fix(3d-nds): wrong lag detection
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@@ -200,9 +200,10 @@ watch(
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const { onRender, onBeforeRender } = useLoop();
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const LAG_FPS_THRESHOLD = 40;
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const LAG_DURATION_SECS = 1;
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const LAG_DURATION_SECS = 5;
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let lagSeconds = 0;
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let lagCheckDone = false;
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let lastFrameTime = Date.now();
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const HINT_SPRITE_SCALE = 2;
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const HINT_SPRITE_DPR = 4;
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@@ -345,8 +346,17 @@ useKeyUp(({ ndsButton }) => {
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});
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// lag detection
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onBeforeRender(({ delta }) => {
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onBeforeRender(() => {
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if (!lagCheckDone) {
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const now = Date.now();
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const delta = (now - lastFrameTime) / 1000;
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lastFrameTime = now;
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if (document.hidden || delta > 0.5) {
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lagSeconds = 0;
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return;
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}
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const fps = 1 / delta;
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if (fps < LAG_FPS_THRESHOLD) {
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lagSeconds += delta;
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