feat(nds): add pressed state for all buttons
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@@ -4,6 +4,9 @@ const props = withDefaults(
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x: number;
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y: number;
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opacity?: number;
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pressed: string | null;
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isAnyOtherMenuOpen: boolean;
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submenuExtraOffsetY: number;
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}>(),
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{
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opacity: 1,
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@@ -12,46 +15,29 @@ const props = withDefaults(
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const { onRender } = useScreen();
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const settingsStore = useSettingsStore();
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const menusContext = inject<{
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isSubmenuSelected: ComputedRef<boolean>;
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selectedSubmenuParent: ComputedRef<string | null>;
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selectedSubmenuExtraOffsetY: ComputedRef<number>;
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}>("menusContext")!;
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const { assets } = useAssets();
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const store = useSettingsStore();
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const { assets } = useAssets((a) => a.images.settings.topScreen.clock);
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const isOpen = computed(
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() => settingsStore.currentMenu === "clock" && settingsStore.menuExpanded,
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() => store.currentMenu === "clock" && store.menuExpanded,
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);
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const isAnyOtherMenuOpen = computed(() => {
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if (settingsStore.currentSubMenu) {
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return !settingsStore.currentSubMenu.startsWith("clock");
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}
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if (menusContext.isSubmenuSelected.value) {
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return menusContext.selectedSubmenuParent.value !== "clock";
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}
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return false;
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});
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const animation = useMenuAnimation("clock", isOpen);
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const submenuExtraOffset = (submenu: string) =>
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settingsStore.selectedButton === submenu
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? menusContext.selectedSubmenuExtraOffsetY.value
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: 0;
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store.selectedButton === submenu ? props.submenuExtraOffsetY : 0;
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onRender((ctx) => {
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ctx.globalAlpha = props.opacity;
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ctx.translate(props.x, props.y);
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if (isOpen.value || animation.playing) {
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assets.images.settings.topScreen.clock.time.draw(
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(props.pressed === "clockTime" ? assets.timePressed : assets.time).draw(
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ctx,
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48 - animation.stage2Offset,
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-48 + animation.stage1Offset + submenuExtraOffset("clockTime"),
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);
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assets.images.settings.topScreen.clock.date.draw(
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(props.pressed === "clockDate" ? assets.datePressed : assets.date).draw(
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ctx,
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0,
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-96 +
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@@ -59,17 +45,26 @@ onRender((ctx) => {
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animation.stage1Offset +
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submenuExtraOffset("clockDate"),
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);
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assets.images.settings.topScreen.clock.achievements.draw(
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(props.pressed === "clockAchievements"
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? assets.achievementsPressed
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: assets.achievements
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).draw(
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ctx,
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0,
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-48 + animation.stage1Offset + submenuExtraOffset("clockAchievements"),
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);
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assets.images.settings.topScreen.clock.clockActive.draw(ctx, 0, 0);
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} else if (isAnyOtherMenuOpen.value) {
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assets.images.settings.topScreen.clock.clockDisabled.draw(ctx, 0, 0);
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(props.pressed === "clock" ? assets.clockPressed : assets.clockActive).draw(
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ctx,
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0,
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0,
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);
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} else if (props.pressed === "clock") {
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assets.clockPressed.draw(ctx, 0, 0);
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} else if (props.isAnyOtherMenuOpen) {
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assets.clockDisabled.draw(ctx, 0, 0);
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} else {
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assets.images.settings.topScreen.clock.clock.draw(ctx, 0, 0);
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assets.clock.draw(ctx, 0, 0);
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}
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});
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