
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{ mesh: meshes.get(SELECT_BUTTON), name: "SELECT", offset: -0.0007 },
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{ mesh: meshes.get(START_BUTTON), name: "START", offset: -0.0007 },
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] as const;
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for (const { mesh, name, offset } of ACTION_BUTTONS) {
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if (!mesh) continue;
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const targetY = physicalButtonsDown.has(name) ? offset : 0;
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const lerpFactor = Math.min(delta * PRESS_SPEED, 1);
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mesh.position.y += (targetY - mesh.position.y) * lerpFactor;
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}
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});
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});
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const pressButton = (button: string) => {
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if (mousePressedButton) {
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physicalButtonsDown.delete(mousePressedButton);
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const prevKey = buttonToKey.get(mousePressedButton);
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if (prevKey) {
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window.dispatchEvent(new KeyboardEvent("keyup", { key: prevKey }));
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}
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}
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physicalButtonsDown.add(button);
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mousePressedButton = button;
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const key = buttonToKey.get(button);
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if (key) {
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window.dispatchEvent(new KeyboardEvent("keydown", { key }));
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}
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};
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const handleClick = (event: MouseEvent) => {
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const handleClick = (event: MouseEvent) => {
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if (!scene.value) return;
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if (!scene.value) return;
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console.log(
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camera.activeCamera.value?.getWorldPosition(new THREE.Vector3()),
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camera.activeCamera.value?.rotation,
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);
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const domElement = renderer.instance.domElement;
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const domElement = renderer.instance.domElement;
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const rect = domElement.getBoundingClientRect();
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const rect = domElement.getBoundingClientRect();
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@@ -208,24 +255,27 @@ const handleClick = (event: MouseEvent) => {
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else if (localPos.z >= MIN_DIST) button = "DOWN";
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else if (localPos.z >= MIN_DIST) button = "DOWN";
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else if (localPos.x <= -MIN_DIST) button = "LEFT";
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else if (localPos.x <= -MIN_DIST) button = "LEFT";
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if (button) {
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if (button) pressButton(button);
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if (mousePressedButton) {
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break;
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physicalButtonsDown.delete(mousePressedButton);
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}
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const prevKey = buttonToKey.get(mousePressedButton);
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if (prevKey) {
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window.dispatchEvent(new KeyboardEvent("keyup", { key: prevKey }));
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}
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}
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physicalButtonsDown.add(button);
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case X_BUTTON:
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mousePressedButton = button;
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case A_BUTTON:
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case Y_BUTTON:
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const key = buttonToKey.get(button);
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case B_BUTTON:
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if (key) {
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case SELECT_BUTTON:
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window.dispatchEvent(new KeyboardEvent("keydown", { key }));
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case START_BUTTON: {
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}
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const BUTTON_MAP = {
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}
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[X_BUTTON]: "X",
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[A_BUTTON]: "A",
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[Y_BUTTON]: "Y",
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[B_BUTTON]: "B",
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[SELECT_BUTTON]: "SELECT",
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[START_BUTTON]: "START",
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} as const;
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const button = BUTTON_MAP[intersection.object.name];
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if (button) pressButton(button);
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break;
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break;
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}
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}
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}
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}
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@@ -1,5 +1,4 @@
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<script setup lang="ts">
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<script setup lang="ts">
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import { OrbitControls } from "@tresjs/cientos";
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import type { Screen as NDSScreen } from "#components";
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import type { Screen as NDSScreen } from "#components";
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type ScreenInstance = InstanceType<typeof NDSScreen>;
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type ScreenInstance = InstanceType<typeof NDSScreen>;
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