feat(settings/touchScreen/tapTap): implement

This commit is contained in:
2026-02-04 16:51:00 +01:00
parent f4c0abd86c
commit 1b97cedfb9
9 changed files with 449 additions and 4 deletions

View File

@@ -15,6 +15,7 @@ import ClockAchievements from "./Clock/Achievements.vue";
import ClockDate from "./Clock/Date.vue";
import ClockTime from "./Clock/Time.vue";
import TouchScreenMenu from "./TouchScreen/Menu.vue";
import TouchScreenTapTap from "./TouchScreen/TapTap.vue";
import Selector from "~/components/Common/ButtonSelector.vue";
const app = useAppStore();
@@ -60,7 +61,8 @@ const { select, selected, selectorPosition } = useButtonNavigation({
if (buttonName === "options") select("optionsLanguage");
if (buttonName === "clock") select("clockAchievements");
if (buttonName === "user") select("userUserName");
if (buttonName === "touchScreen") throw new Error("Not implemented");
if (buttonName === "touchScreen")
settingsStore.openSubMenu("touchScreenTapTap");
}
},
navigation: {
@@ -190,6 +192,8 @@ const viewComponents: Record<string, Component> = {
userBirthday: UserBirthday,
userUserName: UserUserName,
userSnake: UserSnake,
touchScreenTapTap: TouchScreenTapTap,
};
</script>

View File

@@ -0,0 +1,349 @@
<script setup lang="ts">
import { useLocalStorage } from "@vueuse/core";
const store = useSettingsStore();
const achievements = useAchievementsStore();
const confirmationModal = useConfirmationModal();
const { onRender, onClick } = useScreen();
const { assets } = useAssets();
const BAR_HEIGHT = 24;
const MAX_RADIUS = 27;
const MIN_RADIUS = 3;
const BASE_SHRINK_SPEED = 0.09;
const MAX_SHRINK_SPEED = 0.14;
const BASE_SPAWN_INTERVAL = 90;
const MIN_SPAWN_INTERVAL = 45;
const DIFFICULTY_SCORE_CAP = 100;
const RING_STROKE_WIDTH = 5;
const RING_EXPAND_SPEED = 0.3;
const RING_FADE_SPEED = 0.05;
const MAX_LIVES = 3;
const CROSSHAIR_MOVE_SPEED = 5;
const getDifficulty = () => {
const progress = Math.min(score / DIFFICULTY_SCORE_CAP, 1);
return {
shrinkSpeed:
BASE_SHRINK_SPEED + (MAX_SHRINK_SPEED - BASE_SHRINK_SPEED) * progress,
spawnInterval: Math.floor(
BASE_SPAWN_INTERVAL -
(BASE_SPAWN_INTERVAL - MIN_SPAWN_INTERVAL) * progress,
),
};
};
type Circle = {
x: number;
y: number;
radius: number;
};
type Ring = {
x: number;
y: number;
radius: number;
alpha: number;
};
const state = ref<"waiting" | "playing" | "paused" | "ended">("waiting");
let lives = MAX_LIVES;
let circles: Circle[] = [];
let rings: Ring[] = [];
let spawnTimer = 0;
// crosshair
let x = 0;
let y = LOGICAL_HEIGHT * 2 - 20;
let targetX = 31;
let targetY = 31;
let horizontalFirst = false;
const highScore = useLocalStorage("taptap_high_score", 0);
let score = 0;
let isNewBest = false;
const handleActivateB = () => {
if (state.value === "playing") {
state.value = "paused";
confirmationModal.open({
text: $t("settings.touchScreen.tapTap.quitConfirmation"),
bLabel: $t("common.no"),
aLabel: $t("common.yes"),
onClosed: (choice) => {
if (choice === "confirm") {
store.closeSubMenu();
} else {
state.value = "playing";
}
},
});
} else {
store.closeSubMenu();
}
};
const handleActivateA = () => {
if (state.value === "playing") {
state.value = "paused";
confirmationModal.open({
text: $t("settings.touchScreen.tapTap.restartConfirmation"),
bLabel: $t("common.no"),
aLabel: $t("common.yes"),
onClosed: (choice) => {
if (choice === "confirm") {
resetGame();
} else {
state.value = "playing";
}
},
});
} else {
resetGame();
}
};
const moveTowards = (current: number, target: number) => {
if (current === target) return current;
const direction = Math.sign(target - current);
return (
current +
direction * Math.min(CROSSHAIR_MOVE_SPEED, Math.abs(target - current))
);
};
const spawnCircle = () => {
const PADDING_X = MAX_RADIUS;
const PADDING_TOP = MAX_RADIUS + BAR_HEIGHT;
const PADDING_BOT = MAX_RADIUS + BAR_HEIGHT;
const MAX_ATTEMPTS = 25;
for (let attempt = 0; attempt < MAX_ATTEMPTS; attempt++) {
const newX = Math.floor(
PADDING_X + Math.random() * (LOGICAL_WIDTH - PADDING_X * 2),
);
const newY = Math.floor(
PADDING_TOP +
Math.random() * (LOGICAL_HEIGHT - PADDING_TOP - PADDING_BOT),
);
const overlaps = circles.some((circle) => {
const dx = newX - circle.x;
const dy = newY - circle.y;
const distance = Math.sqrt(dx * dx + dy * dy);
return distance < MAX_RADIUS + circle.radius;
});
if (!overlaps) {
circles.push({ x: newX, y: newY, radius: MAX_RADIUS });
return;
}
}
};
const resetGame = () => {
state.value = "playing";
circles = [];
rings = [];
spawnTimer = 0;
score = 0;
lives = MAX_LIVES;
isNewBest = false;
achievements.unlock("taptap_play");
};
const showDeathScreen = () => {
const title = isNewBest
? $t("settings.touchScreen.tapTap.newRecord")
: $t("settings.touchScreen.tapTap.gameOver");
const text = `${title}\n${$t("settings.touchScreen.tapTap.finalScore", { score })}`;
confirmationModal.open({
text,
bLabel: $t("common.quit"),
aLabel: $t("common.restart"),
onClosed: (choice) => {
if (choice === "confirm") {
resetGame();
} else {
store.closeSubMenu();
}
},
});
};
onClick((mx, my) => {
if (state.value !== "playing") return;
if (my <= BAR_HEIGHT || my >= LOGICAL_HEIGHT - BAR_HEIGHT - 1) return;
targetX = mx;
targetY = my;
horizontalFirst = Math.abs(targetX - x) > Math.abs(targetY - y);
for (let i = circles.length - 1; i >= 0; i--) {
const circle = circles[i]!;
const dx = mx - circle.x;
const dy = my - circle.y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= circle.radius) {
rings.push({
x: circle.x,
y: circle.y,
radius: circle.radius,
alpha: 1,
});
circles.splice(i, 1);
score++;
if (score > highScore.value) {
highScore.value = score;
isNewBest = true;
}
if (score === 10) achievements.unlock("taptap_score_10");
if (score === 20) achievements.unlock("taptap_score_20");
break;
}
}
});
onRender((ctx) => {
assets.images.home.topScreen.background.draw(ctx, 0, 0);
// update crosshair position in all modes except paused
if (state.value !== "paused") {
if (horizontalFirst) {
if (x !== targetX) x = moveTowards(x, targetX);
else y = moveTowards(y, targetY);
} else {
if (y !== targetY) y = moveTowards(y, targetY);
else x = moveTowards(x, targetX);
}
}
// game logic
if (state.value === "playing") {
const { shrinkSpeed, spawnInterval } = getDifficulty();
// spawn circles
spawnTimer++;
if (spawnTimer >= spawnInterval) {
spawnCircle();
spawnTimer = 0;
}
// update circles and rings
circles = circles.filter((circle) => {
circle.radius -= shrinkSpeed;
if (circle.radius < MIN_RADIUS) {
lives--;
if (lives <= 0) {
state.value = "ended";
showDeathScreen();
}
return false;
}
return true;
});
rings = rings.filter((ring) => {
ring.radius += RING_EXPAND_SPEED;
ring.alpha -= RING_FADE_SPEED;
return ring.alpha > 0;
});
}
// draw start instructions
if (state.value === "waiting") {
ctx.fillStyle = "#fbfbfb";
ctx.textBaseline = "top";
ctx.fillRect(32, 112, 191, 31);
ctx.fillStyle = "#797979";
ctx.font = "10px NDS10";
fillTextHCentered(
ctx,
$t("settings.touchScreen.tapTap.startPrompt"),
32,
123,
191,
);
}
if (state.value !== "waiting") {
// draw circles and rings
for (const circle of circles) {
ctx.fillStyle = "#fb0000";
fillCirclePixelated(ctx, circle.x, circle.y, circle.radius);
ctx.fillStyle = "#fbfafa";
fillCirclePixelated(ctx, circle.x, circle.y, circle.radius * 0.6);
}
for (const ring of rings) {
ctx.globalAlpha = ring.alpha;
ctx.fillStyle = "#fb0000";
strokeCirclePixelated(
ctx,
ring.x,
ring.y,
ring.radius,
RING_STROKE_WIDTH,
);
}
ctx.globalAlpha = 1;
}
// draw crosshair
ctx.fillStyle = "#494949";
ctx.fillRect(x, 0, 1, LOGICAL_HEIGHT);
ctx.fillRect(0, y, LOGICAL_WIDTH, 1);
ctx.fillStyle = "#fb0000";
ctx.fillRect(x - 4, y - 4, 9, 9);
ctx.fillStyle = "#fbfafa";
ctx.fillRect(x - 2, y - 2, 5, 5);
ctx.fillStyle = "#fb0000";
ctx.fillRect(x, y - 1, 1, 3);
ctx.fillRect(x - 1, y, 3, 1);
}, 0);
onRender((ctx) => {
drawButton(
ctx,
$t("settings.touchScreen.tapTap.score", { score }),
10,
3,
88,
);
drawButton(
ctx,
$t("settings.touchScreen.tapTap.best", { best: highScore.value }),
108,
3,
88,
);
drawButton(
ctx,
lives > 0 ? ICONS.HEART.repeat(lives) : ICONS.SAD,
206,
3,
40,
);
}, 110);
defineOptions({ render: () => null });
</script>
<template>
<CommonButtons
:y-offset="confirmationModal.buttonsYOffset"
:b-label="$t('common.quit')"
:a-label="state === 'waiting' ? $t('common.start') : $t('common.restart')"
@activate-b="handleActivateB"
@activate-a="handleActivateA"
/>
</template>

View File

@@ -49,6 +49,7 @@ const IMAGES_MAP: Record<string, AtlasImage> = {
userColor: assets.images.settings.topScreen.user.color,
touchScreen: assets.images.settings.topScreen.touchScreen.touchScreen,
touchScreenTapTap: assets.images.settings.topScreen.touchScreen.touchScreen,
};
const menuNotification = computed(() => {

View File

@@ -16,6 +16,7 @@ export const SETTINGS_SUB_MENUS = [
"userUserName",
"userSnake",
"userColor",
"touchScreenTapTap",
] as const;
export type SettingsMenu = (typeof SETTINGS_MENUS)[number];

View File

@@ -78,6 +78,41 @@ export const drawCheckbox = (
}
};
export const fillCirclePixelated = (
ctx: CanvasRenderingContext2D,
cx: number,
cy: number,
radius: number,
) => {
const r = Math.floor(radius);
for (let dy = -r; dy <= r; dy++) {
for (let dx = -r; dx <= r; dx++) {
if (dx * dx + dy * dy <= r * r) {
ctx.fillRect(Math.floor(cx) + dx, Math.floor(cy) + dy, 1, 1);
}
}
}
};
export const strokeCirclePixelated = (
ctx: CanvasRenderingContext2D,
cx: number,
cy: number,
radius: number,
thickness: number = 2,
) => {
const outerR = Math.floor(radius);
const innerR = Math.floor(radius - thickness);
for (let dy = -outerR; dy <= outerR; dy++) {
for (let dx = -outerR; dx <= outerR; dx++) {
const distSq = dx * dx + dy * dy;
if (distSq <= outerR * outerR && distSq > innerR * innerR) {
ctx.fillRect(Math.floor(cx) + dx, Math.floor(cy) + dy, 1, 1);
}
}
}
};
export const fillTextWordWrapped = (
ctx: CanvasRenderingContext2D,
text: string,
@@ -120,3 +155,39 @@ export const fillTextWordWrapped = (
return lineCount * height;
};
export const drawButton = (
ctx: CanvasRenderingContext2D,
text: string,
x: number,
y: number,
width: number,
) => {
const { assets } = useAssets((a) => a.images.common);
const LEFT_WIDTH = assets.buttonLeft.rect.width;
const RIGHT_WIDTH = assets.buttonRight.rect.width;
const BODY_WIDTH = assets.buttonBody.rect.width;
const bodySpace = width - LEFT_WIDTH - RIGHT_WIDTH;
const bodyCount = Math.ceil(bodySpace / BODY_WIDTH);
ctx.save();
ctx.translate(x, y);
assets.buttonLeft.draw(ctx, 0, 0);
for (let i = 0; i < bodyCount; i++) {
assets.buttonBody.draw(ctx, LEFT_WIDTH + i * BODY_WIDTH, 0);
}
assets.buttonRight.draw(ctx, width - RIGHT_WIDTH, 0);
ctx.textBaseline = "top";
ctx.font = "10px NDS10";
ctx.fillStyle = "#494118";
fillTextHCentered(ctx, text, 1, 4, width);
ctx.restore();
};

View File

@@ -7,7 +7,9 @@
"restart": "Restart",
"reset": "Reset",
"select": "Select",
"goBack": "Go back"
"goBack": "Go back",
"yes": "Yes",
"no": "No"
},
"achievementsScreen": {
"title": "Achievements"
@@ -23,6 +25,11 @@
"settings_color_change": "Change the system\ncolor",
"snake_play": "Play Snake",
"snake_score_40": "Score 40 points\nin Snake",
"2048_play": "Play 2048",
"2048_score_512": "Reach the 512 tile\nin 2048",
"taptap_play": "Play TapTap",
"taptap_score_10": "Score 10 points\nin TapTap",
"taptap_score_20": "Score 20 points\nin TapTap",
"settings_color_try_all": "Try all colors",
"settings_language_try_all": "Try all languages",
"settings_visit_all": "Visit all settings\nsubmenus",
@@ -130,14 +137,26 @@
"description": "Play a quick game of Snake!",
"score": "Score: {score}",
"best": "Best: {best}",
"startPrompt": "[A] Start",
"startPrompt": "Press icon_a to start.",
"quitConfirmation": "Quit the game?",
"restartConfirmation": "Restart the game?"
}
},
"touchScreen": {
"title": "Touch Screen",
"description": "TODO"
"description": "Touch screen calibration and games.",
"tapTap": {
"title": "TapTap",
"description": "Tap the circles before they disappear!",
"startPrompt": "Press icon_a to start.",
"score": "Score: {score}",
"best": "Best: {best}",
"gameOver": "Game Over!",
"finalScore": "Final Score: {score}",
"newRecord": "New Record!",
"quitConfirmation": "Quit the game?",
"restartConfirmation": "Restart the game?"
}
}
},
"contact": {

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