feat(fonts): add more icons

This commit is contained in:
2026-02-04 17:15:48 +01:00
parent 12a340c5e6
commit 1635b9ba6b
8 changed files with 17 additions and 31 deletions

Binary file not shown.

View File

@@ -17,7 +17,6 @@ const { assets } = useAssets();
const BUTTON_WIDTH = assets.images.common.button.rect.width;
const BUTTON_HEIGHT = assets.images.common.button.rect.height;
const LETTER_WIDTH = assets.images.common.B.rect.width;
const B_BUTTON: Rect = [31, 172, BUTTON_WIDTH, BUTTON_HEIGHT];
const A_BUTTON: Rect = [144, 172, BUTTON_WIDTH, BUTTON_HEIGHT];
@@ -29,24 +28,15 @@ onRender((ctx) => {
ctx.translate(0, props.yOffset);
const drawButton = (
image: AtlasImage,
text: string,
x: number,
offset: number,
) => {
const drawButton = (icon: string, text: string, x: number) => {
assets.images.common.button.draw(ctx, x, 172);
const { actualBoundingBoxRight: textWidth } = ctx.measureText(text);
const width = LETTER_WIDTH + 4 + textWidth;
const left = Math.ceil(x + BUTTON_WIDTH / 2 - width / 2 - offset / 2);
image.draw(ctx, left, 176);
ctx.fillText(text, left + LETTER_WIDTH + 4, 185);
const label = `${icon} ${text}`;
fillTextHCentered(ctx, label, x, 185, BUTTON_WIDTH);
};
drawButton(assets.images.common.B, props.bLabel, 31, 5);
drawButton(assets.images.common.A, props.aLabel, 144, 0);
drawButton(ICONS.B, props.bLabel, 31);
drawButton(ICONS.A, props.aLabel, 144);
}, 60);
onClick((x, y) => {

View File

@@ -1,5 +1,6 @@
<script setup lang="ts">
import { SettingsBottomScreenNumberInput as NumberInput } from "#components";
import { ICONS } from "~/utils/icons";
const APP_COLOR_TO_FONT_COLOR: Record<string, string> = {
"#61829a": "#fbfbfb", // cyan
@@ -82,28 +83,17 @@ onRender((ctx) => {
achievementAssets.viewAllButton.draw(ctx, 127, 2);
achievementAssets.smallTrophy.draw(ctx, 131, 6);
const GAP = 4;
ctx.font = "10px NDS10";
ctx.textBaseline = "top";
ctx.fillStyle = "#010101";
const viewAllText = $t("settings.clock.achievements.viewAll");
const { actualBoundingBoxRight: textWidth } = ctx.measureText(viewAllText);
const totalWidth = achievementAssets.X.rect.width + GAP + textWidth;
const left = Math.ceil(
145 +
(achievementAssets.viewAllButton.rect.width - 18) / 2 -
totalWidth / 2,
);
achievementAssets.X.draw(ctx, left, 7);
const label = `${ICONS.X} ${$t("settings.clock.achievements.viewAll")}`;
fillTextHCentered(
ctx,
viewAllText,
left + achievementAssets.X.rect.width + GAP,
label,
145,
7,
textWidth,
achievementAssets.viewAllButton.rect.width - 18,
);
}, 1000);
</script>

View File

@@ -4,5 +4,8 @@ export const ICONS = {
X: "Χ",
Y: "Υ",
HEART: "Γ",
SAD: "Δ",
HAPPY: "Δ",
ANGRY: "Ε",
SAD: "Ζ",
NEUTRAL: "Η",
} as const;